Thursday 20 May 2010

#48 - Moonrunner

So I'm out of FF gamebooks, or at least I thought I was till one of YOU sent me Moonrunner! Thanks Mark! I'll post you one of my albums, though I'm not sure whether that's really a fair exchange...


Moonrunner's a good one. You're a bounty hunter, but not named, so you can pick one, I guess. Is anyone here not going to pick Boba Fett? No? Okay. Let's move on.

Mr Fett has to track down the last big war criminal still bugging the Old World town of Blackhaven, which is in no way a sideways-universe Blacksand, not at all. Except it totally is, but with a more Sherlock Holmes-era London kind of feel.

The book's true distinction is letting you pick a bunch of skills from a list, but implementing those skills naturally, and in a way that makes the narrative feel open and enveloping. More on that later.

This guy Bennet is giving me the info-dump, and in the very first paragraph he's killed, John Locke-on-Naomi-style - a thrown knife in the back. A quick look reveals who forged it - Alcham Lugosh - which is really useful... not, and I jump out the window in pursuit of the assassin. I spot him talking to a man running a horse and carriage, and disappear. I leap onto the now-moving carriage, and wait. And wait. And soon enough, the jockey drives the whole thing into the "filthy" river.

Growing up where I did, I know all about filthy rivers.

Anyway, I lost that brand name knife trying to swim out, but being stinky and wet didn't stop some beggar woman trying to chat me up. Beggars can'[t be choosers, I guess.

As it's the time of night when even pubs in a hole like Blackhaven are closed, I decide to pay a visit to Mr Lugosh. It's an option, so I guess he's an all-hours knifeman.

I should have known better though - it was a trap. Literally - I fell into a pit with 12 dead guys, all missing three fingers. This must be where woodwork teachers and guitarists from Black Sabbath go to die. That, or the New Testament story of the 12 disciples was a rose-tinted version of events.

The room starts filling with water, and I reach for a beam above to try and pull myself out. Oh yeah, that's right - Mr Lugosh is some kind of Ginsu fiend, and I quickly find out why so many dudes are missing three fingers. His knife skills are so precise, he makes sure his traps always cut off precisely three fingers - no more, no less, and all on one hand - just enough to make you lose 1 SKILL and a massive 2 STAMINA points. Really? Later in the book I get 'roughed up' by some ruffians, and I lose 2 STAMINA points. What did they do, chop off three of my toes?

I escape the pit by floating to the top as the water rises (slap to the forehead), and morning has dawned, so it's time to hit the pub. Not the doctor, the pub.

Some trickster is trying to con people into giving him money, so I try to use my own con skill on him. The book only gives me the option of using sleight of hand, which I don't have. This will be a recurring feature. Still, I win, and am loaded and set for the rest of the game.

I ask the bar wench about the Cabal of the Werewolf, the dodgy group behind the bad guy's plans. The entire bar kicks out their stools, I assume in a manner I think only David Cross could describe, and eye me up. I repeat my question, and lose that 2 STAMINA I was talking about earlier.

It works out though when some old lady professer gives me soup and money, and tells me I need to find these six MacGuffins in order to beat Mr Bad Guy. And only nine hours in which to do it! For some reason. What if I had waited till a reasonably drinking hour to visit this bar? "It is 4pm and... you're out of time! So ah... let's just get wasted."

To be fair, the quests to get these six items were quick but interesting. I got to con some orcs (no, I don't need a medal), buy a magic shroud for almost nothing, kill a demon. I also went to the Three Broken Fingers Tavern, which seemed appropriate at the time.

I got three of the widgets out of six, and as if by magic - or plot requirements - came across the secret meeting of the Priory of Sion, no wait, the Eternal Fraternity of the Rosy Chalice. Either or. I got gassed, and woke up in a coffin. Uh-oh.

I wouldn't tell Mr Bad Guy what I knew, so had my face eaten off by rats. Once again, sleight of hand would have been handy, somehow. I guess it extends to sleight of face?

Was a good read though. Yes, rats eating my face killed me.

But despite my jabs above, it was a well-written book, with much illusion of freedom and openness, despite the few obvious plot-pushing points. The skills do work well, even if in my ignorance of the game, I chose poorly. For the record I chose combat, so I could be like Sayid, con so I could be like Sawyer, disguise so I could be like Man in Black, and tracking so I could be like, er, Kate. Or Locke. If you've no idea what I'm talking about, sorry - I'm not going to try and explain five seasons and 16 episodes of Lost to you :) (One more episode... I'm about to explode!)

I liked the author Stephen Hand's other FF book, Legend of the Shadow Warriors, too.

Anyway... the latest issue of Fighting Fantazine is out, issue #3, PDF download with loads of Fighting Fantasy goodies. Check that out, and if you need some sounds to listen to while you're reading it, I've got a new album out under my Radio Over Moscow banner - it's called 'Hide the Decline', and you can download it free or chuck me $5 and have a dynamic, less compressed mix of the album and bonus goodies.

All good. Till next time...