<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7215693550440664594</id><updated>2012-02-16T15:01:16.703+13:00</updated><title type='text'>Fighting Dantasy</title><subtitle type='html'>Dan revisits the Fighting Fantasy series, one gamebook at a time.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>71</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-1213451302582354176</id><published>2011-11-20T21:18:00.004+13:00</published><updated>2011-11-20T23:04:22.992+13:00</updated><title type='text'>Wizard #7 - Bloodbones</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-Jj5giFKyZLA/Tsi4cwL0xbI/AAAAAAAAAEk/Oh7PdhPBH2o/s1600/bloodbones%2Bnew%2Bedition.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 209px; height: 320px;" src="http://2.bp.blogspot.com/-Jj5giFKyZLA/Tsi4cwL0xbI/AAAAAAAAAEk/Oh7PdhPBH2o/s320/bloodbones%2Bnew%2Bedition.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5676990134410855858" /&gt;&lt;/a&gt;So this is the first time I've played a gamebook published in the newest new &lt;i&gt;FF &lt;/i&gt;series, and I can't go another paragraph without pointing out how impractical the shield that adorns the cover of each book would be, were you to actually be carrying it around as your #1 shield. &lt;p&gt;Those curly bits on the bottom, for starters, would continually be scratching people's legs. &lt;/p&gt;&lt;p&gt;Contestants in the Trial of Champions would keep trying to pry the jewels out of its umm, ears? Wings? &lt;/p&gt;&lt;p&gt;Not to mention it has a giant bloody great big hole in the middle large enough for a zombie pirate to step through. (Come to think of it, how big IS this shield? The hole is probably some kind of compromise between size and weight, but I'm assuming it wouldn't lower your life insurance premiums.)&lt;/p&gt;&lt;p&gt;The plot: when you were 12, a bloodthirsty pirate killed your family and half the village you grew up in, Clam Beach, which I'm guessing is the Allansian analogue of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Home_and_Away"&gt;Home and Away&lt;/a&gt;&lt;/i&gt;'s Summer Bay. (If only Alf was there to stone the flamin' crows!)&lt;/p&gt;&lt;p&gt;To the north of Clam Beach is the town of Harabnab, where author Jonathan Green tells us is where "all the &lt;i&gt;good &lt;/i&gt;adventurers and sailors live". All of them. This explains why Harabnab was never mentioned in any of the previous 60 or so &lt;i&gt;FF &lt;/i&gt;gamebooks I failed to complete!&lt;/p&gt;&lt;p&gt;To the south is the Port of Crabs, which is "haven to every pirate, buccaneer and freebooter" in the area. (I had to look up 'freebooter', which Wikipedia tells me is another word for 'pirate'. I wonder if this book will be about pirates?)&lt;/p&gt;&lt;p&gt;It's also where the titular Bloodbones has a secret base, or so says the Clam Beach soothsayer - why I'm trusting a prophet who couldn't foresee the rape and pillage of his hometown I don't know. How is he still alive? If Auckland had an official soothsayer on the payroll, and one day the 50 or so volcanoes this city is built on decided to erupt and he'd not given us a warning - no matter how cryptic - if I was boss, he'd be fired. Or thrown into the nearest lava stream, which I'd hope would be through Epsom. Fuck Epsom.&lt;/p&gt;&lt;p&gt;But Clam Beach's prophet's name is 'Raguy' which is too close to 'Raygun' to ignore, so I give him the benefit of the doubt.&lt;/p&gt;&lt;p&gt;Bloodbones isn't his real name though - it's just what his detractors call him. His real name is Cinnabar, which Wikipedia tells me is a "&lt;a href="http://en.wikipedia.org/wiki/Cinnabar"&gt;common ore of mercury&lt;/a&gt;". If I was Cinnabon, I'd totally play up the Bloodbones angle, but I don't think that's the case here. &lt;/p&gt;&lt;p&gt;Anyway, In true &lt;i&gt;FF &lt;/i&gt;style the first thing I do on arrival in the Port of Crabs is check out the local bar scene. The barman tells me Cinnamon is dead, but a drunk hints that's not actually the case. He won't tell me any more 'cause it's not safe, but will in 10 minutes outside in a dark alley. &lt;/p&gt;&lt;p&gt;Outside the bar, I'm confronted by two decrepit old men - I can tell by their SKILL scores - and a half-ogre, half-something that isn't specified but I'll assume is retard by the way he lets the two old me fight me while he just watches. &lt;/p&gt;&lt;p&gt;Dutch courage from the bar makes it a no-brainer to rush them, they put up no fight, and the drunk from the bar tells me with his dying words what I suspected from the title of the book - Cinnabar is alive - he just had a flesh wound all along. A flesh wound that killed him, but was healed with some kind of voodoo - somewhere in Harabnab, some noble but ill-advised adventurer was pulling pins out of a doll or something.&lt;/p&gt;&lt;p&gt;One of the odd things with these new &lt;i&gt;FF &lt;/i&gt;books is that they pre-generate a few characters for you to choose from if you're too lazy to roll some dice. Even stranger, the instructions at the front of the book say if you're new to FF, you might as well just start reading the book - without actually learning the rules, creating a character, buying the cheapest boardgame you can find so that you have two dice... it's just bizarre. &lt;/p&gt;&lt;p&gt;Experienced users on the other hand are pointed to the &lt;i&gt;back &lt;/i&gt;of the book where the rules are explained. WTF? It makes less sense than the fucking jazz-hands pointy bits on the bottom of the cover shield.&lt;/p&gt;&lt;p&gt;Even stranger, of the three characters on offer, only two had their entire families killed by Cinnabar - Griffin Teague's entry only mentions his "father's killer", which doesn't say much for Clam Beach's suffrage movement. It also says he's tracked down Bloodbone's lair, which suggests this generic character made it further than I did before the book even began.&lt;/p&gt;&lt;p&gt;Anyway, I decided to give a generic character a go and chose Bronwyn Ravenblade, 'cause I thought I might find awkward plot points where the book assumed I was a 12-year-old boy playing a manly hero, but I wasn''t. I didn't.&lt;/p&gt;&lt;p&gt;Bronwyn's apparently good at gambling, so off to the Gambling Pit! It's guarded by what the book calls "two Troll guards", so I decided to ignore anything they told me. One of the things they told me was, "remember, no fighting". &lt;/p&gt;&lt;p&gt;Ignoring this when confronted with a cheat card 'magician' got me thrown out of the Gambling Pit. Damn trolls.&lt;/p&gt;&lt;p&gt;Before I got thrown out though I won some money playing "Calibrius's Calculator", which was essentially spotting a pattern in a series of numbers that would "baffle the greatest minds in Ruddlestone". Ruddlestone must be a shithole, 'cause I solved the problem in three seconds.  And that's why the internet says I have an IQ of 153 - after drinks - when I know for reals it's about half that.&lt;/p&gt;&lt;p&gt;&lt;i&gt;Bloodbones &lt;/i&gt;uses a codeword system to keep track of a player's actions. It's effective yet hilariously transparent, and would get your email hacked in a few seconds. In the Gambling Pit I overheard a couple of pirates say Cinnabar's ship was due to sail for Bone Island at midnight - and had to write down 'DNALSI'. &lt;/p&gt;&lt;p&gt;So, getting kicked out of the Gambling Pit also lost me my sword, so I went to the markets and bought a new one, this time a cutlass - when in Rome, etc. I also bought some 'gas globes', 'cause they sound hilarious, and &lt;i&gt;FF &lt;/i&gt;could do with an injection of humour at times (why'd you think I started this blog?).&lt;/p&gt;&lt;p&gt;I'm then approached by a 'gaunt and scrawny' old man with stubble, an eye-patch, a stump for a leg and a monkey who wants to tell me something. (EDIT: The man wants to tell me something,not the monkey. Though if it had the power of speech I'm sure the monkey would have plenty to say.) The picture opposite is of a woman whom appears to be taking part in some kind of Brazilian street party, which gives mixed signals. Was Ravenblade a lesbian? &lt;/p&gt;&lt;p&gt;The old man though is for real, as I learn a few paragraphs later - there's a picture of him flinging a dagger with his monkey literally breaking the fourth wall. &lt;/p&gt;&lt;p&gt;The next notable event in my wandering around the Port of Crabs is walking past a cartographer's office. Yeah, in this hive of scum and villainy, a cartographer has set up shop. He won't tell me anything useful until I bribe him, which leads me to question his business acumen. Does he not &lt;i&gt;sell &lt;/i&gt;maps? Or does he only work on bribes? &lt;/p&gt;&lt;p&gt;Bone Island apparently lies 370 leagues east of the Port of Crabs, which is conveniently less than 400. &lt;/p&gt;&lt;p&gt;Next I decide to go visit the governor, if only to see if there is actually anyone governing this silly place. The guard's easily bribed, but the governor himself is strangely uncorruptible - he doesn't believe me there's an undead pirate fucking about in the bay, and kicks me out.&lt;/p&gt;&lt;p&gt;I wouldn’t be so worried about this  sequence of events if I didn’t have to write the word ‘REGNAD’ on my adventure sheet.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;My quest doesn't seem to be going well, so I head to the Temple Quarter to see if I can get some religious guidance. The big guy in this part of town is called the ‘His Excellency the Primate God of Pride’. Oh great, another monkey. &lt;a href="http://www.google.co.nz/search?rlz=1C1CHKB_en-GBNZ452NZ452&amp;amp;gcx=w&amp;amp;sourceid=chrome&amp;amp;ie=UTF-8&amp;amp;q=king+monkey#sclient=psy-ab&amp;amp;hl=en&amp;amp;rlz=1C1CHKB_en-GBNZ452NZ452&amp;amp;source=hp&amp;amp;q=king+monkey+ian+brown&amp;amp;pbx=1&amp;amp;oq=king+monkey+ian+brown&amp;amp;aq=f&amp;amp;aqi=g-e1g-v1&amp;amp;aql=&amp;amp;gs_sm=e&amp;amp;gs_upl=1195l1195l1l1483l1l0l1l0l1l0l0l0ll0l0&amp;amp;bav=on.2,or.r_gc.r_pw.,cf.osb&amp;amp;fp=ac2ba719342aae2b&amp;amp;biw=756&amp;amp;bih=616"&gt;Or is it Ian Brown&lt;/a&gt;?&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;It's not Ian Brown. Well, I don't know, 'cause I can't get an audience with him, and I'm broke from buying a new sword so I can't bribe an audience with him. Before this year's unexpected Stone Roses' reunion, not even $100 billion could get an audience with King Monkey.&lt;/p&gt;&lt;p&gt;Port of Crabs sucks more than Clam Beach and Summer Bay combined. The governor's goons catch up with me soon enough, alerted to the fact I'd illegally written the word 'DANGER' on my Adventure Sheet backwards, and chuck me in prison. &lt;/p&gt;&lt;p&gt;They want at least 10 gold as a bribe, which I don't have, and the head prison guard also wants 10 gold as a bribe. If I didn't have it last time, how would I have it now? &lt;/p&gt;&lt;p&gt;So the game ends not with my death, but my wrongful imprisonment. &lt;/p&gt;&lt;p&gt;Bloodbones was a good read. I'd been lead to believe it was shit, but you know what, it wasn't. I'm a little baffled by the return to the original &lt;i&gt;FF &lt;/i&gt;font. Call me a nerd, but the font of the later books in the original series was more atmospheric. I'm not going to go any deeper than that, it's  a fucking font, that's all.&lt;/p&gt;&lt;p&gt;-------&lt;/p&gt;&lt;p&gt;My friend Jarrod who's lending me a few FF gamebooks I need to complete this blog has his own blog you can find at http://vom-krieg.blogspot.com. He describes it as "a blog about boardgaming, wargaming, painting and modeling" and that's pretty spot on. Check it out if that kind of thing tickles your fancy, floats your boat, tests your luck, and all that.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-1213451302582354176?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://fightingfantasy.wikia.com/wiki/Bloodbones' title='Wizard #7 - Bloodbones'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/1213451302582354176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=1213451302582354176' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1213451302582354176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1213451302582354176'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2011/11/wizard-7-bloodbones.html' title='Wizard #7 - Bloodbones'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Jj5giFKyZLA/Tsi4cwL0xbI/AAAAAAAAAEk/Oh7PdhPBH2o/s72-c/bloodbones%2Bnew%2Bedition.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-5854323310149296976</id><published>2011-10-29T20:23:00.004+13:00</published><updated>2011-10-29T21:19:29.869+13:00</updated><title type='text'>#56 - Knights of Doom</title><content type='html'>&lt;a href="http://images4.wikia.nocookie.net/__cb20081026220746/fightingfantasy/images/thumb/1/1e/FF56_Dragon_No_Foil.jpg/273px-FF56_Dragon_No_Foil.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 220px; height: 364px;" src="http://images4.wikia.nocookie.net/__cb20081026220746/fightingfantasy/images/thumb/1/1e/FF56_Dragon_No_Foil.jpg/273px-FF56_Dragon_No_Foil.jpg" border="0" alt="" /&gt;&lt;/a&gt;No, it's not a thousand Z-grade black metal songs/bands, it's &lt;i&gt;FF&lt;/i&gt;#56, &lt;i&gt;Knights of Doom, &lt;/i&gt;in all its purple and turquoise glory.&lt;p&gt;The back story is set 100 years ago, a long time ago in a land far, far away called Ruddlestone, there was a king whose brother was jealous, and a bit of a dick. &lt;/p&gt;&lt;p&gt;Consumed by his hatred, the king's brother Belgaroth - though for the purposes of humour, I'm going to call him Anakin - turned to the dark side, worshipping the 'Dark Gods of Chaos' and generally trying to overthrow the king so he could rule the galaxy, err I mean Ruddlestone, with an iron fist.&lt;/p&gt;&lt;p&gt;He was defeated though, and not heard of again... until now. &lt;/p&gt;&lt;p&gt;A giant swirling vortex appeared in the sky, a gateway from our world to that of the spirits, allowing evil demons and ghosts and, presumably &lt;a href="http://www.google.co.nz/url?sa=t&amp;amp;rct=j&amp;amp;q=zuul&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CB4QFjAA&amp;amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FGhostbusters&amp;amp;ei=g66rTtSeN62PiAer5sXnDw&amp;amp;usg=AFQjCNEWG7KnfzL11rusnj7FPPTDKzFNrg"&gt;Zuul&lt;/a&gt;, to enter Ruddlestone.&lt;/p&gt;&lt;p&gt;Who they gonna call? ♫ GHOSTBUS... nope. You. Or in this case, me.&lt;/p&gt;&lt;p&gt;I'm a Knights Templar, somehow displaced from medieval Europe into the hilariously-named Ruddlestone, and despite a SKILL of 9, I'm somehow considered one of the best around. I have mean skills in Arcane Lore, Commune, Battle Tactics and Tracking, and a magic sword.&lt;/p&gt;&lt;p&gt;The fact that even with a magic sword my SKILL is only 9 kind of worries me, to be honest. I'm really the best the king has? &lt;/p&gt;&lt;p&gt;I'm not even on my way before a ghost demon thing appears on a horse, and tries to kill the king. I fight him off and kill him - with no help from anyone else in the room, the lazy bastards.&lt;/p&gt;&lt;p&gt;After dispatching the ghost, I get some weapons from the armory, jump on my horse 'Firemane' (isn't that now a nickname for Lindsay Lohan?) and make for the town of Wendeform.&lt;/p&gt;&lt;p&gt;On the way there, I'm accosted by an angry mob wielding pitchforks and torches, as if they're off to lynch a black man or something. They're led by a dude with a skull for a face in a black robe and carrying a scythe - Death, is that you? Leading a half-assed lynch mob, really? There's also a leper and Kate Moss ("... a gaunt woman, her almost skeletal body covered by a tattered cloak. It looks like she has not eaten for weeks." Actually, that could be Amy Winehouse, considering her company.)&lt;/p&gt;&lt;p&gt;They surround me, bitching about how everyone is poor and struggling, whilst us Knight Templars swan about in relative luxury - yep, &lt;a href="http://www.google.co.nz/url?sa=t&amp;amp;rct=j&amp;amp;q=occupy&amp;amp;source=web&amp;amp;cd=2&amp;amp;ved=0CDIQFjAB&amp;amp;url=http%3A%2F%2Foccupywallst.org%2F&amp;amp;ei=ILGrTtGrBIyziQf34dS9Dw&amp;amp;usg=AFQjCNFwUbRWFyRK9JMZznnC0weunYzphA"&gt;I'm the 1 percent!&lt;/a&gt; I convince them I'm on their side, perhaps leaving out the fact I'm actually working for the king - the 0.0001 percent. &lt;/p&gt;&lt;p&gt;They buy it, and let me on my way. Heh, dumbass peasants.&lt;/p&gt;&lt;p&gt;Time to rest! But I wake up in the night, sensing "all is not well". How the book knows of my real-life insomnia escapes me.&lt;/p&gt;&lt;p&gt;It sure isn't well - there's a disembodied hand carrying a dagger trying to stab me! (This is where real life and the book part ways, don't worry.) I jump on my horse and ride away as fast as I can - there's only so fast a ghost hand can go, apparently. &lt;/p&gt;&lt;p&gt;(Quick aside - there's a fantastic new anti-drink driving advert on TV here in NZ that's gone viral online, largely thanks the to the immortal line, 'You know I can't grab your ghost chips.' &lt;a href="http://www.youtube.com/watch?v=dIYvD9DI1ZA"&gt;Check it out here&lt;/a&gt;. Seriously, do. If when you think of NZ you imagine volcanoes, hobbits and rugby, this will put things right.)&lt;/p&gt;&lt;p&gt;The next morning I arrive in Wendeford, pay no heed to the time of day and hit the 'Bristling Bear' bar. The barlady tells me there's this crazy wizard dude Herluin who lives in the forest, so I trek off to meet him. &lt;/p&gt;&lt;p&gt;He's dead, but in his dying struggle he conveniently left a few books out I figure could help me in my quest. One's described as a 'bestiary', and the text only describes one entry - the cockatrice, a cockerel/snake/bat crossbreed thing that sounds perfect for a dark and gritty reboot of &lt;a href="http://en.wikipedia.org/wiki/The_Wuzzles"&gt;The Wuzzles&lt;/a&gt;. I wonder if there'll be one later in the adventure, hmmm? No really, I didn't make it that far, so I can only assume. It's not like the book was open to 'evil demon'.&lt;/p&gt;&lt;p&gt;The other book contains a spell for summoning an evil demon, but I don't know this until I've read it out loud, duh. &lt;/p&gt;&lt;p&gt;I hit the undo button, but it knocks the book out of my hand before I'm done, so a fight it is and I'm out of here. &lt;/p&gt;&lt;p&gt;On the way to Havalok, I'm accosted by a band of murderers - I'm not sure how I know they're murderers, since they've not yet murdered me. Is an apprentice, first-time would-be murderer still a murderer? Ironically I dispatch them all - putting an arrow in the back of the one who fled - and pinch the whopping three gold pieces they're carrying between them, which is strangely exactly how many I need to spend at the 'Red Herring' Inn that night in Havalok. Suspicious...&lt;/p&gt;&lt;p&gt;The next day I figure I should put that 'Battle Tactics' skill to good use, and decide to hire some mercenaries. They won't join unless I can defeat their leader in battle, and for someone who's allegedly the king's best soldier, I put in a piss-poor effort. Couldn't even hit their guy once! He's not even wearing a top and I can't get in a scratch. &lt;/p&gt;&lt;p&gt;In fact, I'm so lame at fighting, later that day I'm killed by a group of street performers dressed in a dragon costume.&lt;/p&gt;&lt;p&gt;Most embarrassing. Fighting Fantasy Death. EVER.&lt;/p&gt;&lt;p&gt;The king's #1 dude, entrusted with saving the land of Ruddlestone, killed by goddamn mimes. Or whatever you call a bunch of hippies dressed in a homemade dragon costume made of toilet rolls and crepe paper. &lt;/p&gt;&lt;p&gt;'Mimes of Doom' wouldn't have made a very good book title, though. Or would it...&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-5854323310149296976?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://fightingfantasy.wikia.com/wiki/Knights_of_Doom' title='#56 - Knights of Doom'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/5854323310149296976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=5854323310149296976' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/5854323310149296976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/5854323310149296976'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2011/10/56-knights-of-doom_29.html' title='#56 - Knights of Doom'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-7014599380645153107</id><published>2011-10-22T20:19:00.007+13:00</published><updated>2011-10-22T21:38:45.622+13:00</updated><title type='text'>#55 - Deathmoor</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-EjGLlHawQy0/TqJy854-vyI/AAAAAAAAAEY/BtRkGo_7SeE/s1600/deathmoor.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 319px;" src="http://2.bp.blogspot.com/-EjGLlHawQy0/TqJy854-vyI/AAAAAAAAAEY/BtRkGo_7SeE/s320/deathmoor.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5666217671843036962" /&gt;&lt;/a&gt;It hasn't got the most inspiring cover in the world, nor the most original setting, but &lt;i&gt;Deathmoor &lt;/i&gt;was a better read than I thought it would be.&lt;div&gt;&lt;br /&gt;&lt;div&gt;It's a classic &lt;i&gt;FF &lt;/i&gt;start - basic rules, nothing fancy, right down the 10 sets of provisions and a potion of your choice (I rolled 12/15/11, so that would be STAMINA, then). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The only oddity anyone skipping the rules would have missed out on was your possession of a scarlet pearl, whose only plot function appears to be to start a fight, which is as good a reason as any I can think of.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, there's this princess who's been kidnapped by some evil dude, and she needs rescuing. Except you've been on holiday, diving for pearls and generally resting it up in some exotic part of the Old World, so don't get the message in time. Instead, the king and queen get your rival Fang-zen to deliver a message to the bad dude acceding to his demands, promising him half their kingdom if they return her in one piece.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Which is odd, since all the bad dude wants is revenue from the gold mines, which according to the princess' parents isn't exactly the be-all and end-all of their kingdom's economy. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Even stranger, they say 'half our kingdom' is the 'usual fee for such work', which makes me wonder a) how many times this has happened, and b) how big their kingdom used to be. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Since I've not got the job, I decide to go drinking. Well, the book decides that, which is fine by me. 'Several bars and several hours later' whaddya know - there's Fang-zen, drunk off his ass. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I sit down and challenge him to a game of &lt;a href="http://en.wikipedia.org/wiki/Knife_game"&gt;pinfinger &lt;/a&gt;and win, but he's broke and can't pay up. