I'm told this book is hard.
@radioovermoscow Boy oh boy, that's a toughie! Very rewarding if you can make it through though.
— Tin Man Neil (@TinManGames) July 18, 2015
Siege of the Necromancer begins with a classic FF trope - a bad dude has amassed an army, and someone has to kill him. You. Even if you've spent the last year working in a coal mine instead of practising how to kill necromancers backed by an army of 'goblyns' (don't tell me Peter Jackson has trademarked the conventional spelling...).*adopts first-person perspective*
Aforementioned necromancer Erid Buul has taken control of my home town, and my investigation begins badly when goblyns kill two of my travelling companions and horse, leaving me wearing nothing but a backpack and a leather jerkin. Luckily, my lack of pants doesn't appear to be an issue - it's certainly never mentioned again. I guess the shocking sight of a pants-less coal miner must make up for the lack of defence in those nether regions.
My remaining companions, sans character shields, are quickly dispatched, but not before one of them gives me a badass battleaxe, which makes short work of an 'ogryn' and two more gobs.
Sneaking through the city, I eventually chance upon a dying redshirt lying in a boat who gives me a MacGuffin. To thank this kind stranger, I dump his body in the ocean and use his boat as a shield to escape being arrowed in the same way.
Ow! My dignity! |
@radioovermoscow Boy oh boy, that's a toughie! Very rewarding if you can make it through though.
— Tin Man Neil (@TinManGames) July 18, 2015
To death! |