Halfway through Khare, coming off the bridge I turned right. Soon came across a square containing a large monument of sorts, around which weirdos were hanging.
Saturday, 16 May 2009
Sorcery #2 - Khare, Cityport of Traps, part two
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Saturday, 9 May 2009
Sorcery #2 - Khare, Cityport of Traps, part one
So after being killed by snakes in part one, I punched in a cheat code, rerolled some new stats and started anew with book two in the series. Figuring they'd be able to stand alone, I soon realised it wouldn't be as easy, as I didn't have a key from the first book to get into the titular city.
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8:22 PM
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Saturday, 2 May 2009
Sorcery #1 - The Shamutanti Hills, part two
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Wednesday, 29 April 2009
Sorcery #1 - The Shamutanti Hills, part one
Hello again! I know it's been a while, but I had excuses twofold, remember - firstly, I was out of books in the original series (yeah there's a few I haven't done, but I at least exhausted the ones I actually own), and was due to have a baby.
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Thursday, 5 February 2009
Wiz #21 - Eye of the Dragon
Ten years after the initial series ended, the first all-new FF gamebook of the Wizard series (so named for the series' new publisher) came in the form of...an uninspired, cliche-ridden Ian Livingstone dungeon crawl. So much for the second coming of FF.
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Saturday, 31 January 2009
#54 - Legend Of Zagor
If the title didn't already give it away, in FF54 our old friend Zagor is back for another outing, only four books on from his last. I blame the better-than-expected sales for Return to Firetop Mountain, more than anything - because to be honest, there is nothing in the path I took through the book that suggests this is specifically Zagor - it could have been anyone, any evil demon, really.
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Saturday, 24 January 2009
#52 - Night Dragon
Night Dragon was one of my favourites as a kid and reading it 15 years later, it's no surprise. One of the most complex, intriguing, enjoyable yet oddly fair gamebooks of the FF series, Night Dragon manages to not only combine open-ended gameplay with a developing, coherent plot, but has a scaling difficulty that never seems unfair or over the top - even if the titular Night Dragon has a skill of 17 and a stamina of 32. Not that I made it that far.
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Thursday, 22 January 2009
#51 - Island of the Undead
Sometimes, FF gamebooks just don't gel, and FF51 is one of them. I may have an engrossing mystery to investigate, but the seemingly random swings between open-ended wandering and forced, linear gameplay made it feel disjointed, confusing and incoherent. It wasn't Keith Martin's aim to make me feel like a character from Lost, but it sure felt like it.
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Saturday, 17 January 2009
#50 - Return to Firetop Mountain
I didn't post last weekend because at the time, I was at the peak of a nasty dose of chickenpox. Off work for two weeks, blisters, headaches, sore throat, the lot. But I've made up for it here - at the end of this entry, there's a very special treat I hope will give you a good laugh, at the very least.
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Saturday, 3 January 2009
#49 - Siege of Sardath
The latter-day FF gamebooks were generally more complex in their structure and gameplay, and Siege of Sardath is no exception. There are numbered items, time, puzzles and clues galore - one even, as you'll read below, hidden in a picture with no reference from the text.
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Wednesday, 31 December 2008
#47 - The Crimson Tide
By now the writers of FF were obviously either getting a bit bored with the old formula or feeling more confident with it - either way, The Crimson Tide feels more ambitious and less down to earth than most gamebooks.
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9:16 PM
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Monday, 29 December 2008
#46 - Tower of Destruction
I remember this one from when I was a kid, but with that WTF cover, who wouldn't? The title's a little bemusing for anyone who doesn't get too far in the book, as you start with the intention of tracking down the floating sphere that destroyed your village and parents (at least this time, a rarity in FF, it's personal).
So. The talking owl then turns up and berates me for leaving the dying man behind. There wasn't an option to argue with the owl, but I would have said something along the lines of, 'You're a talking owl who can see and know things he shouldn't be able to - YOU find the freakin' tower! YOU save the man! AArhgrahharARgh. And can I please have some food, I seem to have an eating disorder."
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Saturday, 27 December 2008
#45 - Spectral Stalkers
I wasn't sure what to expect from Spectral Stalkers, considering the god-awful cover and that I'd never read it as a kid. Surprisingly though, it was good, a little odd and definitely one worth replaying - I get the feeling I barely touched the surface in my playthrough, despite unwittingly making it as far as the 'final conflict'. Kind of.
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8:31 PM
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Saturday, 20 December 2008
#23 - Masks of Mayhem
Yeah, it's another one from the 20s - I've had some luck filling a few gaps in my collection in the past couple of weeks. I had no idea what to expect from Masks of Mayhem, except that I'd heard it wasn't very good.
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Friday, 19 December 2008
#29 - Midnight Rogue
So I skipped past Midnight Rogue 15 or so books ago 'cause I didn't have a copy, and referred to it then as "fondly-remembered". It's perhaps unfortunate my copy arrived in the mail this week, coming right after the much-lauded font change and the excellent Legend of the Shadow Warriors. Why? Because from one reading, I get the impression Blacksand deserved more.
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