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Instead, he gives me the contract to find the princess - literally, half a kingdom. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The bar's owner isn't happy about the knife marks we've left on his precious table, so to pay up I give him a town - just kidding, he's happy as Larry with a single gold piece. I'm such a good landlord.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's not really my kingdom until I've rescued &lt;a href="http://www.google.co.nz/url?sa=t&amp;amp;rct=j&amp;amp;q=pricness%20mario&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CC4QFjAA&amp;amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FPrincess_Peach&amp;amp;ei=unWiTpGKLuWSiQeNx7XnBg&amp;amp;usg=AFQjCNF1jgRZkwhiTEqZ1MfSHdY0oDD_Wg"&gt;Princess Peach&lt;/a&gt; though, so onto another bar it is, of course. "You may as well carry on drinking, now that you've started!" That's what the actual book says, I'm not making that up. I like this book so much already.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The night ends as badly as many have in my real life though, buying a lice-infested heather from some old crone. I don't think the book meant a heather in the sense of a stuck-up rich girl, which is what Google tells me a heather is, but the book's already sent me on a bender which without, finishing the quest would be impossible, so who knows!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I stayed up all night, and hit the markets in the morning, probably after some fried chicken or something. Instead I came across an old-timey &lt;a href="http://www.google.co.nz/url?sa=t&amp;amp;rct=j&amp;amp;q=%242%20shop&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CCAQFjAA&amp;amp;url=http%3A%2F%2Fwww.2dollarshop.co.nz%2F&amp;amp;ei=0naiTqyDHMaSiQfUke3MBg&amp;amp;usg=AFQjCNHKMHFq0CVWDCfvHd6L6ShJBIw0qA"&gt;$2 shop&lt;/a&gt;, except everything cost 2GP. Bought the usual &lt;i&gt;FF &lt;/i&gt;necessities - rope, knife, etc. And some 'sallow-seed oil', since that sounded incredibly specific. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Went to the docks, and some guys down there told me to visit the Baron, who "has a finger in every evil pie". Mmmm, evil pie. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On the way there, I was set upon by a pack of wild wolf-type things, losing a STAMINA point for every attack round the fight went on - in &lt;i&gt;Deathmoor&lt;/i&gt;, there are a lot of fights, and almost every one has some kind of quirk like this. I liked it, as it gave each fight a point of interest, though I'm sure I would have liked it a lot less had I not rolled a SKILL of 12. Didn't even find out what most most of the consequences were, as a result, but they can't have been pretty.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I bribe my way past the Baron's guard, and just wander on in to his house, and he's a bit pissed off about that, so I charge him - with my head. Seriously? I'm carrying a sword, aren't I? Why am I charging him with my head? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I cut him down, and he tells me the princess is being held by Arachnos (Wow, I wonder if he's a spider...) beneath Deathmoor. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;His dying action is to release the bats, I run, and head off out of town. Three days without drinking later, I'm accosted by a giant, who wants to see the contract - I show him, he says he'll bring the princess back in two days, I don't believe him, and sneakily follow. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Soon enough, Fang-zen appears, and if the artwork is to be trusted, he's wearing jandals, which explains how I knew he was coming, and easily fight him off. Seriously, jandals? No wonder his SKILL is said to be two less than mine. It's a fashion penalty.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Fortunately, the book doesn't give me the option of taking the jandals, 'cause being a Kiwi, I'd probably put them on.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That night, I come across a small village, and no one really wants me to stay the night. There's a recently-burned cottage with warm blood all over it, which doesn't appeal, so I pay off a villager who watches over me all night carrying a poker - and I don't think he was carrying a hand of cards.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Despite this, I apparently sleep well, and the next day, reach Deathmoor. The first fight there is against a couple of Blackhearts - no, &lt;a href="http://www.google.co.nz/url?url=http://en.wikipedia.org/wiki/Joan_Jett%23Joan_Jett_and_the_Blackhearts&amp;amp;rct=j&amp;amp;q=Blackhearts&amp;amp;usg=AFQjCNEBnQZeLzbD-YRnnhtNRtr_cy0UQQ&amp;amp;sa=X&amp;amp;ei=hXqiTqDDKoWaiQetnNjVBg&amp;amp;ved=0CDoQygQwAQ"&gt;not Joan Jett's band&lt;/a&gt; - a Dark Elf/Orc cross. I didn't even know they could breed. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Heading south, I find a sign with letters missing - it reads 'P___OUS WELL'. Ooh, a pious well! Err, probably not. The book then has me heading west, through the fog and up a hill, telling me, 'If you carry on climbing, in as (sic) straight as line as possible, you can't go wrong, can you?'&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well, from real life experience, no, you can go wrong. Very, very wrong. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next I find the pious well, assume it's another form of piousness - poison - and leave it well alone (see what I did there?). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next encounter was with a bird of some kind, not very interesting, found its nest, blew a whistle, ran away into a cave, fought a spider, went further into the cave, found a pool of lava, and fell in and died.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Killed by a bad dice roll.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I know it all sounds very random, but it was an enjoyable book to read. I had an impression I was actually doing quite well until I rolled a bad number too, which is a little disappointing - hence the rushed end, since I'm a little pissed off - but them's the breaks. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The writing had a dry kind of humour to it you don't often find in &lt;i&gt;FF &lt;/i&gt;gamebooks, and despite its cliched yet nonsensical plot, the writing and variation in encounters made it a page-turner.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now, I've read a bit about the ending of the book being very disappointing - as in you have to solve a &lt;a href="http://user.tninet.se/~wcw454p/docs/ff55.txt"&gt;fiendishly difficult maths problem&lt;/a&gt;, then get all of a few lines describing your victory - and it's not even on page 400!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One of the writers on that link in the previous paragraph even said he passed "all my maths exams at school with flying colours", which I find a little hard to believe. I skimmed the paragraphs until I found the problem, and it took me only a few minutes to work out in my head - and I'm 14 years out of school! &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*semi-spoiler* Most of the numbers are red herrings; I assumed the lowest amount of time he'd divide his life into is a year, then multiplied the highest numbers he gave - 12 and seven. This gave 84. I'm not even sure if this was the correct method to be honest, nor can I recall the proper names of any mathematical process involved, but it just seemed right... and it was!***&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Then again, I was the captain of a region-wide maths competition-winning team... when I was 11. That 11-year-old could have solved it in 30 seconds, and told you how he did it, and then described how when he was older he was going to be an astronaut and captain of the All Whites football team. I think in solving &lt;i&gt;Deathmoor&lt;/i&gt;'s&lt;i&gt; &lt;/i&gt;puzzle I just got lucky, the more I think about it...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;-----------&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I came across this blog the other day, &lt;a href="http://turnto400.blogspot.com/"&gt;http://turnto400.blogspot.com/&lt;/a&gt;. I've only had a quick glance, but it seems to be pretty much the same premise as this one - guy gets a batch of old &lt;i&gt;FF&lt;/i&gt; gamebooks, plays 'em through, makes jokes, achieves everlasting internet fame.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;The catch is it seems he spends a lot more time than I do writing his entries, so they're much funnier than mine in a lot of ways. Lucky I only have a few books left to do, huh? I spend about an hour doing mine, max. It probably shows! Anyway, check it out.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;(His FF gamebook collection came in "two wine boxes". I think mine came in a single, large banana box, so he's already off to a better start.)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;-----------&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My friend Jarrod who's lending me the last few &lt;i&gt;FF &lt;/i&gt;gamebooks I need to complete this blog has his own blog you can find at &lt;a href="http://vom-krieg.blogspot.com/"&gt;http://vom-krieg.blogspot.com&lt;/a&gt;. He describes it as "a blog about boardgaming, wargaming, painting and modeling" and that's pretty spot on. Check it out if that kind of thing tickles your fancy, floats your boat, tests your luck, and all that. &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-7014599380645153107?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://user.tninet.se/~wcw454p/docs/ff55.txt' title='#55 - Deathmoor'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/7014599380645153107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=7014599380645153107' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7014599380645153107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7014599380645153107'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2011/10/55-deathmoor.html' title='#55 - Deathmoor'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-EjGLlHawQy0/TqJy854-vyI/AAAAAAAAAEY/BtRkGo_7SeE/s72-c/deathmoor.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-3304407715518966566</id><published>2011-10-08T19:14:00.009+13:00</published><updated>2011-10-09T01:08:46.235+13:00</updated><title type='text'>#59 - Curse of the Mummy</title><content type='html'>&lt;a href="http://images.wikia.com/fightingfantasy/images/3/33/Ff27wizard.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 150px; height: 237px;" src="http://images.wikia.com/fightingfantasy/images/3/33/Ff27wizard.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;i&gt;Curse of the Mummy&lt;/i&gt; is ridiculous. It's the only gamebook I've written about so far (and I've written about almost all of them now) which I had to play three times (in less than 45 minutes) in order to get enough material.&lt;div&gt;&lt;br /&gt;&lt;div&gt;After rolling SKILL 7, STAMINA 19 and LUCK 7, if I'd known any better (&lt;a href="http://user.tninet.se/~wcw454p/docs/ff59.txt"&gt;perhaps by reading past reviews&lt;/a&gt;) I wouldn't have bothered leaving the tavern the book begins in. Apparently it's impossible without maximum stats, maximum luck with the dice and a minimum of playing by the rules.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, you start the adventure as a broke mercenary who's just washed up in the town of Rimon after your ship was suck by pirates. To earn a bit of cash, you meet a dodgy guy with a moustache and sign up for a mission which is literally to save the world from the resurrection of some ancient Egyptian (but not Egyptian, this is Titan after all) pharoah.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And instead of hiring Bruce Willis or Arnold Schwarzenegger, he gets me, a guy with so little skill and luck, I'd probably be likely to kill myself refilling my jug at the bar.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;(The book's intro throws in a reference to Atlantis for some reason, which would be baffling if Titan &lt;a href="http://www.google.co.nz/url?sa=t&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CCYQFjAA&amp;amp;url=http%3A%2F%2Ffightingdantasy.blogspot.com%2F2008%2F07%2F20-sword-of-samurai.html&amp;amp;ei=IfqPTsa1H4WeiAfAseHmDQ&amp;amp;usg=AFQjCNEvfUlt8xdCWsKQ1ZiGl1T9aVSXzQ"&gt;didn't already have a Japanese region that isn't Japan&lt;/a&gt; and &lt;a href="http://fightingdantasy.blogspot.com/2011/07/57-magehunter.html"&gt;an area suspiciously like the Middle East&lt;/a&gt;. This mummy apparently dates from before the sinking of Atlantis, when the three continents of Khul were one - hundreds of millions of years I assume - which means this book really should have been called &lt;i&gt;Curse of the Long Buried Fossil&lt;/i&gt;.)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So just hired, my boss Jerran and I leave the bar, and are set on immediately by a few of the fossil Akharis' followers. I take the leader, that being a thing a guy with a skill of 7 does, and he takes one of the others. I stumble, and he puts his hands around my throat, but I manage to shake him off thanks to my dice, who've decided to be nice - for now.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We kill two of them, and a third flees into the crowd. We give chase, but there's some clown down the road who decides to release his fucking black lion just as we're passing by, and it kills me.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Long-time readers of this blog will know by now if I'm killed before I've even finished my first drink, I start again. This time, I roll SKILL 7, LUCK 7... oh fuck. FFFFFUUUU... what are the chances of that happening twice? 0.07 percent, that's what. (incidentally, (1/36)x(1/36) is 0.000771604938, which is the &lt;a href="http://www.google.co.nz/search?rlz=1C1CHKB_en-GBNZ452NZ452&amp;amp;gcx=w&amp;amp;sourceid=chrome&amp;amp;ie=UTF-8&amp;amp;q=1%2F26#sclient=psy-ab&amp;amp;hl=en&amp;amp;rlz=1C1CHKB_en-GBNZ452NZ452&amp;amp;source=hp&amp;amp;q=0.000771604938&amp;amp;pbx=1&amp;amp;oq=0.000771604938&amp;amp;aq=f&amp;amp;aqi=&amp;amp;aql=&amp;amp;gs_sm=e&amp;amp;gs_upl=7260l7260l3l7520l1l1l0l0l0l0l0l0ll0l0&amp;amp;bav=on.2,or.r_gc.r_pw.,cf.osb&amp;amp;fp=b28c86c0469d20f3&amp;amp;biw=1366&amp;amp;bih=677"&gt;conversion rate for square inches into square yards&lt;/a&gt;. Coincedence? Yes.)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Play #2: We let the cult members run away, and Jerran gives me 30 gold - so instead of quitting while I'm ahead, we go shopping.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I buy some rope and grapple (always comes in handy), lantern (yep), a healing potion (my SKILL is 7), poison antidote (obvious), a torch (bound to rummaging around in dark tombs) and of course, a crystal pyramid (rarely a gamebook goes past without me needing a crystal pyramid).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And lots of food. At one point in the book I'm told to eat two meals or lose 2 STAMINA for each meal. How about I skip two meals, then eat one to offset the hunger? Author wasn't thinking.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Heading out of town, we make camp, and are attacked by a giant scorpion which has either a SKILL of 8 or 10 - the text has both - and has two attacks per attack round, and the ability to administer poison. WTF? Already? So I roll over and die again.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'd only been reading the book about 15 minutes at this point, so let's pretend I won that battle with a flawless victory, and keep on going, eh?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Jerran can't do the same though, he's dead, no second - or third - chances. The book tells me I bury him the next morning, which I can only assume means I needed someone to spoon that night. Why else would I sleep with a corpse?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Heading towards the Shaman of the Spirit Rock ('cause pseudo-American Indian characters belong in a Titan-based gamebook about Egyptian mummies and Greek mythology) I eventually come across some roadside succulents. Forgetting for a second the book keeps a poison rating, I eat some, and it's poison. Of course. It's called 'barbthorn' I'm told, which would have been a good thing to know BEFORE I ate it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My next obstacle is a group of rock-throwing &lt;a href="http://www.moviesoundclips.net/sound.php?id=87"&gt;bloody baboons&lt;/a&gt;. I fight a couple of them, then the leader (whom I called 'Caesar', of course) and the dice are especially kind, scaring the crap out of the others who flee.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;With a whopping 3 STAMINA, I climb up the Spirit Rock (yay, rope and grapple) and meet Lopar, the Shaman - whom of course has a dog's head. He asks me a riddle I get on the first try (hint: ♫ Ticking away, the moments that make up a dull day... ♫) and he tells me I'll need lots of magic shit to beat Akharis. No shit, sherlock. I gain a solitary LUCK point for this wondrous insight, and head on.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;(He did say something about a 'Demon Prince &lt;i&gt;Sith&lt;/i&gt;' though, just to throw another culture from &lt;a href="http://en.wikipedia.org/wiki/Star_Wars_opening_crawl"&gt;a long time ago&lt;/a&gt; into the mix).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next day, I find a ruined temple type thing which reminds me less of ancient Egypt and more of the one from &lt;i&gt;Lost &lt;/i&gt;where &lt;a href="http://lostpedia.wikia.com/wiki/Dead_Is_Dead"&gt;Ben's "judged" by ***spoiler*** the Man in Black&lt;/a&gt;. Anyway.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There's a map there I'm meant to understand, and I don't, so it's game over. Not sure if there's a key, or a clue from a previous paragraph or what, but I have no idea what the answer is. Sure, I found it within 10 seconds by flicking through the book, but I've already died twice and thrice is pushing the rules of the blog a bit far, so I call it a night.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It was only then I read those previous reviews and realised I was probably lucky to get as far as I did with SKILL and LUCK of 7! Twice.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;-------&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My friend Jarrod who's lending me the last few &lt;i&gt;FF &lt;/i&gt;gamebooks I need to complete this blog has his own blog you can find at &lt;a href="http://vom-krieg.blogspot.com/"&gt;http://vom-krieg.blogspot.com&lt;/a&gt;. He describes it as "a blog about boardgaming, wargaming, painting and modeling" and that's pretty spot on. Check it out if that kind of thing tickles your fancy, floats your boat, tests your luck, and all that. &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-3304407715518966566?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://fightingfantasy.wikia.com/wiki/Curse_of_the_Mummy' title='#59 - Curse of the Mummy'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/3304407715518966566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=3304407715518966566' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3304407715518966566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3304407715518966566'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2011/10/59-curse-of-mummy.html' title='#59 - Curse of the Mummy'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-3066331474745379298</id><published>2011-09-10T20:52:00.009+12:00</published><updated>2011-09-10T23:17:56.582+12:00</updated><title type='text'>#58 - Revenge of the Vampire</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-BhsR5c6YPA0/TmsmDnFok9I/AAAAAAAAAEQ/PgP3ubiMGac/s1600/280px-FF58_Dragon_No_Foil.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 198px; height: 320px;" src="http://4.bp.blogspot.com/-BhsR5c6YPA0/TmsmDnFok9I/AAAAAAAAAEQ/PgP3ubiMGac/s320/280px-FF58_Dragon_No_Foil.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5650652000940495826" /&gt;&lt;/a&gt;After reading &lt;i&gt;Revenge of the Vampire&lt;/i&gt;, something was bugging me. It didn't seem this vampire had anything to avenge, until I realised it's a sequel to &lt;a href="http://fightingdantasy.blogspot.com/2008/11/38-vault-of-vampire.html"&gt;&lt;i&gt;Vault of the Vampire&lt;/i&gt;&lt;/a&gt; - replayed here - which has an almost identical cover. Hey, it's been a few years since I played that one.&lt;div&gt;&lt;br /&gt;&lt;div&gt;Book 58, second to last, of the original &lt;i&gt;FF &lt;/i&gt;series, and you could tell the publishers weren't giving too much of a fuck. The adventure sheet has three skill boxes instead of skill, stamina and luck, and the instructions talk about 'magic points', which as far as I can tell, there are none of in the book itself.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And there's the almost identical cover, but anyway...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I roll 11/20/7, with 4 'faith' - it's as if the dice know I'm an unlucky heathen. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The book also makes you keep a 'blood' score, which I initially thought was going to be a measure of literally how much blood I have, like in litres, but was more a measure of time, luck, and whatever else author Keith Martin felt like throwing in there at the time. Or luck, or whatever else.... &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Long story short, there's a vampire you have to kill... again. Setting off with a backpack bursting with 12 meals - none of them cheese, I hope, for reasons I'll explain soon - I'm thrown in the deep end, stealing a dead guy's gold and being run out of town. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm soon at the house of Sewarth, a monk who knows a thing or two about this Count Heydrich, but he's out - and no one seems to know why. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I don't trust his housesitters, and tell them so, but the book makes me stay the night anyway.&lt;/div&gt;&lt;div&gt;Not surprisingly I can't sleep, so decide to go chat to the creepiest housesitter, Endrell. He's not in his room, so naturally, it's time for snooping! Bad idea. Endrell catches me, sends me to bed without any supper, and gives me a "herbal nightcap".&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now, in real life, I'm suffering a pretty bad dose of insomnia, and know for sure that herbal crap doesn't work. In the book it does, so I'm guessing it's some kind of Allansian magic the doctor's here cant' prescribe. Like marijuana.