Eight hundred pages - twice that of a normal FF book. Epic. But only if you finish it, of course.
Saturday, 13 March 2010
Sorcery #4 - The Crown of Kings
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Dan
at
20:35
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Oh wow.
I just realised a couple of links on my site are woefully out of date, haha! I've upgraded some, but the banner at the bottom of the site will have to wait till the morning.
Posted by
Dan
at
01:23
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Friday, 5 March 2010
Sorcery #3 - The Seven Serpents
Much like John Locke, death can't stop the hero of the Sorcery! series, and so here we go again, with part three - The Seven Serpents.
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Dan
at
20:35
6
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Saturday, 9 January 2010
#53 - Spellbreaker
Reading some of the previous reviews of Spellbreaker, I think a better title for the book might be 'Gamebreaker'. Luckily, I didn't knowingly come across any of the multiple bugs it has, nor did I notice when I owned it the first time around. Probably 'cause I always cheated.
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Dan
at
20:50
6
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Saturday, 16 May 2009
Sorcery #2 - Khare, Cityport of Traps, part two
Halfway through Khare, coming off the bridge I turned right. Soon came across a square containing a large monument of sorts, around which weirdos were hanging.
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Dan
at
21:18
7
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Saturday, 9 May 2009
Sorcery #2 - Khare, Cityport of Traps, part one
So after being killed by snakes in part one, I punched in a cheat code, rerolled some new stats and started anew with book two in the series. Figuring they'd be able to stand alone, I soon realised it wouldn't be as easy, as I didn't have a key from the first book to get into the titular city.
Posted by
Dan
at
20:22
1 comments
Saturday, 2 May 2009
Sorcery #1 - The Shamutanti Hills, part two
Posted by
Dan
at
20:59
4
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Wednesday, 29 April 2009
Sorcery #1 - The Shamutanti Hills, part one
Hello again! I know it's been a while, but I had excuses twofold, remember - firstly, I was out of books in the original series (yeah there's a few I haven't done, but I at least exhausted the ones I actually own), and was due to have a baby.
Posted by
Dan
at
21:58
1 comments
Thursday, 5 February 2009
Wiz #21 - Eye of the Dragon
Ten years after the initial series ended, the first all-new FF gamebook of the Wizard series (so named for the series' new publisher) came in the form of...an uninspired, cliche-ridden Ian Livingstone dungeon crawl. So much for the second coming of FF.
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Dan
at
20:29
6
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Saturday, 31 January 2009
#54 - Legend Of Zagor
If the title didn't already give it away, in FF54 our old friend Zagor is back for another outing, only four books on from his last. I blame the better-than-expected sales for Return to Firetop Mountain, more than anything - because to be honest, there is nothing in the path I took through the book that suggests this is specifically Zagor - it could have been anyone, any evil demon, really.
Posted by
Dan
at
21:10
11
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Saturday, 24 January 2009
#52 - Night Dragon
Night Dragon was one of my favourites as a kid and reading it 15 years later, it's no surprise. One of the most complex, intriguing, enjoyable yet oddly fair gamebooks of the FF series, Night Dragon manages to not only combine open-ended gameplay with a developing, coherent plot, but has a scaling difficulty that never seems unfair or over the top - even if the titular Night Dragon has a skill of 17 and a stamina of 32. Not that I made it that far.
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Dan
at
22:15
7
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Thursday, 22 January 2009
#51 - Island of the Undead
Sometimes, FF gamebooks just don't gel, and FF51 is one of them. I may have an engrossing mystery to investigate, but the seemingly random swings between open-ended wandering and forced, linear gameplay made it feel disjointed, confusing and incoherent. It wasn't Keith Martin's aim to make me feel like a character from Lost, but it sure felt like it.
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Dan
at
21:52
3
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Saturday, 17 January 2009
#50 - Return to Firetop Mountain
I didn't post last weekend because at the time, I was at the peak of a nasty dose of chickenpox. Off work for two weeks, blisters, headaches, sore throat, the lot. But I've made up for it here - at the end of this entry, there's a very special treat I hope will give you a good laugh, at the very least.
Posted by
Dan
at
20:54
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Saturday, 3 January 2009
#49 - Siege of Sardath
The latter-day FF gamebooks were generally more complex in their structure and gameplay, and Siege of Sardath is no exception. There are numbered items, time, puzzles and clues galore - one even, as you'll read below, hidden in a picture with no reference from the text.
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Dan
at
20:35
12
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Wednesday, 31 December 2008
#47 - The Crimson Tide
By now the writers of FF were obviously either getting a bit bored with the old formula or feeling more confident with it - either way, The Crimson Tide feels more ambitious and less down to earth than most gamebooks.
Posted by
Dan
at
21:16
12
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