The Keep of the Lich-Lord is by far and away the easiest FF gamebook to date, surely. It doesn't sound that way from the synopsis though - a decades-dead evil guy has come back to life because some Indiana Jones-wannabe removed the magic spear, the one that was keeping him dead, from his chest, and now he's built an army of the undead and is generally causing trouble.
Saturday, 6 December 2008
The Keep of the Lich-Lord
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Dan
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21:20
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Friday, 5 December 2008
Weekend off...
In other news, I've managed to place bids on online auctions for a few of the books I'm missing, including the entire Sorcery! series, so fingers crossed for those.
I recently joined a couple of Fighting Fantasy groups on Facebook, and posted the blog address. Some guy on one had the gall to suggest, "So if we are a community now and everything, I just thought I would bring it up. http://fightingdantasy.blogspot.com/ is a retarded name for a website. No offense."
I replied, as politely as at the same time as snarky as I could, "Well, it's a pun, isn't it? The books are called Fighting Fantasy, and my name is Dan. Hence, Fighting Dantasy. If that's a little too silly for you, perhaps you shouldn't be reading books which picture mustache-wearing men skiing the backs of sabre-toothed tigers on water."
Booyah. Drink up, I'll catch you later on next week. Unless I chicken out of the work party and stay home rolling dice and drinking at home as I usually do.
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Dan
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22:20
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Saturday, 29 November 2008
#42 - Black Vein Prophecy
In the tradition of Creature of Havoc, FF42 doesn't tell you right away who you are or what it is you're doing. But going one step beyond, Black Vein Prophecy (great title, by the way) doesn't even give you your skill, stamina or luck rolls until part way through the book, and the rules are at the back...at first I thought gees, that increases the chances of accidentally seeing page 400 - a fear justified when I turned to page 400 while looking for the rules - but 400's just another paragraph here, so the authors were obviously thinking when they wrote this book.
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Dan
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20:39
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Saturday, 22 November 2008
#41 - Master of Chaos
Master of Chaos is a gamebook of two halves in more ways than one. First of all, the synopsis on the back (evil guy amassing forces, has a stolen magical item, a group of good wizards to lazy to do anything themselves, hire averagely-skilled warrior to save the world) reads like a FF Madlibs creation.
Posted by
Dan
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21:58
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Thursday, 20 November 2008
#40 - Dead of Night
So we're into the 40s now, and I'm sure we can't be too far from when the FF font changes. I've some fond memories of the books with the newer font, probably because they were the new ones at the time I first read them, though I'm not sure how many of them I have on hand this time around.
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Dan
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20:19
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Saturday, 15 November 2008
#39 - Fangs of Fury
Some FF gamebooks just try to do too much in the limited, uncomplicated format set up way back in FF1, The Warlock of Firetop Mountain. The best gamebooks are the ones which perhaps not strictly stick to the formula, but at least know how much is too much to cram in.
Posted by
Dan
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21:22
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Saturday, 1 November 2008
#38 - Vault of the Vampire
It follows pretty much every vampire/Dracula cliche I can think of, but somehow Vault of the Vampire manages to rise above its familiar and obvious setting to be a FF classic. Hey, I didn't expect it either.
Posted by
Dan
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21:57
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Saturday, 25 October 2008
#37 - Portal Of Evil
I never really thought of Stegosauruses (Stegosauri?) as 'evil', but whichever deity it was that saw fit to give my character the journey he experienced tonight certainly is.
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Dan
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21:12
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Thursday, 16 October 2008
#36 - Armies of Death
At first I thought, what, another far-off growing threat I have to extinguish? But Armies of Death is a bit different than the previous... however many it is I've had to do in the past couple of months!
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Dan
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21:19
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Saturday, 11 October 2008
#35 - Daggers of Darkness
At first Daggers of Darkness sounds awfully familiar - an enemy is ammassing an army, you're society's only hope, etc etc. But there are several differences here, largely in the gameplay - poison is spreading through your body, and instead of just killing the top bad dude, you've also got to ascend to the throne in his place.
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Dan
at
20:29
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Saturday, 4 October 2008
#34 - Stealer of Souls
So there's no more sci-fi in FF from here on in apparently, and with Stealer of Souls deliberately or not it seemed Jackson and Livingstone were determined to get the series back to basics.
Posted by
Dan
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20:47
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Saturday, 27 September 2008
#33 - Sky Lord
Sky Lord is the last science-fiction FF gamebook, and it's not difficult to understand why - it's pretty dang strange, and perhaps takes a few too many liberties with what a FF adventure is supposed to be.
Posted by
Dan
at
20:24
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Saturday, 20 September 2008
#32 - Slaves of the Abyss
I never tried Slaves of the Abyss as a kid - the cover art, with a bunch of people in some kind of mult-dimensional space jail and the villian with the never-ending mohawk just seemed kind of lame. I wasn't sure what to expect playing it, and now that I have, I'm still not sure what to think.
Posted by
Dan
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20:54
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Saturday, 13 September 2008
#31 - Battleblade Warrior
Despite the awesome cover (a Lizard Man riding a pterodactyl?!), I didn't go into Battleblade Warrior expecting much; perhaps because of the title, perhaps because I'd no recollection of this book, or perhaps because of the disappointing book it follows.
Posted by
Dan
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22:28
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Saturday, 6 September 2008
#30 - Chasms of Malice
Skipping the fondly-remembered Midnight Rogue, as I don't have a copy this time around as yet, tonight I tackled Chasms of Malice - and it was no substitute. Nowhere near.
Posted by
Dan
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20:26
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