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Turns out it's poison, and I'm dead. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now, if you've read this blog before, you'll know this falls under my 'too short, not enough for a blog' rule, so backtracking to before I searched his room... &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Endrell walks in, and sends me to bed with 'thin soup'. Hungry, I get up, and look for something to eat. I soon come across the dining room, but aren't given the option to go in (probably 'cause I'm carrying a backpack bursting with provisions, but still no cheese), so I pick a random door.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's a prayer room, so what the hell, I decide to pray. The book tells me this time wasting costs me a blood point, which begs the question, what the hell god am I praying to? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It then tells me I should turn to page 381, if my 'hands are clean'. After that prayer session I'm not so sure! Anyway, following a trail of blood I find a ghoul monk, kill it, but am injured in the process - and by injured, I mean infected with 'bloodbane', which proceeds to drain my stamina - and initial stamina - luckily, this part of Allansia is overflowing with excess food (cheese still to come). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next I find the kitchen, which for some ungodly reason has a trapdoor, where I find some of Sewarth's notes, telling me to find a 'Soul Gem'. It also has a smudged, unreadable map, which I assume was left there by some previous &lt;i&gt;FF &lt;/i&gt;gamer.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I also gain two blood points - guessing Sewarth left a vial of it here? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Moving on, I'm heading out of town chasing this suspicious character riding in a horse-pulled carriage, and the only horse I can find costs me 'all' my gold. What kind of economy is this? Sounds commy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the morning, I catch up - he's heading into a bar. Fuckin' eh. I decline to go in, just hanging out in a local ditch for the night, sleeping in the day, as you do. Come evening, this guy I've no idea who he is, is leaving, and I need my horse, but the guys at the stable won't give him back. They want this thing called 'payment' - again with the socialism - which I can't provide, having spent all my money on the damn horse. So I kill them, take the hit in faith points, take their food (still no damn cheese) and head off.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A couple of lines of illegible note-taking later, I'm hanging with a dude called Sandar, who's wearing a sweet amulet. He's insane, but not after I snatch off his amulet.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I need to find Crab Peak, which is where ye olde Count Heydrich is, and it takes me 10 blood points of time to find someone who knows. Um, okay...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Turns out, it sits in the middle of the 'Plains of Analand', near 'The Great Wall'. Both of these things are on the map at the front of the book, but a giant fucking mountain the middle of the plains isn't? Who drew this map? A &lt;i&gt;FF &lt;/i&gt;gamer?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I get to Crab Peak, and there's a few old witches arguing. How do I know they're witches? Well, they're old, cranky and female - that's about all the evidence the book's giving me anyway.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I sneak into the mountain, and soon come across a room with 20 decaying dwarfs and an 'evil' monolith. I don't have 'Oil of Enchantment', a 'heart-shaped gem' or a 'magic sword', so can't do much. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Except kill the local witch and raid her treasures of gold and PRESERVED CHEESE! Finally, some goddamn cheese! Time to go through the ominous magical barrier? Nah, onto fight the other witch.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Easy fight, more gold (I could buy so many horses, if this were a capitalist society) and the book forces me on to this mansion, which I'm guessing belongs to the Count (one, one mansion, muahaha).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Another long story short, I end up in a room full of "weird" jars, with a "palpable sense of evil" in the air. So of course I'm going to smash a jar! Starting with an empty one, of course.&lt;/div&gt;&lt;div&gt;Nothing happens.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A dusty one? I lose one meal's worth of stamina due to a "freeze".  Not given the option to open with stars and shit, 'cause it's "not wise". &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A few doors later, I come across a mad scientist. He has a cure for everything - literally. The page says I drink his concoction, and I'm cured of whatever I have. I'm almost tempted to go find this guy in real life.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So I kill him, 'cause you know, he wants me to leave after performing his miracle cure, and find more cheese. Sweeet.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;He also has these potions lying around, so I drink something called 'essence'. Turns out its effects are somewhat of a dice roll - lol - so I spend some luck to help it out. I lose one stamina. I guess I was drinking light beer?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Several battles with ghouls and zombies later - one fight is literally against 'more ghouls' - I come to Count Heydrich's quarters... where I die 'cause I dont' have a magic sword.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As if there's no other way to kill a vampire!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Right. So, it sounds like I've been pretty hard on this book, but it wasn't that bad. It just never seemed like I was in control of anything. I could tell early on it was one of those adventures where certain items would be vital - eg the book I saw in my ill-fated first attempt, which I had to pretend (several times) I hadn't seen in the second - and if I didn't have said items, it was a futile effort. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That's the flaw in these complicated adventure gamebooks - because it relies on asking if I have certain items, so often, I get an idea I'm going to fail pretty early on. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Still, I could see the depth was there - the game was long, even though I didn't have anywhere near the necessary number of items or amount of information to complete it, and I got to (I guess?!) the final boss without too much trouble - apart from the early death - but there were a lot of fights. A LOT of fights. Anything less than skill 11 and I would have been screwed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A last question - why the hell weren't there any silver-plated stakes lying around? And why so much cheese, when what I needed was garlic?&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-3066331474745379298?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.google.co.nz/url?sa=t&amp;source=web&amp;cd=1&amp;ved=0CBcQFjAA&amp;url=http%3A%2F%2Ffightingfantasy.wikia.com%2Fwiki%2FRevenge_of_the_Vampire&amp;ei=iiVrTq-nOYujiAevr5S2BA&amp;usg=AFQjCNGnJigDoH6QP18gXNRBLsZFZbY4Yw' title='#58 - Revenge of the Vampire'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/3066331474745379298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=3066331474745379298' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3066331474745379298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3066331474745379298'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2011/09/58-revenge-of-vampire.html' title='#58 - Revenge of the Vampire'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-BhsR5c6YPA0/TmsmDnFok9I/AAAAAAAAAEQ/PgP3ubiMGac/s72-c/280px-FF58_Dragon_No_Foil.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-3407036056729480827</id><published>2011-07-23T20:34:00.003+12:00</published><updated>2011-07-23T21:29:25.696+12:00</updated><title type='text'>#57 - Magehunter</title><content type='html'>&lt;a href="http://images1.wikia.nocookie.net/__cb20081026220647/fightingfantasy/images/thumb/8/81/FF57_Dragon_No_Foil.jpg/150px-FF57_Dragon_No_Foil.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 150px; height: 244px;" src="http://images1.wikia.nocookie.net/__cb20081026220647/fightingfantasy/images/thumb/8/81/FF57_Dragon_No_Foil.jpg/150px-FF57_Dragon_No_Foil.jpg" border="0" alt="" /&gt;&lt;/a&gt;Miss me? No? Alright then.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;An old friend got in touch over Facebook, and has kindly agreed to loan me the &lt;i&gt;FF &lt;/i&gt;books he's got that I don't, which is awesome. He's a collector, but has a couple of gaps he'd like to fill - so if you've got copies of FF55 or 56 you don't want, leave a comment on this entry and I'll put you in touch.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Okay! Now that's out of the way, let's take a look at &lt;i&gt;Magehunter&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The basic premise is you're a hunter of mages (no wai!), but really wacky mages in particular. I say this, 'cause the book opens with a document called 'The Most Revered Treatise of MAGE HUNTING', which lists a bunch of magician rules that makes shit like &lt;a href="http://www.strangefacts.com/laws.html"&gt;"In Philadelphia, you can't put pretzels in bags"&lt;/a&gt; sound completely reasonable.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For example: "Wizards do not eat fish." Obviously wizards in this book don't listen to Nirvana, 'cause everyone knows &lt;a href="http://www.youtube.com/watch?v=rg-yYi8saZY"&gt;it's okay to eat fish&lt;/a&gt; ('cause they don't have any feelings). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Or how about: "Every 101st footprint left by a mage is that of a cat." What, a cat paw print? Or a human footprint, but cat-shaped? Be more specific, Treatise! I want to know what to expect when I next see a cat-shaped imprint on the lawn.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And: "A hound which is fed for a week on nothing but goats meat may sniff out the scent of a wizard." I like how you can go to the effort of feeding your hound nothing but goat for a week, and there's still a chance he might &lt;i&gt;not &lt;/i&gt;sniff out a wizard. Back to eating Chump, Rover.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway. There's this particularly naughty mage called Mencius whom you capture just as the book begins, but that won't fill 400 pages, so of course he gets away. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But I'm getting ahead of myself. First, there's the small matter the Adventure Sheet contains &lt;i&gt;three &lt;/i&gt;skill boxes. Now, I know people like to say rolling 12 for their skill is a skill in itself - and some seem to be suspiciously good at it - but doing it three times? Turns out it's a printing error. So is the fact my potential companion has a box for his/her provisions, but I don't. Not like I need to eat, is it? Not even fish!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Funnily enough, I do actually roll a skill and luck of 12, thanks to lucky red die. I used the white die for my starting gold stash, and got a 2. Fuck you, white die. And fuck you companion, whoever you were meant to be, 'cause you never showed up. Anyway, getting ahead of myself.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So! Mencius escapes, kidnapping the heir to the something or rather, and I have to get him back. He's vanished down some magic portal inside a crack in the earth, conveniently disguised by a simultaneously-occurring earthquake. Us here in New Zealand have learned a thing or two about earthquakes in the past year (yes, even those of us up in Auckland), and not even &lt;a href="http://www.sillybeliefs.com/ring.html"&gt;Ken Ring&lt;/a&gt; says jumping into a seismic crack is a good idea.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Mencius conveniently leaves his spell book behind, so I'm able to learn how he did it, and create my own wormhole. Where will I end up? Lucky red die rolls me a 2, and on the other side I've suddenly aged 10 years, and find myself standing on a cliff edge over Mencius' dead body.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;MISSION ACCOMPLISHED! Nice one, lucky red die! &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Not so fast... I still need to find that idiot who got himself kidnapped in the first place, I guess. I have the option of climbing a mountain or following a river, so I choose to follow the river 'cause &lt;a href="http://www.youtube.com/watch?v=vZYbEL06lEU"&gt;that song by Lykke Li about following rivers&lt;/a&gt; keeps getting stuck in my head. In real life, not the book, 'cause that would be weird. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I come across a town, with "towers... with tops like onions", populated by "strange dark people" dressed in "silk", who speak in an "incomprehensible guttural gabble" which gives me a headache.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Woah, holy pre-911 book, Batman.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, despite finding myself in what is essentially pre-Renaissance Constantinople, I manage to find a sweet bar and befriend a drunk bearded man, Al-Bakbuk. He teaches me a bit of the local lingo - probably mostly insults and pick-up lines -  so as a gift, I decide to give him this ring I found earlier. I should have guessed giving it a quick clean would summon a genie.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The genie teaches me the rest of the "guttural" language, which is pretty awesome, and Al-Bakbuk gives me a turban, which is, um, "Cool... it's a turban. Thanks..."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I head out shopping to find better shit than a stupid turban, but it's all a ripoff, so I head to the city of Kallamehr to find Al-Bakbuk's brother, Al-Fakik. Al-Fakik tells me to see a guy whose name doesn't begin with Al. Saleem. I'll apparently know him when I see him, 'cause he has a monkey on his shoulder. What, all the time? When does the monkey poo?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;(Speaking of odd rules, here's another gem from the Treatise: "If submerged in water, a sorcerer's body will swell to twice its size." Does that also apply to witches? 'Cause that would have helped the peasants from that scene in &lt;i&gt;&lt;a href="http://www.youtube.com/watch?v=zrzMhU_4m-g"&gt;Monty Python and the Holy Grail &lt;/a&gt;&lt;/i&gt;no end... Ni!)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I don't bother, instead checking out this awesome tower I caught in the corner of my eye. On arrival, that heir to the thing I mentioned earlier's there, except it's not him - it's Mencius, what a twist! - so I unleash my language-teaching genie and run away. I know I'm carrying a gun with bullets capable of killing wizards (takes a silver bullet in this book, because... it's not explained, but I'm going assume they're all part werewolf), but I'm not given the option to shoot. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I go to the authorities, 'cause maybe they'll have the option to shoot to kill, but they're not convinced anything's the matter. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now, one thing this book does a lot - and fairly well, from what I could tell in my particular journey - is getting the player to take notes, write down words, make marks on their Adventure Sheet - which affects the gameplay and plot. It's pretty cool, except I could see in the text that adding too many "x" marks would lead to a "fame" note, and that can NOT be good to get. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So I decided to go after Mencius, which was a bad idea. He unleashed a whole lot of skeletons on me, and the genie didn't show up, 'cause I bailed on him earlier. DEAD is me. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Which sucks, 'cause I was quite enjoying &lt;i&gt;Magehunter&lt;/i&gt;. It's well-written, unpredictable, and as far as I could tell, on the winning side of the fine line dividing" WTF" with "WTF, this sucks". After reading it I did a bit of a Google, and it seems &lt;a href="http://user.tninet.se/~wcw454p/docs/ff57.txt"&gt;I might be alone&lt;/a&gt; in thinking this. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And I just realised I think I only made a single die roll in the entire adventure, which is kind of cool, but kind of annoying, since I spent 10 minutes earlier this evening trying to find my damn dice, whilst trying not to attract the attention of a toddler that was refusing to go to sleep. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I must have got 'lucky'.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So! That was Magehunter. Big ups to Jarrod for the loan, and hopefully I'll be back in the near future with FF58. Till then... remember this: "Dressing a sorcerer in undyed cloth will tie him to the earth."&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-3407036056729480827?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://fightingfantasy.wikia.com/wiki/Magehunter' title='#57 - Magehunter'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/3407036056729480827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=3407036056729480827' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3407036056729480827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3407036056729480827'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2011/07/57-magehunter.html' title='#57 - Magehunter'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-4596411040943718675</id><published>2010-05-20T21:07:00.003+12:00</published><updated>2010-05-20T22:33:16.401+12:00</updated><title type='text'>#48 - Moonrunner</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_XNHr2moXO9g/S_T-EdoQFxI/AAAAAAAAAD0/ngeW7XaSd5I/s1600/Moonrunner.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 184px; height: 300px;" src="http://4.bp.blogspot.com/_XNHr2moXO9g/S_T-EdoQFxI/AAAAAAAAAD0/ngeW7XaSd5I/s320/Moonrunner.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5473278799788381970" /&gt;&lt;/a&gt;So I'm out of &lt;i&gt;FF&lt;/i&gt; gamebooks, or at least I thought I was till one of YOU sent me &lt;i&gt;Moonrunner&lt;/i&gt;! Thanks Mark! I'll post you &lt;a href="http://radioovermoscow.com"&gt;one of my albums&lt;/a&gt;, though I'm not sure whether that's really a fair exchange...&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Moonrunner's a good one. You're a bounty hunter, but not named, so you can pick one, I guess. Is anyone here &lt;i&gt;not &lt;/i&gt;going to pick Boba Fett? No? Okay. Let's move on.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Mr Fett has to track down the last big war criminal still bugging the Old World town of Blackhaven, which is in no way a &lt;a href="http://en.wikipedia.org/wiki/Lost_(season_6)"&gt;sideways-universe&lt;/a&gt; Blacksand, not at all. Except it totally is, but with a more Sherlock Holmes-era London kind of feel. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The book's true distinction is letting you pick a bunch of skills from a list, but implementing those skills naturally, and in a way that makes the narrative feel open and enveloping. More on that later.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This guy Bennet is giving me the info-dump, and in the very first paragraph he's killed, &lt;a href="http://lost.about.com/od/secondarycharacters/p/Naomi.htm"&gt;John Locke-on-Naomi&lt;/a&gt;-style - a thrown knife in the back. A quick look reveals who forged it - Alcham Lugosh - which is really useful... not, and I jump out the window in pursuit of the assassin. I spot him talking to a man running a horse and carriage, and disappear. I leap onto the now-moving carriage, and wait. And wait. And soon enough, the jockey drives the whole thing into the "filthy" river. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Growing up where I did, I know all about &lt;a href="http://en.wikipedia.org/wiki/Waikato_River"&gt;filthy rivers&lt;/a&gt;. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I lost that brand name knife trying to swim out, but being stinky and wet didn't stop some beggar woman trying to chat me up. Beggars can'[t be choosers, I guess. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As it's the time of night when even pubs in a hole like Blackhaven are closed, I decide to pay a visit to Mr Lugosh. It's an option, so I guess he's an all-hours knifeman. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I should have known better though - it was a trap. Literally - I fell into a pit with 12 dead guys, all missing three fingers.  This must be where woodwork teachers and &lt;a href="http://en.wikipedia.org/wiki/Tony_Iommi"&gt;guitarists from Black Sabbath&lt;/a&gt; go to die. That, or the New Testament story of the 12 disciples was a rose-tinted version of events.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The room starts filling with water, and I reach for a beam above to try and pull myself out. Oh yeah, that's right - Mr Lugosh is some kind of &lt;a href="http://en.wikipedia.org/wiki/Ginsu"&gt;Ginsu&lt;/a&gt; fiend, and I quickly find out why so many dudes are missing three fingers. His knife skills are so precise, he makes sure his traps always cut off precisely three fingers - no more, no less, and all on one hand - just enough to make you lose 1 SKILL and a massive 2 STAMINA points. Really? Later in the book I get 'roughed up' by some ruffians, and I lose 2 STAMINA points. What did they do, chop off three of my toes?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I escape the pit by floating to the top as the water rises (slap to the forehead), and morning has dawned, so it's time to hit the pub. Not the doctor, the pub.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Some trickster is trying to con people into giving him money, so I try to use my own con skill on him. The book only gives me the option of using sleight of hand, which I don't have. This will be a recurring feature. Still, I win, and am loaded and set for the rest of the game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I ask the bar wench about the Cabal of the Werewolf, the dodgy group behind the bad guy's plans. The entire bar kicks out their stools, I assume in a manner I think &lt;a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&amp;amp;videoid=5288628"&gt;only David Cross could describe&lt;/a&gt;, and eye me up. I repeat my question, and lose that 2 STAMINA I was talking about earlier.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It works out though when some old lady professer gives me soup and money, and tells me I need to find these six &lt;a href="http://en.wikipedia.org/wiki/MacGuffin"&gt;MacGuffins &lt;/a&gt;in order to beat Mr Bad Guy. And only nine hours in which to do it! For some reason. What if I had waited till a reasonably drinking hour to visit this bar? "It is 4pm and... you're out of time! So ah... let's just get wasted."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To be fair, the quests to get these six items were quick but interesting. I got to con some orcs (no, I don't need a medal), buy a magic shroud for almost nothing, kill a demon. I also went to the Three Broken Fingers Tavern, which seemed appropriate at the time. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I got three of the widgets out of six, and as if by magic - or plot requirements - came across the secret meeting of the Priory of Sion, no wait, the Eternal Fraternity of the Rosy Chalice. Either or. I got gassed, and woke up in a coffin. Uh-oh.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I wouldn't tell Mr Bad Guy what I knew, so had my face eaten off by rats. Once again, sleight of hand would have been handy, somehow. I guess it extends to sleight of face? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Was a good read though. Yes, rats eating my face killed me. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But despite my jabs above, it was a well-written book, with much illusion of freedom and openness, despite the few obvious plot-pushing points. The skills do work well, even if in my ignorance of the game, I chose poorly. For the record I chose combat, so I could be like Sayid, con so I could be like Sawyer, disguise so I could be like Man in Black, and tracking so I could be like, er, Kate. Or Locke. If you've no idea what I'm talking about, sorry - I'm not going to try and explain five seasons and 16 episodes of &lt;i&gt;Lost &lt;/i&gt;to you :) (One more episode... I'm about to explode!)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I liked the author Stephen Hand's other &lt;i&gt;FF &lt;/i&gt;book, &lt;i&gt;&lt;a href="http://fightingdantasy.blogspot.com/2008/12/44-legend-of-shadow-warriors.html"&gt;Legend of the Shadow Warriors&lt;/a&gt;&lt;/i&gt;, too. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway... the &lt;a href="http://www.unboundbook.org/FightingFantazine/Archive.zip"&gt;latest issue of Fighting Fantazine&lt;/a&gt; is out, issue #3, PDF download with loads of &lt;i&gt;Fighting Fantasy&lt;/i&gt; goodies. Check that out, and if you need some sounds to listen to while you're reading it, I've got a new album out under my Radio Over Moscow banner - it's called &lt;a href="http://radioovermoscow.com/?page_id=3"&gt;'Hide the Decline'&lt;/a&gt;, and you can download it free or chuck me $5 and have a dynamic, less compressed mix of the album and bonus goodies. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;All good. Till next time... &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-4596411040943718675?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Moonrunner' title='#48 - Moonrunner'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/4596411040943718675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=4596411040943718675' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/4596411040943718675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/4596411040943718675'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2010/05/48-moonrunner.html' title='#48 - Moonrunner'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_XNHr2moXO9g/S_T-EdoQFxI/AAAAAAAAAD0/ngeW7XaSd5I/s72-c/Moonrunner.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-3954720093002751612</id><published>2010-04-01T20:30:00.003+13:00</published><updated>2010-04-01T21:05:04.462+13:00</updated><title type='text'>Combat Heroes 1 - White Warlord</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_XNHr2moXO9g/S7RNA4mQf4I/AAAAAAAAADs/L67EXB2GcC4/s1600/whitewarlord+(1).jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 180px; height: 300px;" src="http://2.bp.blogspot.com/_XNHr2moXO9g/S7RNA4mQf4I/AAAAAAAAADs/L67EXB2GcC4/s320/whitewarlord+(1).jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5455069726240702338" /&gt;&lt;/a&gt;So, aside from the few I haven't got copies of yet, I'm out of &lt;i&gt;FF&lt;/i&gt; books (and it's been 20 years since I tried a round Advanced &lt;i&gt;FF &lt;/i&gt;with a bunch of highly uninterested intermediate school friends, so you can forget that!). &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But a workmate dumped me with a few gamebooks from his personal collection he wanted done, so hey - why not? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I think though just grabbing one off the pile at random was a bad idea.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Firstly, &lt;i&gt;White Warlord &lt;/i&gt;does not require dice. That was my first clue I was throwing myself in the deep end. The second? The paragraphs don't have any text. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Err, what?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This book is like a first-person-shooter, except without the shooting, and in book form. I know that sounds... retarded, but I'll try to explain. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, pretend it's the mid-'80s, and two-player first-person-shooters don't exist yet, or they do, but suck. But things sucking or not existing never stopped nerds in the '80s, thus the &lt;i&gt;Combat Heroes &lt;/i&gt;series was born. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thing is, to have two players going against each other, two books would be needed, much like two controllers are needed these days. And much like console makers nowadays only ever ship one controller with the console, forcing you to buy a second one if you want to play two-player, Joe Dever realised not everyone would have both books (or a friend to play with) - so included a solo game in each.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thing is, the solo game has no combat, at all, let alone any heroism. In &lt;i&gt;White Warlord&lt;/i&gt;, the solo game, your arch enemy captures you and throws you in a dungeon. To win the game, you have to escape the dungeon, which you can only do so by collecting a bunch of trinkets in a particular order, and not be killed by traps.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And that's it. Hmmm. It's like &lt;i&gt;&lt;a href="http://fightingdantasy.blogspot.com/2008/03/deathtrap-dungeon.html"&gt;Deathtrap Dungeon&lt;/a&gt;&lt;/i&gt;, without the plot.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So after two pages of instructions, skipping the 20 or so pages of instructions for the two-player game (thank god - it looked more like a technical manual than anything), I'm thrown right into it, on page 7. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The game itself is largely illustrations of what you can see directly in front of you, with a four-pointed compass showing possible directions to go in. If an action is available, there's a secondary set of paragraphs of text telling you what happens. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;At first, I found it disorienting, despite trying to keep a map. I'm so used to N-S-E-W, that when I'm suddenly confronted with directions based on which way I'm facing - a no-brainer when playing on the PC or PlayStation - I've no idea which way I'm going. Even after getting the hang of it, almost every illustration that doesn't have a picture of an axe swinging at you looks pretty much the same. It might as well have been the infamous &lt;i&gt;&lt;a href="http://fightingdantasy.blogspot.com/2008/02/1-warlock-of-firetop-mountain.html"&gt;Warlock of Firetop Mountain&lt;/a&gt;&lt;/i&gt; maze - all text, no obvious way out.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After wandering around and diminishing my stamina, I mean endurance, to a single point, I had some luck - I found my way back to where I started, and went the other way. Almost immediately I'd found the first trinket of 10, then a second. Then I was killed by a swinging axe.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The traps were so brutal, and my luck in picking the right random pages so bad, I kind of wish I had dice to decide my fate for me. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I imagine this book would have been &lt;a href="http://www.urbandictionary.com/define.php?term=O%20for%20Awesome"&gt;O for awesome&lt;/a&gt; if I'd sat down with a friend in 1988 and played it. Nowadays, it just came over as the most clunky way you could ever hope to present a one-on-one fight to the death in a maze, ever. The two-player instructions took 10 times as many pages as the single-player instructions, and that about sums it up.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Though, at least it would have lived up to the title &lt;i&gt;Combat Heroes&lt;/i&gt;!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you played this book a lot though, you'd get real good at flipping pages. Ninety percent of what you're doing is flipping pages. If you were playing the exact same story on a PC or console, it'd be 15 minutes of gameplay, including mapping, failed attempts and learning, to clock it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So um, yeah. Might have been great in its time, but there's a reason people still get into &lt;i&gt;FF&lt;/i&gt;, and I'd never heard of &lt;i&gt;Combat Heroes &lt;/i&gt;till now. I trust Dever's &lt;i&gt;Lone Wolf&lt;/i&gt; books are better!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-3954720093002751612?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Joe_Dever#Combat_Heroes' title='Combat Heroes 1 - White Warlord'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/3954720093002751612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=3954720093002751612' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3954720093002751612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3954720093002751612'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2010/04/combat-heroes-1-white-warlord.html' title='Combat Heroes 1 - White Warlord'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_XNHr2moXO9g/S7RNA4mQf4I/AAAAAAAAADs/L67EXB2GcC4/s72-c/whitewarlord+(1).jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-1620412416120886262</id><published>2010-03-13T20:35:00.007+13:00</published><updated>2010-03-14T00:34:38.473+13:00</updated><title type='text'>Sorcery #4 - The Crown of Kings</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_XNHr2moXO9g/S5tAuPt885I/AAAAAAAAADc/qN08g7fgpZ4/s1600-h/sorcery_4-192x300.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 128px; height: 200px;" src="http://2.bp.blogspot.com/_XNHr2moXO9g/S5tAuPt885I/AAAAAAAAADc/qN08g7fgpZ4/s200/sorcery_4-192x300.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5448019337472177042" /&gt;&lt;/a&gt;Eight hundred pages - twice that of a normal &lt;i&gt;FF &lt;/i&gt;book. Epic. But only if you finish it, of course. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And I highly doubt &lt;i&gt;The Crown of Kings&lt;/i&gt; is able to be completed without completing the three before it. I guess.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Regardless, the book begins as the others did - with the assumption your character, if not you, has completed the previous three. It's a little disconcerting, considering there's no explanation in the intro, bar the usual blurb familiar from &lt;i&gt;The Shamutanti Hills&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's like dropping in on &lt;i&gt;Arrested Development &lt;/i&gt;two seasons in, or &lt;i&gt;Lost &lt;/i&gt;at any point that isn't the pilot.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, night's approaching, and I have to choose from three caves - small, medium or large. Who am I, Goldilocks? Still, I chose the smallest cave, because you know, it felt just right. Or something.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There's a monster of sorts in there - I can't see it, but it sounds horrific. Time for a spell! No matter I can't remember what does what - come on, I've died how many times now? Can't expect my memory to be that great. HOW! Don't have an orb crystal. KIN! No gold-backed mirror. Fuck it, I'll just use my sword. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's a jib-jib - the tribbles of the &lt;i&gt;FF &lt;/i&gt;world. Great. Still, for some reason it's guarding a parchment  I can't read.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next day, I leave, taking some dust and three - and only three - pebbles with me. Heading on across a rope bridge, I'm soon confronted by a bird man. It won't translate the scroll for me - so I blast it with a magic fireball and stab it to death. That's how I've decided to roll - at least till I run out of stamina to waste on awesome magic tricks.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I stop to rest in another cave, this one has a message from a guy called Colletus (&lt;a href="http://en.wikipedia.org/wiki/Cletus_Spuckler"&gt;the slack-jawed yokel?&lt;/a&gt;), who's hanging out by the 'Groaning Bridge', apparently. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After a non-moaning bridge, I'm confronted with a ridiculously dangerous landslide. I know it's ridiculously dangerous, because it took me four lives to get past. Yeah, I died. Four times. But I didn't think any &lt;i&gt;Fighting Dantasy &lt;/i&gt;entry should be fewer words than pages in the book being reviewed! I tried HUF - pretending my reanimated corpse still carried the Galehorn from &lt;i&gt;The Seven Serpents &lt;/i&gt;- and died. Tried ZIP, and died. Tired NIF, mostly because it was on offer, and died (it creates a pungent smell. I'm not sure how it would have worked - perhaps the smell would attract a pterodactyl, &lt;a href="http://en.wikipedia.org/wiki/Slaves_of_the_Abyss"&gt;Riddling Reaver&lt;/a&gt; or deus ex machina who'd whisk me away to safety?) . ROK? Um, rocks are already rocks. Dead. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;WAL is the one. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Moving on, we're pretty much outside the fortress. Stabbed a couple of guards as they drunkenly slept, ate their food, usual Saturday night stuff in the suburb I live. Although they obviously had grog and food, they must've had nowhere to sleep, 'cause I had to sleep in another cave. Not sure where I found a cave at the gates to the fortress of Mampang. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, Libra came to me in a dream (no, she couldn't translate my scroll either). "At each stage of the journey, you have been successful." LOL. Anyway, she says she can't help me once I'm inside the fortresses - so I take the luck and stamina bonuses now. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Just as well too - at the actual gates there are four guards, none of them sleeping. I DUM one of them into a stupor, and narrowly slay the other three. Five stamina points left.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Once in the gates, it's as if I'm back in the land of the three bears - three doors to choose from, etc. Except this time, &lt;a href="http://www.youtube.com/watch?v=-DGFuHC75aY"&gt;I choose... poorly&lt;/a&gt;. I found three Black Elves (who couldn't translate my scroll either). So far so good. Being on only five stamina points, I thought I'd try and befriend them. So far again, so good. But then...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I wasn't asked to test my skill or luck or anything. It was just assumed this would be my attempt at befriending a group of Black Elves.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;"So, how do you black-skinned creatures keep from bumping into each other at night?" &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Oh dear. They were apparently "deeply insulted" by my "harmless remark". I'm not at all surprised they kill me. I guess it was 1985, and it was still cool...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Weird way to end the series, huh?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway... the link I mentioned last night is now tidied up. As in, if you click it, you get my current musical endeavour's website, etc. The album's free to download in some formats, so go nuts. Can't say it has a huge &lt;i&gt;FF &lt;/i&gt;influence, though the next one - almost done already - might.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-1620412416120886262?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.fightingfantasy.com/index.php?option=com_content&amp;view=article&amp;id=58&amp;Itemid=37' title='Sorcery #4 - The Crown of Kings'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/1620412416120886262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=1620412416120886262' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1620412416120886262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1620412416120886262'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2010/03/sorcery-4-crown-of-kings.html' title='Sorcery #4 - The Crown of Kings'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_XNHr2moXO9g/S5tAuPt885I/AAAAAAAAADc/qN08g7fgpZ4/s72-c/sorcery_4-192x300.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-6175244455257114155</id><published>2010-03-13T01:23:00.003+13:00</published><updated>2010-03-13T01:40:31.905+13:00</updated><title type='text'>Oh wow.</title><content type='html'>I just realised a couple of links on my site are woefully out of date, haha! I've upgraded some, but the banner at the bottom of the site will have to wait till the morning. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Yes, you can still access my 'personal' blog on Livejournal, but nowadays it's just a feed from the blog on my website, &lt;a href="http://radioovermoscow.com/"&gt;radioovermoscow.com&lt;/a&gt; - another link I had to get into the 211th decade (210th?).  I dropped the old musical moniker last year, to start anew.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's late here, so that one at the bottom - if anyone ever dared scroll down 20 entries and click on a banner ad - will have to wait till tomorrow. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you've read this far, you must really love this blog, so where do you think I should go from here? We're running out of &lt;i&gt;FF &lt;/i&gt;books, and it's been 19 years since I tried to host an &lt;i&gt;Advanced FF&lt;/i&gt; game. An awesome workmate has lent me some &lt;i&gt;Lone Wolf &lt;/i&gt;books, and a couple of others, is this the new (old) thing, you reckon?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anwyay. If you're itching for a &lt;i&gt;FF &lt;/i&gt;fix in the meantime, you should check out &lt;a href="http://fightingfantasy.wikia.com/wiki/Fighting_Fantazine_(magazine)"&gt;Fighting Fantazine&lt;/a&gt;. Alex, a fellow Kiwi, has done an awesome job getting this webzine together, it's a few issues old, and includes edited-for-typos, swearing and nonsense-versions of entries from this blog. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Watching season six &lt;i&gt;Lost&lt;/i&gt;, I'm almost convinced a re-do of this entire blog is needed - done as if the continent of Titan was under the water. WOAH&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-6175244455257114155?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/6175244455257114155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=6175244455257114155' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/6175244455257114155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/6175244455257114155'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2010/03/oh-wow.html' title='Oh wow.'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-5257073570467475642</id><published>2010-03-05T20:35:00.003+13:00</published><updated>2010-03-05T21:20:21.319+13:00</updated><title type='text'>Sorcery #3 - The Seven Serpents</title><content type='html'>&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 196px; height: 300px; border:2; " src="http://i182.photobucket.com/albums/x172/dan_duran/392px-Sor03AdvBanner.jpg" border="0" alt="" /&gt;Much like &lt;a href="http://en.wikipedia.org/wiki/John_Locke_(Lost)"&gt;John Locke&lt;/a&gt;, death can't stop the hero of the &lt;i&gt;Sorcery!&lt;/i&gt; series, and so here we go again, with part three - &lt;i&gt;The Seven Serpents&lt;/i&gt;. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's been a while since I did part two, enough time to go back to Hogwarts and get a bit more magic training done. Well, a skim through the back few pages before beginning. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, onto the book. The bad guy's got some magic winged serpents who've found out your on the way to wreck his evil shenanigans, so they're on their way to tell him. All seven. And they're magic. Not so magic they can just magic themselves back to bad guy HQ (which despite the fantasy setting, I like to think resembles &lt;a href="http://en.wikipedia.org/wiki/You_Only_Move_Twice"&gt;Globex Corporation&lt;/a&gt;). Or fly.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The seven serpents are kind of based on the elements. And the sun and moon. And time. If they aligned themselves with &lt;a href="http://www.youtube.com/watch?v=vpXM9bj-WPU"&gt;Captain Planet&lt;/a&gt;, we could've knocked this climate change business on the head a long time ago. That 'heart' kid really screwed things up.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, into the Baklands. Right on the first page there are storm clouds, the region is unmapped, and there's a big fuck-off scary bird illustration. Great. Turns out they're Nighthawks (&lt;a href="http://www.youtube.com/watch?v=2pzABURlha8"&gt;fighter of the Dayhawks?&lt;/a&gt;) and they're here to fuck my shit up. I think hey, I know my magic spells, having just read my spell book prior to my resurrection, and cast WAL (it makes a wall). They fly around it. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Luckily, an even scarier bird turns up and frightens them off, and it has a message for me - the serpents are on their way, blah blah blah. It then leaves, under a cloak of invisibility. Doesn't offer to give me a ride to my destination or anything.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Moving on, I stop to eat and a talking tree tells me to go east, where a hermit will give me some advice. &lt;a href="http://en.wikipedia.org/wiki/Ent"&gt;Ents&lt;/a&gt; don't lie, right? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This one didn't. I came across Shadrack, a hermit in the middle of nowhere that knew all about my journey. Come on! If a hermit in the middle of the Baklands, which no Analander has ever successfully crossed, knows about my mission... I'm again wondering how important it is to kill these serpents. Word about my mission is probably all over the Old World Twitter by now.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next bunch I come across don't know me though. A group of Centaurs tell me there's a snake charmer nearby, so I head off in search of him. Maybe he's managed to lure some of these supposedly magic serpents.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;He hasn't, it turns out - he's just got a bunch of ordinary snakes, which he controls with his magic flute. No, neither of those was a euphemism. I cast SUS, quickly work out he wants to know what's in my pack. Nothing he wants, it turns out, so in true &lt;i&gt;FF &lt;/i&gt;tradition, a fight breaks out. He's a good snake charmer though - his six pets attack me one at a time. I don't know, I've never had to train a snake before, but they don't strike me as the kind of animal you can get to fight in sequence. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Maybe I found a really, really narrow hallway?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I barely win, and have snake bite poison running through my system. Still, I pick up his magic flute and some holy water for my troubles. Isn't it convenient that everyone in Titan carries magical items on their person?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The poison will kill me by sundown if I don't find a cure, so I trek on quickly. Despite my efforts to avoid another rumble, considering I'm bleeding stamina points at double the normal rate, I'm soon attacked by an Internet Explorer. Wait, I mean a Firefox. If it was an Internet Explorer, I'd probably have been hit with a virus on top of my poison. BA-DOOM-TISH!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It eventually kills itself - no joke. Every time I hit it, it explodes into fire, risking my wellbeing, but losing 1 skill and 1 stamina itself. Not being the brightest creature, it exploded into fire on a single stamina point. If it was Internet Explorer, the book itself probably would have crashed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Night soon came. I decided to trek on, in the hope of finding some snake poison antidote before the morning, and in doing so, lost 4 stamina points instead of 2, which killed me. I like to think I walked myself to death, rather than died from poison. It's somehow more noble.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next book, &lt;i&gt;The Crown Of Kings&lt;/i&gt;,  is something like a million pages long. It's gonna take some mental preperation to dive into that. I've had Ayn Rand's &lt;i&gt;Atlas Shrugged &lt;/i&gt;sitting on my bedside table for about two or three weeks now - that's where I put it when I got home from the library, and that's likely where it will be when I have to return it. It's just so... epic-looking. Well, that, and apparently it's a sickening book no self-respecting liberal kind of guy should ever take seriously. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We'll see which I get to first.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-5257073570467475642?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Sorcery!#The_Seven_Serpents' title='Sorcery #3 - The Seven Serpents'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/5257073570467475642/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=5257073570467475642' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/5257073570467475642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/5257073570467475642'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2010/03/sorcery-3-seven-serpents.html' title='Sorcery #3 - The Seven Serpents'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-6912800240465510403</id><published>2010-01-09T20:50:00.002+13:00</published><updated>2010-01-09T21:37:45.679+13:00</updated><title type='text'>#53 - Spellbreaker</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/4/43/Ff28puffin.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 184px; height: 300px;" src="http://upload.wikimedia.org/wikipedia/en/4/43/Ff28puffin.jpg" border="0" hspace="5" alt="" /&gt;&lt;/a&gt;Reading some of the previous reviews of &lt;a href="http://user.tninet.se/~wcw454p/docs/ff53.txt"&gt;Spellbreaker&lt;/a&gt;, I think a better title for the book might be 'Gamebreaker'. Luckily, I didn't knowingly come across any of the multiple bugs it has, nor did I notice when I owned it the first time around. Probably 'cause I always cheated.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, so you're some guy who unwittingly lets the Titan equivalent of a Sith steal some magic book from a woefully undefended monastery, which in four nights will allow the demon pictured on the right (I assume) escape the snug, overheating coffin he's been trapped in. With the help of Skeletor, it would appear.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And despite the fact you've rolled a SKILL score of 7, it's somehow up to you to retrieve the book. Okay, maybe you didn't, but I did. Luckily (pun intended) I rolled a LUCK score of 12, which staved off the inevitable just long enough for me to have enough material to write this blog entry.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, book thief guy left a parting gift in the form of a demon, one I had to fight in the very first paragraph. With a SKILL of 7, I was facing the very real probability I'd set some kind of &lt;i&gt;FF&lt;/i&gt; record for lameness. I got through it, and Brother Hugo, whom I picture to be a cross between &lt;a href="http://lostpedia.wikia.com/wiki/Hugo_%22Hurley%22_Reyes"&gt;Desmond Hume (in his monk phase) and Hugo Reyes&lt;/a&gt;, healed my wounds. But only some of them.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next morning, it was time to pursue the thief, who was probably using dark magic and his day in advance to hightail it back to Evil HQ. Still, I took a few minutes to check out the herb garden, on the monks' advice. They only had three herbs, which is kinda lame for an old-timey religious order. I thought they were smashed the whole time. I chose this lame herb harden over the library, thinking I only had time for one. An hour later, after waiting for some old fat bitch I'd agreed to escort in exchange for cash (escort in the traditional sense, not the naughty sense - I'd need a lot more than 10 gold pieces for that), gamebook mechanics meant I had to spend it sitting about grumbling about how shitty the herb garden was, instead of reading essential information about the plot-to-be in the no doubt awesome library. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The woman has an entire entourage of bodyguards, but she's paying me, with my epic SKILL level of 7, to defend them all? She's stupider than she is fat. The gaudy pimp rings should have tipped me off. Her name is Attana. I call her Fattana.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, not long after heading off I fail to spot an ambush by brigands, who almost kill me and make off with Fattana's jewellery box. I don't really care, but she tells me if I find it I can have what's inside, and gives me a key marked '252' - the year of her wedding. She's older than I thought.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ditching that hapless crew, I venture into a small town, and hit up the local bar. If you've read my previous entries, you'd know this is a regular feature of this blog/&lt;i&gt;FF &lt;/i&gt;gamebooks. Found some guys who were having a storytelling competition, so thought yeah, I've got some great stories, I'll enter. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Unfortunately, the book didn't give me the option of telling the story about that time I biked 100km through a gorge or woke up one New Year's Day in a tent wearing someone else's shirt, so I lost. I had to roll two die beneath my SKILL level instead. How does my swordfighting prowess affect my ability to tell a good story? Fuck knows.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, the next day I went to the markets to waste some more time, and a guy asked me if I wanted to buy a hawk. That's not a question that needs asking. Of course I want to buy a fucking hawk. Unfortunately, I'd already bought some cheap Shroud of Turin knockoff, and couldn't afford it. I could afford a whole backpackfull of cheap 'herbs' though, and made my way west towards the city gates.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Came across some religious morons, which the book's description led me to believe they were a cross between the Hare Krishna guys who dance through the CBD here in Auckland every Friday around 6pm, and Opus Dei, as they appeared in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Da_Vinci_Code"&gt;The Da Vinci Code&lt;/a&gt;&lt;/i&gt;. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Turns out I was kind of right - they were the 'Acolytes of Pain'. If I ever form a black metal/goth rock band, it will be called the Acolytes of Pain. They think I'm some kind of heathen (really? No wai!) and try to kill me. I'm already low on stamina, so wolf down three meals and jump the city walls. If I could do that in real life, I would have moved out of &lt;a href="http://en.wikipedia.org/wiki/Hamilton,_New_Zealand"&gt;Hamilton&lt;/a&gt; long before I did.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On the outside though, I don't last long. I survived a werewolf attack through liberal use of LUCK and some of those crazy herbs, but am soon torn apart by werewolves.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If it wasn't werewolves, it would have been the plague tormenting the next town on the road anyway.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Soooo... thanks to my workmate Dan #2, who has loaned me this book and a bunch of others - non &lt;i&gt;FF&lt;/i&gt;, but a few &lt;i&gt;Lone Wolf&lt;/i&gt; ones and some others that look like &lt;i&gt;Mad Max&lt;/i&gt;. I've still got to get through the last two &lt;i&gt;Sorcery!&lt;/i&gt; entries at some point too... I should get reading.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-6912800240465510403?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Spellbreaker_(Fighting_Fantasy)' title='#53 - Spellbreaker'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/6912800240465510403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=6912800240465510403' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/6912800240465510403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/6912800240465510403'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2010/01/53-spellbreaker.html' title='#53 - Spellbreaker'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-1407515947412612318</id><published>2009-05-16T21:18:00.002+12:00</published><updated>2009-05-16T21:31:58.859+12:00</updated><title type='text'>Sorcery #2 - Khare, Cityport of Traps, part two</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/sorcery2.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 312px;" src="http://i182.photobucket.com/albums/x172/dan_duran/sorcery2.jpg" border="0" alt="" /&gt;&lt;/a&gt;Halfway through Khare, coming off the bridge I turned right. Soon came across a square containing a large monument of sorts, around which weirdos were hanging. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Nah, I wasn't going to get a line of the incantation from them, so decided to skirt around the edges, but to no avail. The 'Red-Eyes' said they didn't like intruders, of which I wasn't, but no dice rolls or choices were given, and I was soon thrown into a cell with an Elvin. Crap.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Must have been a good jail too, cause I had to call on Libra to get me out. She unlocked the door, which was far less dramatic than how&lt;a href="http://fightingdantasy.blogspot.com/2008/09/32-slaves-of-abyss.html"&gt; the Riddling Reaver&lt;/a&gt; would have done it. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, wandering out of the jail, cause you know, there's only one guard and in true &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;style he's asleep. They must have a kick-ass union or something.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I came across a market, which was great cause I was loaded with gold coins. Bought an awesome sword, tinderbox, snake antidote, bow and arrow and some food. It struck me as one of those markets whose merchandise seems strangely apt for the mission I'm about to head on. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Passing on a graveyard, deciding getting to the gates in one piece was imperative (low on stamina, and I could always double back for more incantation lines, no?), I came across a wishing well scam. I know it was a scam cause after hiffing in three or four gold pieces, with ever-escalating promises of awesomeness, they got lamer, which is when I realised the page numbers were on a loop. Grrr.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Luckily I still had a piece left to gift a beggar, and another to cast WOK and make a magic shield to keep his nemesis harpies away. Turns out he used to be a noble, and had another line! Well, all except a name, which he said I could get from the Shrine of Courga (there was no option to ask if &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Courga &lt;/span&gt;was the name... seemed obvious). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So onto the shrine, there was this giant statue, and it would only speak if I kissed its face in a cross. So I did, finishing on the lips as the picture said, and for my troubles recieved a poisoned dart in the back of the throat. Gees, I was only kissing it, not slipping it the tongue!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Not sure I need to say this, but yeah, I was dead.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-1407515947412612318?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Sorcery!#Khar.C3.A9_.E2.80.94_Cityport_of_Traps' title='Sorcery #2 - Khare, Cityport of Traps, part two'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/1407515947412612318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=1407515947412612318' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1407515947412612318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1407515947412612318'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2009/05/sorcery-2-khare-cityport-of-traps-part_16.html' title='Sorcery #2 - Khare, Cityport of Traps, part two'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-3104803185196423428</id><published>2009-05-09T20:22:00.003+12:00</published><updated>2009-05-09T20:50:49.702+12:00</updated><title type='text'>Sorcery #2 - Khare, Cityport of Traps, part one</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/sorcery2.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 312px;" src="http://i182.photobucket.com/albums/x172/dan_duran/sorcery2.jpg" border="0" alt="" /&gt;&lt;/a&gt;So after being killed by snakes in part one, I punched in a cheat code, rerolled some new stats and started anew with book two in the series. Figuring they'd be able to stand alone, I soon realised it wouldn't be as easy, as I didn't have a key from the first book to get into the titular city.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;DOP is one of the few spells whose purpose I remember though, so snuck on through with magic and was promptly arrested and thrown in the cells for a night. What is it with the paranoia in Titan cities, particularly when so many of the legal inhabitants are undesirables themselves?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, it's a plot device as my cellmate just happens to know how to get out the other side - yeah, the purpose of this entire adventure is quite literally to get out Khare the other side; the river Jabaji is impossible to cross, we're told - and now I learn the only way to open the north gate is to chant an incantation of four lines, each line being known only by a single person, like some kind of secret &lt;a href="http://www.snopes.com/cokelore/formula.asp"&gt;Coca Cola recipe&lt;/a&gt;. GREAT.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next day, on leaving I realise the bastard stole some of my food, so chasing him we end up in a chain store. Not like a modern chain store, but an actual &lt;span class="Apple-style-span" style="font-style: italic;"&gt;chain &lt;/span&gt;store. I'm given the option to beat the guy dead, so think why not - I need the money for food. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, the cops in Khare are ever-vigilant about people entering the city, not so much the same people murdering honest shopkeepers, and I wander freely further into town, where there's a festival on. I ain't got time for this, so keep wandering on but a 2GP stall catches my eye, much like a $2 store I suppose. I play the medieval equivalent of one of them &lt;a href="http://en.wikipedia.org/wiki/Claw_vending_machine"&gt;claw-picks-up-a-soft-toy games&lt;/a&gt;, instead a mite runs around and grabs me something random - darts. Err, wooo? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I soon pass a chapel, and figure surely one of the nobles with a line will be a religious leader of some sort. What I didn't guess was that it'd be a servant of Slangg, god of malice, or words to that effect. I assume Khare is not a democracy. Anyway, he gives me a puzzle, which turns into a &lt;a href="http://www.youtube.com/watch?v=IMxWLuOFyZM"&gt;Monty Python joke&lt;/a&gt;, then hits me with the real puzzler. It's maths, and it makes little sense, but five minutes on the throne and I've got it (that's the real-life throne, for those of you that don't mind too much information). One line down, three to go.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Night is nearing, so I hit up a local inn, and proceed to get plastered with a guy buying me drinks, cause each of them gives me much-needed stamina. I assume we're drinking sugary RTDs, but we must move onto the hard stuff at some point cause I miss the part where he's planning to scone me on the head and drag me off to a slave galley. Yep, I'm &lt;a href="http://www.youtube.com/watch?v=R7yfISlGLNU"&gt;on a boat&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;ZAP, a hole appears in the side of the boat (luckily above the water line), and I'm off again, crossing the river and finding myself halfway across town. At least, that's if the river goes through the middle of town like my &lt;a href="http://en.wikipedia.org/wiki/Hamilton,_New_Zealand"&gt;hometown &lt;/a&gt;(again in real-life, this time not so grossly).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Come back for part two next week!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-3104803185196423428?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Sorcery!#Khar.C3.A9_.E2.80.94_Cityport_of_Traps' title='Sorcery #2 - Khare, Cityport of Traps, part one'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/3104803185196423428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=3104803185196423428' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3104803185196423428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3104803185196423428'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2009/05/sorcery-2-khare-cityport-of-traps-part.html' title='Sorcery #2 - Khare, Cityport of Traps, part one'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-1110156151673608717</id><published>2009-05-02T20:59:00.002+12:00</published><updated>2009-05-02T21:17:43.022+12:00</updated><title type='text'>Sorcery #1 - The Shamutanti Hills, part two</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/sorcery1.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 312px;" src="http://i182.photobucket.com/albums/x172/dan_duran/sorcery1.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div&gt;So on leaving Dhumpus, I headed into the woods - there not being anywhere else really to go. I came across a hut manned by a sleeping troll (imagine if trolls actually existed - firstly, they'd be highly offended by the stereotypical portrayal, and secondly, they'd never get hired as security anyway, always being asleep on the job). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sneaking past, as you do, I soon arrived at a large village. A little pixie-like thing called a minimite (which I always thought was a small amount of &lt;a href="http://en.wikipedia.org/wiki/Marmite"&gt;marmite&lt;/a&gt;) turned up, and as it's been a few days since I last read the spell book, I was afraid to try magicing him away (the rules state once the adventure begins, you can't consult the spell book). So he, Jann, hung out, annoying the crap out of me in ways the text didn't really specify, but I assume it was like having Jar Jar Binks tag along for the ride.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, heading into Birritanti, it was quickly apparent this was a conservative radio host's wet dream of a town. Kids were running rampant, drinking in the streets, spanking old ladies and fighting one another. When in Birritanti, do as the locals do I figured, and found a bar. Pity the beer was a ripoff - obviously &lt;a href="http://www.3news.co.nz/Prices-up-limits-down---alcohol-laws-come-under-the-microscope/tabid/423/articleID/101161/cat/41/Default.aspx"&gt;politicians' plans to increase the cost of alcohol&lt;/a&gt; to stop underage boozing don't work. I instead went to the inn where it was just as pricey, so slept rough in the outer suburbs - just how I imagine the kids would do it - without a hitch.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I didn't eat the day before, so in the morning I decided to take the downhill option. I'm soon accosted by someone that looks, going by the illustration, like an Arabian &lt;a href="http://www.youtube.com/watch?v=2eMkth8FWno"&gt;black knight&lt;/a&gt;. Spells won't work while Jann is around, so a few lucky rolls and luck rolls later, the knight was dead.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next set piece we chance upon is an old woman with an obvious distaste for minimites. She sets out some tea, then leaves. Suspicious, I pull the old &lt;a href="http://www.youtube.com/watch?v=TUee1WvtQZU"&gt;Princess Bride trick&lt;/a&gt; and swap the drinks around, only to find she's a step ahead, and I'm poisoned. But... ruffling through my shit, she finds the missing page from one of her spellbooks, and gives me the antidote in thanks. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Oh, and she gets rid of Jann. Sweet. No amount of Force power from Qui-Gonn could ever do that.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I head on to the next town, find an inn to crash at, but am dragged off in the middle of the night and thrown in some hut. In the morning the cheif apologises, leading me to think I'm sweet and on my way, but instead sends me on some mission to find his kidnapped daughter. Great.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They should have found someone else, as within minutes of being lowered into some kind of dungeon, I was poisoned by snakes and killed. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Pretty sad way to go, given the importance of the mission and whatnot. Told them they should've funded the trip better, or found someone else. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-1110156151673608717?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Sorcery!#The_Shamutanti_Hills' title='Sorcery #1 - The Shamutanti Hills, part two'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/1110156151673608717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=1110156151673608717' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1110156151673608717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1110156151673608717'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2009/05/sorcery-1-shamutanti-hills-part-two.html' title='Sorcery #1 - The Shamutanti Hills, part two'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-5649926955710038019</id><published>2009-04-29T21:58:00.002+12:00</published><updated>2009-04-29T22:35:07.856+12:00</updated><title type='text'>Sorcery #1 - The Shamutanti Hills, part one</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/sorcery1.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 312px;" src="http://i182.photobucket.com/albums/x172/dan_duran/sorcery1.jpg" border="0" alt="" /&gt;&lt;/a&gt;Hello again! I know it's been a while, but I had excuses twofold, remember - firstly, I was out of books in the original series (yeah there's a few I haven't done, but I at least exhausted the ones I actually own), and was due to have a baby.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On that note,&lt;a href="http://i182.photobucket.com/albums/x172/dan_duran/Parkerdarkside.jpg"&gt; little Parker&lt;/a&gt; was born five days after my last post, so I picked the right week to take a hiatus, huh? He's doing well, almost 12 weeks old now, and yeah. I began his education into all things &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt;-esque this morning, with his first viewing of Bowie's &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://www.youtube.com/watch?v=LxoE2az9mJM"&gt;Dance Magic Dance&lt;/a&gt;&lt;/span&gt;, from the Labyrinth of course, so yeah.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, onto part one of part one of the Sorcery! series, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;The Shamutanti Hills&lt;/span&gt;. These books are longer than the usual, so I'll do an hour or so an entry, and we'll see how we go.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Right! To it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The basic plot here is the local kings take four-year turns holding onto the appropriately named Crown of Kings (not to be confused with the &lt;a href="http://www.youtube.com/watch?v=4QY_dkTWHfg"&gt;Crown of Love&lt;/a&gt;) which magically makes their societies awesome and free of crime, poverty, disorder, gays etc. Jokes on that last one, but you get the drift. Some bad dudes steal the crown, and though the local region falls into disrepair, and isn't a threat to the other kingdoms, there's a worry the crown's power might also work for evil, so it must be recovered.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In true &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;style, the powers that be select a destitute, mediocre wizard with a skill of 6 and a backpack severely lacking in sandwiches to undergo the mission. The 'Sightmaster Sergeant', which sounds important but is basically a flash way of saying 'Doorman' even goes out of his to tell me he's not going to wish me a safe journey, cause it won't be. Well, Mr Sightmaster, it won't be NOW, will it? Gees.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I soon come across a village, and the text tells me as the path goes into the village, I must also go into the village. Since when was this an Ian Livingstone book? Anyway, I wander in and ask for further directions, fully expecting to be told 'the path'. The guy tells me to head for Kristatanti, and to not go via the lower path, cause there are elves. The higher path merely has mines.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Being a wizard, and more comfortable amongst elves than dwarves, I decide to go via the low path anyway. Besides, his other piece of advice was to beware the Black Lotus - like I was going to pick a flower called the Black Lotus. I've done enough &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;to know &lt;span class="Apple-style-span" style="font-style: italic;"&gt;that&lt;/span&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wandering on, guy in tree gives me a page from a spell book - incomplete, but I bet you've also read enough &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;to know the page number was intact. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next night I settle on the world's softest rocks, going to sleep quickly. I'm woken by glowing little elf things throwing stones at fish - oh, these kind of elves! I thought he meant Legolas-style elves, not &lt;a href="http://simpsons.wikia.com/wiki/The_Happy_Little_Elves"&gt;Happy Little Elves&lt;/a&gt;-elves. I ignore them, and head off again in the morning.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Just when I started thinking the book was getting a little easy, I fall into a trap set by headhunters - the tribal kind, I assume, not the &lt;a href="http://www.stuff.co.nz/sunday-news/news/1753353"&gt;gang&lt;/a&gt; (amusing side note: the very laptop I'm writing on was once stolen, and when recovered by police containted photos of the daughter of the NZ celebrity in that piece hanging out with the crims - no shit).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, there's a get-out-of-jail-free card in the Sorcery! series, and that's praying to Libra. Thank fuck it's not that Reaving Riddler guy, he's kind of... I don't know, something about me wouldn't entrust a mission of this supposed importance to &lt;a href="http://homepages.tesco.net/~parsonsp/assets/images/ffRR.jpg"&gt;that guy&lt;/a&gt;. I prayed, and was saved at the last minute, ie as I was being lowered into the cauldron, about to become the bacon in some kind of bacon bone soup.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And before you ask, yes, I did try a spell - DUM - but learned at that moment (according to the text) I can't cast spells when my hands are bound. You think they'd have mentioned that at &lt;a href="http://en.wikipedia.org/wiki/Hogwarts"&gt;Hogwarts&lt;/a&gt;, no?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, Libra lets me escape, and I'm soon wandering through the forest again, this time being pelted by acorns thrown by elvins. I whip out FOF, a forcefield spell that comes at a cost of 4 stamina, only to wonder if a few acorns would have been any worse. Doesn't matter really, cause there's ample opportunity for eats and sleeps, both of which I partake in at the next village, Kristatanti. At the bar I end up sitting with the village idiot, but I'm not sure who's stupider, him or I, considering the text tells me I sit with him for an hour before realising this.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Onward some more, I arrive at the awesomely named Dhumpus, and decide to crash for the night.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And here I Dhumpus the book till next week!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-5649926955710038019?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Sorcery!#The_Shamutanti_Hills' title='Sorcery #1 - The Shamutanti Hills, part one'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/5649926955710038019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=5649926955710038019' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/5649926955710038019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/5649926955710038019'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2009/04/sorcery-1-shamutanti-hills-part-one.html' title='Sorcery #1 - The Shamutanti Hills, part one'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-6346161722225599934</id><published>2009-02-05T20:29:00.003+13:00</published><updated>2009-02-05T20:57:52.907+13:00</updated><title type='text'>Wiz #21 - Eye of the Dragon</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/7/7e/Ff21wizard.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 321px;" src="http://upload.wikimedia.org/wikipedia/en/7/7e/Ff21wizard.jpg" border="0" alt="" /&gt;&lt;/a&gt;Ten years after the initial series ended, the first all-new &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;gamebook of the Wizard series (so named for the series' new publisher) came in the form of...an uninspired, cliche-ridden Ian Livingstone dungeon crawl. So much for the second coming of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt;.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It doesn't start out bad - the instructions are perhaps the most basic used in 60-odd gamebooks, which led me to believe the story would be &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Eye of the Dragon&lt;/span&gt;'s calling card. But in ditching the later Puffin entries' use of extra statistics and complex anti-cheat mechanisms, Livingstone made perhaps the most meat-and-potatoes, typical and pedestrian gamebook of the entire brand.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You're an adventurer down on his luck in Fang for the annual &lt;a href="http://fightingdantasy.blogspot.com/2008/03/deathtrap-dungeon.html"&gt;Deathtrap Dungeon&lt;/a&gt; competition, which I gather is something like Christmas for them, when some guy called Henry Delacor tells you of a solid gold dragon worth "about" 335,00 gold pieces sitting in a dungeon beneath Darkwood Forest. Delacor wants his share though, so he makes you drink a slow-acting poison to ensure you return in 14 days - and you drink it with barely a thought. He gives you one of the statue's emerald eyes, and tells you to find the other before touching the golden dragon. Err, okay.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I arrive at the entrance to the dungeon and proceed to make a series of random 50/50 decisions that veer from blindingly obvious to completely random with few, if any exceptions. Should I search the hut before entering the dungeon? Of course, you dolt. Should I bust the mirror causing me extreme pain? Of course, you idiot. Should I wear the necklace with the snake skull I found in the room with the Medusa? Err, probably not. Should I scoop out coins sitting in an abandoned fountain that doesn't grant wishes? Hell no. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Other times, it's more like - there's a person. Do you attack them, or run away? Do you talk to them, or run away? It's a door - do you open it? It's a chest - do you open it? There's no context, apart from the fact you're in a fucking dungeon full of meanies. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Perhaps the most ridiculous scene was when I found a playing card with a smiling Queen of Spades on it - do I pick it up? Well, firstly, do I know anything about magic playing cards? Is there some kind of experience I can draw on here? Did I once hear something in a pub, or from an old Wizard mate? It's a total crapshoot. Lucky, I live, unlucky, I die. Or suffer horribly. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For the record, I didn't even test my luck a single time, as far as I got. Weird.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, on killing a goblin and taking his chainmail, I realised that keeping the writing and rules mind-numbingly simple probably isn't the blessing I initially thought it was. The chainmail added one to my skill, but I was still at my initial. This means it would be advantageous to wait until I was hurt enough to lose a skill point before wearing the chainmail. What's wrong with adding to my attack strength, particularly when I have to fight a snake witch with a freakish ability to roll fives and sixes?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Yeah, I was killed by the snake witch, despite having a higher skill and stamina. Being an Ian Livingstone book though, I can only assume it would have happened sooner or later. I'm glad it wasn't the two-headed troll Delacor warned me of though - that thing was easy, and Delacor is a wouss. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You'd have just as much luck winning this book flipping a coin at every choice you have to make.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Kind of sucks this is where I've run out of books! Well, there's still the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Sorcery!&lt;/span&gt; series, but the baby is due these next seven days or so... I'll be taking a break, I think. If you want to know when the next entry is made, sign up to the RSS if you haven't already, or join the &lt;a href="http://apps.facebook.com/blognetworks/blog/fighting_dantasy/"&gt;Fighting Dantasy Networked Blogs feed on Facebook&lt;/a&gt;. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If I acquire any that are left, I'll do those in time too.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So until then, or &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Sorcery! #1&lt;/span&gt;, I'm out of here!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-6346161722225599934?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Eye_of_the_Dragon' title='Wiz #21 - Eye of the Dragon'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/6346161722225599934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=6346161722225599934' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/6346161722225599934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/6346161722225599934'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2009/02/wiz-21-eye-of-dragon.html' title='Wiz #21 - Eye of the Dragon'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-3527895796254108139</id><published>2009-01-31T21:10:00.002+13:00</published><updated>2009-01-31T21:45:42.722+13:00</updated><title type='text'>#54 - Legend Of Zagor</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/Ff20wizard.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 318px;" src="http://i182.photobucket.com/albums/x172/dan_duran/Ff20wizard.jpg" border="0" alt="" /&gt;&lt;/a&gt;If the title didn't already give it away, in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF54&lt;/span&gt; our old friend Zagor is back for another outing, only four books on from his last. I blame the better-than-expected sales for &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Return to Firetop Mountain&lt;/span&gt;, more than anything - because to be honest, there is nothing in the path I took through the book that suggests this is specifically Zagor - it could have been anyone, any evil demon, really.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If I'm sounding a little weary, it's because the premise is wearing a bit thin, and no matter how many extra features an rules the book throws at you, there's no hiding the fact this is a dungeon crawl-item hunt, just one that's so completely open and non-linear it can quickly feel like a pointless bore.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So Zagor's now a demon, bla bla bla, convoluted back story, you have to kill him. In a break from previous adventures you get to choose one of four characters to play as,and  each have different skills and abilities - much like the popular-at-the-time &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/HeroQuest"&gt;Heroquest&lt;/a&gt;&lt;span class="Apple-style-span" style="font-style: normal; "&gt; (now there's a new blog for when this one ends - playing the HeroQuest expansion packs!). Except here instead of an elf you have a warrior, who's part-Barbarian part-Wizard, the all-rounder whom it's almost impossible not to select.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I noticed the writers had very quickly fixed the new multiple-attacks system to be more realistic, if somewhat less fair to the player. It almost killed me straight up before even getting to the Castle Argent. Yep, this is one of them books where you have to travel to the main arena - and by boat, even. Difference here is you can spend luck to avoid any troubles on the way - now because each character has different modifiers to their stats, I began with a luck of 4. Hmmm. So of course I spent a point, as I'd be failing every future luck roll anyway. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Arriving at the castle, I decided to check out the ruins, and was almost killed by a bunch of orcs. I found a visions well which told me 'Beware the traitor-wizard Remstar', without telling me who he had betrayed - us, or Zagor? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I wandered up to the castle and shoved the doors open, only to stumble on a tripwire - the first of what I expected to be many failings of luck. I was attacked then by four orcs with identical skill and stamina sets - already Legend of Zagor was beginning to feel like a lazily-designed round of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;HeroQuest&lt;/span&gt;. I thought perhaps I should have put away my lucky green dice and pulled out the&lt;a href="http://i182.photobucket.com/albums/x172/dan_duran/hqdice.jpg"&gt; skulls and shields&lt;/a&gt; set. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Opening the first door in the castle and eating my sixth meal of the day, I found an old barracks. Not much going on here, so I opened the one opposite - a drill room. Okay. Let's go further in.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I went through some massive doors, and west. More doors and random passages. Okay. Opened a door to a destroyed library, ate my eighth meal of the day - unlike the author, who must've been a few sandwiches short when he wrote: "Test Your Spot Skill. If you are unsuccessful, turn to 212. If you fail, you find nothing..." Wow, even the book doesn't fancy my chances.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Turning to the page I assumed was the successful path, which was through a secret passageway into a dark tunnel, I soon came across a door. On opening it, three theives cower in fear - I tell them no worries, I've got no gold to steal anyway, just a few coins - and hire one of them as my bitch.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So me and the thief (whose skills add a whole two points to my attack strength) wander randomly about, eventually coming across a merchant who'll offer me a free random key if I spend twice as much gold as I actually have. I KNOW the key is important, this is an Ian Livingstone book after all, but goddamnit. I grab some more food, realising I have the metabolism of a domestic cat, and continue my mission of opening random, ill-described doors. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Eventually I come to a room defended by zombies, which knock me down to a single stamina point - before the marauding orcs turn up, the book says I can "quaff" down some provisions, should I feel the need. So that's the official &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;term for wolfing down a day's worth of food (well, perhaps not a whole day in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF54&lt;/span&gt;'s case) inbetween scraps. It makes me wonder why &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://www.imdb.com/title/tt0075148/"&gt;Rocky&lt;/a&gt;&lt;/span&gt; didn't just knock back chickens and potatoes inbetween rounds, or when that dick broke &lt;a href="http://www.imdb.com/title/tt0087538/"&gt;Daniel-san's leg&lt;/a&gt;, he didn't just mainline some beef (maybe that was a hit to his skill...).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It was all to no avail though, the orcs that came through knew how to fight under the new multiple combat system real well. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Others rate this book really highly, some calling it the best in the series. I won't go that far, it's hard to say off one reading, but it doesn't look likely. The atmosphere wasn't there for me. I like being able to wander around a bit, but a really well put-together gamebook knows when to push the plot forward; it also knows when things are looking a bit cookie-cutter. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I've only got one more book left to do before I run out of conventional FF gamebooks - one that didn't appear in the original series, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Eye_of_the_Dragon"&gt;Eye of the Dragon&lt;/a&gt;&lt;/span&gt;. After that, assuming I haven't acquired any more, I'll be onto the Sorcery! series - though two weeks from now I'm due to become a dad, so it may have to wait. We'll see.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-3527895796254108139?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Legend_of_Zagor' title='#54 - Legend Of Zagor'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/3527895796254108139/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=3527895796254108139' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3527895796254108139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3527895796254108139'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2009/01/54-legend-of-zagor.html' title='#54 - Legend Of Zagor'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-569597463138767653</id><published>2009-01-24T22:15:00.002+13:00</published><updated>2009-01-24T23:08:07.348+13:00</updated><title type='text'>#52 - Night Dragon</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/nightdragon.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 332px;" src="http://i182.photobucket.com/albums/x172/dan_duran/nightdragon.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Night Dragon&lt;/span&gt; was one of my favourites as a kid and reading it 15 years later, it's no surprise. One of the most complex, intriguing, enjoyable yet oddly fair gamebooks of the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;series, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Night Dragon&lt;/span&gt; manages to not only combine open-ended gameplay with a developing, coherent plot, but has a scaling difficulty that never seems unfair or over the top - even if the titular Night Dragon has a skill of 17 and a stamina of 32. Not that I made it that far.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Reading on the back cover that the Night Dragon is a 'creature of pure evil from before time existed', I figured when it came to rolling my stats I'd need more dice. Instead I settled for the lucky, non-matching green dice I used on &lt;a href="http://fightingdantasy.blogspot.com/2009/01/51-island-of-undead.html"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Island of the Undead&lt;/span&gt;&lt;/a&gt; and hoped for the best, rolling 10/17/10. Not bad - then the book let me add two points to anything - err, skill, thankyou very much. Combined with the 12 provisions, I figured finally the FF authors were acknowledging that some &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;books were more equal than others in the difficulty department.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Something else the book kept from&lt;span class="Apple-style-span" style="font-style: italic;"&gt; FF51&lt;/span&gt; is the combat system when you're up against more than one opponent - that everyone rolls, and the highest lands a blow. This is certainly quicker and simpler than the old system of rolling against everyone, but only being able to attack one, the rest are parries; but it's also pretty unrealistic. I mean, if I have a skill of 12, and I'm up against 50 goblins of skill 5, under the new system it'd be a walk in the park, but under the old, it'd be a slog, but I'd eventually succumb. And if more than one has a higher attack strength than I do, shouldn't I be hit more than once? Despite this, I think it was an improvement, if only for the time and brainpower saved.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, a dark elf tells me about this evil dragon, and coming from a dark elf, I figure it must be pretty serious. Being in Blacksand, I decide to hang out a bit, 'cause despite what the text says I actually like Blacksand. I buy some crap from a local store, you know, the usual - a rope, luck potion, etc. On leaving, I can take the road or a boat - My skill's good, I don't trust boats, so the road it is.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm soon in Marzail, and not needing to gain any stamina, given the option I save money and crash outside without incident. I suppose in this way, Marzail has it over Blacksand. Heading on, I soon come across what appears to be a small group of druids or monks walking along the road. I join them, eventually crashing further north.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Unfortunately, these monks are less &lt;a href="http://lostpedia.wikia.com/wiki/Desmond_Hume"&gt;Desmond Hume&lt;/a&gt; and more &lt;a href="http://lostpedia.wikia.com/wiki/The_Others"&gt;the Others&lt;/a&gt;, but I wake up just in time to stop them murdering me in my sleep (okay, I promise, no more &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Lost&lt;/span&gt; references. Maybe). Being the &lt;a href="http://www.imdb.com/title/tt0095953/"&gt;Rainman &lt;/a&gt;I am, I notice their tattoos are of spiderwebs, each with exactly 20 strands.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next day, I rescue a dude who's been left for dead by theives, adding one to my honour score. Being a latter-day &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;book, there's loads of extra scores and things to keep track of - like honour (self-explanatory but seemingly irrelevant, at least as far as I got), nemesis (how well-known you are to the Night Dragon's minions), and time (how long has elapsed since you set off - two points a day, approximately). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The guy we rescued lived in Sharndale, a town whose economy is based on fur trapping. Once again I have to question the writers off &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt;'s grasp of economics, as I was able to sell some fur there for a pretty decent price. Maybe I was sharked.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I went shopping, picked up a few more obviously useful items,  like an ice pick and a mirror, and some less obviously useful items, like walrus oil, and then split for Rentarn, where the dark elf told me a room would be waiting for me at the Rudderless Galley, a tavern.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Turns out someone else knew I'd be there, as it was full of assassins. It wasn't hard to convince the owner of the tavern they were the bad guys, and he apologised as he summoned the local constabulary. Bah, the cell was probably a better sleep anyhow - this is an Allansian pub after all. Less chance of a fight breaking out.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One of the assassins was carrying a plaque with the word 'Endimion' on it, which was my only clue. Four days of investigation, and I finally discovered it was a boat - a boat on which was my next contact, cruelly murdered as we met. Before he died he told me to head northwest and find the Frost Giants, to take them firewater, and 'Ismater'. Err, okay.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I went northwest, slept in a cave, then the next morning found a sign on the trail: 'TO IS   ER'. Ah, Ismater. The next day, the twelfth since I left Blacksand, I arrived in Ismater and hit up the local pub. One of them bastard monks was there, but he didn't know who I was, and I couldn't track him once he bailed. I decided to go shopping, but apart from the same old items on offer, the book told me there was nothing else of interest - like harpoons. Err, I'm going to fight a big-ass dragon, it's kind of like a whale, I could totally use a harpoon. If I need an excuse, will &lt;a href="http://www.greenpeace.org/international/campaigns/oceans"&gt;'scientific research'&lt;/a&gt; do?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I pick up some firewater as instructed, then come across a shop named 'EVIL'. Awesome! I could do with some evil - fight fire with fire, and all that. Turns out the shop is named after the guy who works there, Nevill, and the paint is just flaky. I spent the last of my money on firewater, and when I mention the dickhead monks, Nevill kicks me out. Dang it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next up I'm forced by the text, in perhaps the only annoying piece of linerity, to go to the Dragon Conclave. It's like the UN, or the Justice League, but for dragons. They tell me there are all these magical items just laying about the place that will help me defeat the Night Dragon, but they can't help me because of some code that prevents dragons taking up arms against other dragons. There's no option to say 'take a vote and overturn that stupid rule', because I assume the Night Dragon is on the council and has veto power.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So I head southeast back to the Frost giants, bribing my way in a vial of firewater. Bad move it turns out, cause head Frost giant wants &lt;span class="Apple-style-span" style="font-style: italic;"&gt;two &lt;/span&gt;vials, and a bunch of other stuff, in exchange for the magic shield. I challenge him to a rumble, and what follows is perhaps the weakest example of virisimilitude in the book: The chief is seven metres tall. He brings out his champion son to fight for him. The son makes the chief look like a 'pygmy'. But his skill is a whopping... 10.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And wouldn't one hit from this 10-20m tall thing kill me? Would he even notice the papercuts I was inflicting on his foot?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I take the shield regardless, and head off in search of the sword. On day 24 I find myself in a tomb, and eventually up against an undead chieftan who'd carrying an awesome-looking shiny sword. Turns out it's the wrong one. Well, it might actually be the right one, but apparently it's too big and feels unweildy, and I dump it. Er, okay. The outside-of-book me raises his eyebrows and plays along.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But not for much longer. I'm out of food and struggling, and despite a wicked run of rolls (thankyou mismatched green dice) I'm dispatcehd by a Wizard Wraith living at the top of a frozen waterfall.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's lengthy, it's involved and it requires maths. But still, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Night Dragon&lt;/span&gt; just can't be denied a top-five placing at the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;table, I feel. You can detect spots where it's struggling to fit the plot into 400 paragraphs, and not an entry is wasted. From one reading I can't really comment on the mechanics of the extra statistics &lt;a href="http://user.tninet.se/~wcw454p/docs/ff52.txt"&gt;as others have&lt;/a&gt;, but they seemed to work well (though I've no idea how honour works, really).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's hard to believe there are no plans to republish this one - perhaps a subtle, if unintended suggestion they're aiming the new series at a younger age?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-569597463138767653?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Night_Dragon' title='#52 - Night Dragon'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/569597463138767653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=569597463138767653' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/569597463138767653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/569597463138767653'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2009/01/52-night-dragon.html' title='#52 - Night Dragon'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-349429594787223895</id><published>2009-01-22T21:52:00.003+13:00</published><updated>2009-01-22T23:25:11.159+13:00</updated><title type='text'>#51 - Island of the Undead</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/islandoftheundead.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 327px;" src="http://i182.photobucket.com/albums/x172/dan_duran/islandoftheundead.jpg" border="0" alt="" /&gt;&lt;/a&gt;Sometimes, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;gamebooks just don't gel, and &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF51&lt;/span&gt; is one of them. I may have an engrossing mystery to investigate, but the seemingly random swings between open-ended wandering and forced, linear gameplay made it feel disjointed, confusing and incoherent. It wasn't Keith Martin's aim to make me feel like a character from &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Lost_(TV_series)"&gt;Lost&lt;/a&gt;&lt;/span&gt;, but it sure felt like it.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The premise of the book is thus: you come from a fishing village in the Strait of Knives, which explains why you start the adventure with a knife, and not a sword, and have to suffer the Attack Strength penalty. Almost everyone in your village survives through fishing, which raises questions of supply and demand in Allansia's primitive, laissez faire economy. There are a bunch of wizards living off the coast on an island, and they control the weather for your village, while you supply them with fish and materials for their spells. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's not explained why the wizards can't just magic their own fish, but hey.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, the story begins with storms and bad weather, which instead of blaming on global warming, my village deduces must be a failing on the wizards' part, so a bunch of us manlier men set sail to figure out what's going on, 'cause the usual trade boats are out, I assume? Unfortunately a storm ruins our boat, and I wash up on the shore alone, being attacked by zombies of the crew (now &lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;that &lt;/span&gt;never happened on &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Lost&lt;/span&gt;). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's only an hour's walk to the large hillock, which I assume is a redneck hill, in the middle of the island. Why it then takes two days to visit a nearby monastery then wander into a swampy region in the southwest beats me, but once again I'm going to make geek and suggest it's a space-time fluctuation, much like how I suspect &lt;a href="http://www.4815162342.com/forum/"&gt;another island might work&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I wander to a stone building in the northeast, which turns out to be a &lt;a href="http://en.wikipedia.org/wiki/Desmond_Hume"&gt;monastery&lt;/a&gt;. Hoping they'd be warrior monks so I could find a sword and/or shield, I was disappointed to come across a zombie trained in unarmed combat, 'cause that means these monks shunned the use of useful weapons like swords and shields. Those things that could increase my Attack Strength and let me make more than a single stamina point of damage per attack. No big deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the monastery I found a bunch of 'small' bottles of Herbal Liquer, and you think considering they increased my stamina as provisions would, I'd find more space in my backpack than for two. I mean, I started with 12 provisions, and would later pick up four jars of fruit, not to mention crystals, globes, other bottles, a lantern, a scroll, keys and more, and considering I had no sword and was likely to get injured, a lot, you'd think I'd make space for small bottles of Herbal Liquer. But no.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I also found a map down there, which was absolutely no help 'cause following it to the 'Mermen - Good' spot instead screwed me. Searching another room was apparently so tiring, I had to sleep. I said search, not tidy! &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I wandered upstairs, and was met with a giant pentagram on the floor. Given the option to jump it, I did, 'cause why wouldn't I given the chance? This isn't an Ian Livingsone book! I found a meditation chamber and fought the zombie Father Honorton, which was when I started to get the false impression that perhaps I could finish I&lt;span class="Apple-style-span" style="font-style: italic;"&gt;sland of the Undead. &lt;/span&gt;Why? Because I survived the fight, that's why. Remember I'm carrying a stupid knife (why oh why wasn't I born in the Strait of Flaming Morning Stars Coated In Napalm?), doing a single point of stamina damage each time while suffering the full two when hit! I did use three luck points to whittle down his.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The risk seemed to pay off though, I got a load of stuff for my effort. You know your'e not reading a Livingstone when instead of getting a single yet essential item you're landed with a shopping list's worth of crap, which you stuff into your sack forgetting the fact you passed on unlimited Herbal Liquer cause it was too heavy. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Heading southwest, I was determined to find these 'Mermen - Good'. Passing on a rope bridge, I continued southwest, and continued a freakishly good run of dice rolls defeating a swamp alligator with two stamina left. One thing Martin did right was starting me with 12 provisions instead of 10. He could've put a sword on the beach too, I mean even the &lt;a href="http://lostpedia.wikia.com/wiki/Weapons"&gt;Losties have guns&lt;/a&gt;! And a detachable &lt;a href="http://lostpedia.wikia.com/wiki/Hatch"&gt;hatch&lt;/a&gt; could have been handy as a shield too.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After eating three jars of fruit, which I have to assume are smaller than the vials of Herbal Liquer yet still restored four stamina each, I trudged through the swamp, crashing on the other side. Eventually I reached the Plain of Swords, which would have been a handy place to have started. There are all these dead bodies and weapons, and despite the fact their blunt swords would have made much better weapons than my shit knife, I'm not given the option to have a dig. Yeah, I'm allowed to spend time cleaning up monasteries and fucking around with pentagrams, but not looking for swords in a place called The Plain of Swords.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Instead I'm attacked by a hydra snake, and saved only by my freakish dice again. I have a massive pile of dies/dice, but I think from now on I'll be using my mis-matched (in shade and size) green ones. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I head west, and find a building. Is this the home of the 'Mermen - Good'? It's guarded by skeletons, so I doubt it. Skeletons aren't exactly known for their marine skills. I make a dash for the door, but they cut me off. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;How? Cause my 'presence' level is too high. If I forgot to mention this earlier, it's because not only does the score seem to barely play a part in the adventure, but there's no box for it in the adventure sheet. There's a box for 'honour', but 'presence' is more a cross between that and notoriety. It's a pretty major fuckup, and only made worse by the fact the 'time elapsed' box is not only completely ignored by the text, but is not even supposed to be on there. Yeah days pass, &lt;a href="http://www.timelooptheory.com/the_timeline.htm"&gt;seemingly randomly&lt;/a&gt;, but I'm never prompted to care. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Turns out the building is the shrine, not the 'Mermen - Good' home, so I head east. Why? Because the book made me. I'm on my way to the 'final destination'. What?! Nooo! And in no time, no sleeping, I'm there. Okay...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I try to sneak in the back door, 'cause there are lizard men and a &lt;a href="http://lostpedia.wikia.com/wiki/The_Monster"&gt;monster&lt;/a&gt; guarding the front. Using oil from my lantern to squeak it open, I shoot up a staircase and find a nest of straw. A giant 'roc', a kind of bird attacks, surely this is my death. Despite the fact we have an equal attack strength (apparently not having a sword nor shield is no concern when heading to a 'final destination'), I kill it whilst only losing a single stamina point. These dice! In its nest is an egg, apparently three provisions' worth, and considering it's a raw egg and I'm almost dead,  I've no qualms in downing the whole thing in one. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Heading down more stairs, and more, eventually I'm face to face with a killer amoeba, cause someone from a fishing civilisation totally knows a mutant amoeba when they see one. I thought this would be the end, but my freakish dice again got me through. Where were these dice when I was attempting &lt;a href="http://fightingdantasy.blogspot.com/2008/03/5-city-of-thieves.html"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;City Of Thieves&lt;/span&gt;&lt;/a&gt;? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I used a sapphire I had to open another door (I'm not sure how that works, but hey), and found myself in the Master Of Water's alchemical lab. If you were a master of water, I'm not sure why you'd need alchemy unless you were evil, but hey. I suppose the &lt;a href="http://en.wikipedia.org/wiki/White_Rabbit_(Lost)"&gt;water economy&lt;/a&gt; hasn't quite kicked off in Allansia yet. If it had, I wouldn't have been killed by a loose eel.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well... it's a long book, I've read elsewhere it can take over 200, perhaps up to 250 paragraphs to complete. Doesn't that make it pretty much a maze? Is there really that much leeway in the path you can take? It seems that way to begin with, but exercising that ability resulted in me being shunted towards the endgame when I was far from ready. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sometimes the writing seemed blunt and short, whilst other times it seemed to give far too much detail. At one point, I was dodging snakes and gaining luck points without any decisions or rolls at all!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So umm, not the best book. Maybe a different route would be more rewarding. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And yes, there is at least one non-&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Lost&lt;/span&gt;-related link in that bunch. I'm off to find the new episodes now, I think they'd have been broadcast on the other side of the world and uploaded to mine by now.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-349429594787223895?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Island_of_the_Undead' title='#51 - Island of the Undead'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/349429594787223895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=349429594787223895' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/349429594787223895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/349429594787223895'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2009/01/51-island-of-undead.html' title='#51 - Island of the Undead'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-791943586721763102</id><published>2009-01-17T20:54:00.001+13:00</published><updated>2009-01-17T23:00:16.918+13:00</updated><title type='text'>#50 - Return to Firetop Mountain</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/returntofiretopmountain.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 325px;" src="http://i182.photobucket.com/albums/x172/dan_duran/returntofiretopmountain.jpg" border="0" alt="" /&gt;&lt;/a&gt;I didn't post last weekend because at the time, I was at the peak of a &lt;a href="http://obidankenobi.livejournal.com/149741.html"&gt;nasty dose of chickenpox&lt;/a&gt;. Off work for two weeks, blisters, headaches, sore throat, the lot. But I've made up for it here - at the end of this entry, there's a &lt;span class="Apple-style-span" style="font-style: italic;"&gt;very &lt;/span&gt;special treat I hope will give you a good laugh, at the very least. &lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So whilst I might have had a week off &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Fighting Dantasy&lt;/span&gt;, the small village of Anvil had ten years off after the death of Zagor way back in &lt;span class="Apple-style-span" style="font-style: italic; "&gt;&lt;a href="http://fightingdantasy.blogspot.com/2008/02/1-warlock-of-firetop-mountain.html"&gt;FF1&lt;/a&gt;&lt;/span&gt;. The background of &lt;span class="Apple-style-span" style="font-style: italic; "&gt;Return to Firetop Mountain&lt;/span&gt; is obviously a retcon, considering it's virtually impossible to complete &lt;span class="Apple-style-span" style="font-style: italic; "&gt;The Warlock of Firetop Mountain&lt;/span&gt;, at least in my opinion!&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Zagor, before death, apparently cast a 'Raise Dead' spell on himself, which is activated once his nemesis is long gone, but with a catch - a requirement for the spell to work is that the caster provides a method through which it can be reversed - in Zagor's case, through the placement throughout his dungeon of numbered, golden dragon teeth which activate elementals deadly to his person. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Say what?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, that all comes later. The extremely simple background (there's an evil magic guy no one likes? Sure, I'll kill him) and instructions (which almost read as if they're taken straight from &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF1&lt;/span&gt;, in a probably deliberate throwback) present &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF50&lt;/span&gt; as if it's going to be a classic dungeon crawl ten years on (I see what they did there...).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The villagers suggest visiting Yaztromo, he of many potions and reasons to be grumpy. If fame-hungry mercenaries turned up on &lt;span class="Apple-style-span" style="font-style: italic;"&gt;my &lt;/span&gt;doorstep every time they needed a hand, I'd be pretty grumpy too.  Anyway, I head off, but one of the villagers soon catches up telling me I'm being tracked by some of Zagor's goons. We chase them into the bushes, kill them and steal their shit. They're carrying gold pieces marked with the letter Z, which I can only assume means Zagor has issued his own currency, or these guys were zillionaires. Either way, we're both now richer than &lt;a href="http://news.bbc.co.uk/2/hi/africa/7832601.stm"&gt;Zimbabwe&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The villager, Moose, finds a stinky piece of paper (how does paper stink?) in the shoe of one of the trackers, but won't read it. I do, and it all it is a couple of scary eyes who curse me down two skill points. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Onwards towards Stonebridge, a man with a donkey lugging mushrooms accosts me: "I"m Dungheap Dan / the mushroom man / I'd rather be a poet / than a man who has to hoe it." There's no way I can't talk to this guy. Unfortunately he only talks in bad rhymes (there's a good reason he's hoeing it, I decide) so I take a mushroom and head on.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next weirdo I come across is staked to the ground covered in honey. If there was a guy on the road to Yaztromo's I shouldn't talk to, it's this guy, but turns out he's not kinky and eccentric, just ran into the wrong crowd. I free him, and he gives me an invisibility ring - ah, I see. This is a classic Ian Livingstone item hunt, isn't it? My suspicions are confirmed when looking for a place to sleep, I find a hut containing an iron key imprinted with the number 142 (where was that key in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF1&lt;/span&gt;?! Kidding, I've no idea whether it would have been useful) and a wooden brick and ball. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sleeping in the cellar (I assume there was wine), I'm woken by footsteps above in the morning, followed by a horn sounding. Going upstairs, there's no one there. Hmmm. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I arrive in Stonebridge, only to find out Yaztromo's on a doctor's trip downstream, so a bunch of dwarves and I set sail on the &lt;a href="http://www.homestarrunner.com/sbemail58.html"&gt;HMS Trogdor&lt;/a&gt; (the artwork is one of the book's better points) westward, which is a pain cause I just came from the west. We soon come across a half-dead orc lying on an upturned rowboat. Thinking I'm the good guy I suggest we rescue him, but it turns out (how did I not see this coming) it's a trap, and nearly half the crew are killed before we make like &lt;a href="http://en.wikipedia.org/wiki/Russell_Coutts"&gt;Russell Coutts&lt;/a&gt; and leave them for the water equivalent of dust.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It doesn't matter though, we're soon in Kaad, and evil doppelganger Yaztromo tries to shake my hand. If a dove hadn't landed on my boat and told me to look out for an evil green-eyed parallel universe Yaztromo, I still would've avoided death merely because the book gives you the option to either shake his hand or not. A grumpy wizard isn't going to be offended if you don't shake his hand, right? So why bother?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The ensuing fight is pretty touch and go - it's first hit kills, but only when you roll a double after winning an attack round. Twenty ARs later, I pierce its heart and it dies. I'm not sure why a magic doppelganger needs a heart, but I assume that's part of Zagor's convoluted plot device of giving do-gooders a chance, cause he's just too powerful otherwise.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wandering into town I meet the real Yaztromo who gives me the whole 'Zagor has to play fair' story, and gives me a few suggestions of people to visit in Kaad before I go to Firetop Mountain. The item hunt pays off here, I give the wooden brick to a kid in exchange for his dad opening the store on his day off, where I'm allowed five items - tell me what you think of my choices: I bought leather gloves, because they're a little different and quite a specific kind of thing to have in a dungeon; hammer and spikes, cause there's bound to be climbing and/or killing things that can only be killed with hammers and spikes; a mirror, cause there'll be a thing that kills you with its gaze, or that casts magic spells that bounce off mirrors; a healing balm cause it sounds remotely practical; and a quill, ink and paper set because I need to take notes for this blog on something.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next guy has not only the coolest name in all of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt;, Zoot Zimmer, but a giant eagle that can take me to Firetop Mountain like it's a regular taxi run!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Fighting off an evil harpy on the way there (my eagle sucked, lucky I had some daggers to assist it), I was dropped off right at the entrance to the mountain without needing directions, which puts the eagle one up on Auckland taxi drivers at least. There's no pic unfortunately, but I imagine it's exactly as it is in paragraph one of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;The Warlock of Firetop Mountain&lt;/span&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wandering in, I turn left, and left again. Found a room covered in dirt, in which I found a few trinkets (Livingstone, you're so transparent). There was a chain which I pulled, pulling a stone out of the wall. The text told me my head couldn't fit, but I had the option of sticking my arm in. This can only mean my character was so dumb the first thing he tried sticking into the mystery hole was his head.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wearing the gloves, I extracted from the acid on the other side a small cannister containing a dragon tooth (zing!) with a picture of a heart inside a flaming circle - not one of the elemental-summoning teeth it would seem, just the tooth of an dragon gone all emo. Bugger.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next room is an armoury posessed &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Ghostbusters&lt;/span&gt;-style - the weapons are floating in the air like that &lt;a href="http://bible.cc/genesis/3-24.htm"&gt;flaming sword from the Bible&lt;/a&gt;, surrounding me. There are too many to fight, and they're blocking the door, so I lay my sword down - and they all copy! I back out, weaponless and head on.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next room contains a dead guy on a torture bench, wearing a ring. I wander over, and a goblin above tries unsuccessfully to drop a net on me, before running away. I grab the ring from the corpse, it's numbered of course, climb a rope and chase the goblin. I end up in a shaft, and find a new sword - it apparently belonged to the guy with the second-coolest name in all of Fighting Fantasy, 'Darkblade Skullbiter'. Still sounds like a George Lucas reject, though.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I fell down a hole in the shaft, twisting my ankle, and landing in darkness. Turning on my lantern, I spied some chalk writing on the wall, and decided to read it. Bad idea - it was another curse. Don't read, I think is the moral of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF50&lt;/span&gt;. I was now to lose a stamina point for every paragraph I turned to until I ate some orc fleas. Err, what? Now I'm assuming there IS a path to some orc fleas in the book, which I can only assume is a coincedence, or another part of Zagor's plea bargain to stay alive. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next room doesn't have any orc fleas that I can see, but a pile of skulls. Clumsily landing in them instead of on the other side, they magically start flying about and form a moving wall, chomping all the while. If there was ever an awesome FF pic that went begging, it's this. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Losing five stamina, I rushed out and into a room with a bunch of statues. The doors all locked, and some kind of Medusa woman called a gorgon came out. You'd think this is where I'd whip out that mirror, but no, I was frozen to the spot, joining the other statues.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The mirror, Livingstone! Surely that was an option before the luck roll. I know it's meant to be hard, but come on!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That's the impression I got from the one playthrough of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Return to Firetop Mountain&lt;/span&gt; - it's really, really hard, and a little unfair. And I know he's a master warlock and all, but does every plot point, every encounter hinge on something magical? The charm of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF1&lt;/span&gt; was in the variety, the personalities and oddities you came across - here, it seems like everything is out to kill you. Also, two thirds of my game was spent just getting to Firetop Mountain - there are loads of adventures which involve travelling across countryside and sailing, couldn't this one have been just an awesome rehash of the original? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To be honest, the villain could have been anyone - I get the feeling it was Zagor because this was the 50th book, and at the time, planned to be the last.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I remember&lt;span class="Apple-style-span" style="font-style: italic;"&gt; Legend Of Zagor &lt;/span&gt;being better, to be honest, so perhaps that one will be better.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now for that special treat! I've been doing a bit of a house cleanout the past few days while off work, and came across a story I wrote and illustrated for a school project in 1993 - I would have been 12 or 13 years old at the time. It's called &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://lunaspark.muzic.net.nz/zagor1993.jpg"&gt;Zagor: The Warlock Is Back&lt;/a&gt;&lt;/span&gt;, and yeah. There it is, as a jpeg, about 1mb. It's perhaps the world's worst piece of fanfic before the internet made it popular that exists. Random trivia: the lead character's name is an anagram of my sister's, who was born the same year, but I wrote the story before she was named. Spooky!&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-791943586721763102?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Return_to_Firetop_Mountain' title='#50 - Return to Firetop Mountain'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/791943586721763102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=791943586721763102' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/791943586721763102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/791943586721763102'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2009/01/50-return-to-firetop-mountain.html' title='#50 - Return to Firetop Mountain'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-7679450108181233794</id><published>2009-01-03T20:35:00.002+13:00</published><updated>2009-01-03T21:17:59.047+13:00</updated><title type='text'>#49 - Siege of Sardath</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/sos.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 325px;" src="http://i182.photobucket.com/albums/x172/dan_duran/sos.jpg" border="0" alt="" /&gt;&lt;/a&gt;The latter-day &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;gamebooks were generally more complex in their structure and gameplay, and &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Siege of Sardath&lt;/span&gt; is no exception. There are numbered items, time, puzzles and clues galore - one even, as you'll read below, hidden in a picture with no reference from the text.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So you're a town councillor/professional adventurer (there can't be too many of those nowadays) who resides in Grimmund, next to the ominously named Forest of Night. Something not quite right is happening in the forest, and it's your job to find out what it is and put a stop to it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In perhaps one of the best introduction-first paragraph segues in all of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt;, you're discussing the issue with the other councillors, when suddenly one of them is revealed to be an imposter, some kind of shape-changing dark Bat-elf thing. Having rolled some excellent stats, I quickly dispatch him and ransack his corpse of a few random, who-knows-why-I'd-need-them-if-this-wasn't-&lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt; vials. Before he revealed his true self he was suggesting we lead a small army into the forest, so we instead decide to do the opposite and just send one, me, in alone, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Lost_(TV_series)"&gt;Lost&lt;/a&gt;&lt;/span&gt;-style (I've been doing revision in preperation for the imminent season five, as in watching all of seasons one to four, so excuse me if I make further references - it's on the brain).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Stormsday. I decide before leaving to check in with the local astrologer, who tries out a new trick, summoning up some guy called Suma whose presence tells me to find this tomb, an amulet, and not the attention of the Flyers. Alrighty then!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Leaving town, a trader offers me a buunch of potions and things, of which I pick up pegasus feathers, 'cause they're numbered much like the vials I found on Bat-elf, and a love potion. I can't afford the good shit, so stick with love potion #2, which is apparently: &lt;a href="http://www.blogger.com/1%20oz%20Stoli%C2%AE%20Ohranj%20vodka%201/2%20oz%20Chambord%C2%AE%20Raspberry%20liqueur%201/2%20oz%20cranberry%20juice"&gt;1 oz Stoli Ohranj vodka, 1/2 oz Chambord, Raspberry liqueur and 1/2 oz cranberry juice&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I sail up the river, getting off at the rope bridge and heading west. I soon arrive at Ash Cleeve, an elven village. I'm greeted by my old friend Sorrel - or am I? The text describes him as having a scar across his right eye, but the illustration clearly shows it on his left, so unless the illustrator drew him as if he was looking into a mirror, something wasn't quite right. When he accused &lt;span class="Apple-style-span" style="font-style: italic;"&gt;me &lt;/span&gt;of being an imposter, I took action, placing my fate in the hands of the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;sub-editing department.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I fired off an arrow and his disguise wore off - 'Sorrel' was an imposter, and quickly slain by the other elves. They let me crash the night, and I head off northwest the next morning - Moonsday.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's soon Fireday, and the text tells me I detect a 'blackness' hanging over Lake Sardmere - funny, 'cause there's no Lake Sardmere on my map. Speaking of which, whoever drew my map has a serious thing for spiders. I used to draw sea serpents on world maps as a kid though, so I suppose it's not that weird.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Turns out Lake Sardmere is beneath the titular Sardath, so it's just that my map is out of date. I get there, and the city itself doesn't look worth besieging, but there's a sailor struggling with her boat who I help out. She rewards me with a brass key, tells me to find this giant in the mountains to the north. Goddamnit, I thought Sardath was the focal point of this book! Misleading, to say the least.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I reach the mountains and find evidence &lt;a href="http://en.wikipedia.org/wiki/Others_(Lost)"&gt;the others&lt;/a&gt; have an army. Why I'm on this mission alone, I'm not sure anymore... particularly when I'm heading up the mountain, go into a cave and die because I don't have a certain companion who can speak Elvish. Damn intolerant demons...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This part of the book did get a little confusing though. At one point the book asked if I was following a 'runnel'. I thought no, I've not heard of this 'runnel', and was told I was dead. Huh? I turned to the other page, and discovered a runnel is a stream, which I was told to follow earlier in the book by the sailor, but was given no option to once I arrived at the mountain. I thought fuck it, I was following the stream, and was killed in another way anyway. Ah well.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Siege of Sardath &lt;/span&gt;- not bad, I felt like I'd gotten quite far into the book without much trouble, and seemed to be making good time and collecting a fair few items; but the difficulty suddenly levelled up and left me for dead. It definitely has an atmosphere, and is well written and apart from the part above which left me scratching my head a bit, seems well put-together. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But hey, I'm sure I said long ago I remember preferring the later books for consistency, at the very least. No more &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://fightingdantasy.blogspot.com/2008/09/33-sky-lord.html"&gt;Sky Lord&lt;/a&gt;&lt;/span&gt;s...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-7679450108181233794?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Siege_of_Sardath' title='#49 - Siege of Sardath'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/7679450108181233794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=7679450108181233794' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7679450108181233794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7679450108181233794'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2009/01/49-siege-of-sardath.html' title='#49 - Siege of Sardath'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-5619692722808589103</id><published>2008-12-31T21:16:00.004+13:00</published><updated>2008-12-31T22:11:53.591+13:00</updated><title type='text'>#47 - The Crimson Tide</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/crimsontide.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 323px;" src="http://i182.photobucket.com/albums/x172/dan_duran/crimsontide.jpg" border="0" alt="" /&gt;&lt;/a&gt;By now the writers of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;were obviously either getting a bit bored with the old formula or feeling more confident with it - either way, The Crimson Tide feels more ambitious and less down to earth than most gamebooks.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You begin the book aged 13 years old, with skill and stamina rolls found via dice rolling without modifiers; and as you age, your scores improve, but your ferocity decreases (just like any self-respecting punk rocker).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hell, the book's trying so hard to set itself apart, two or three paragraphs in you could be facing an enemy of skill 12 with yours potentially at one.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's a huge blunder (apparently of the editor's doing), but not surprising in a book full of random deaths and other, less bloody failed endings. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So - you begin as an Asian (lets not kid anyone here - rice fields, monasteries, vague references to the 'east', the 'Crimson Tide' being a colour and a euphemism away from 'Golden Horde' not to mention the cover, come on) tween whose family is killed by a marauding group of bastards (whom, going by the illustration on page one commit &lt;a href="http://en.wikipedia.org/wiki/Seppuku"&gt;hara-kiri&lt;/a&gt; by stabbing themselves in the head), and you decide to get revenge. Eventually - it's obvious with the lowest starting skill and stamina in FF gamebooks that you're not going to avenge anyone right away. Despite this, if you don't face the invincible worm, you're soon nabbed by a guy who for the next two years trains you in the art of arena fighting - muchly helfpful for the stamina and skill, of course. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The first enemy I have to face robs me of two skill points, and realising this is no way to avenge my father's death and rescue my mother, I escape by doing a reverse streak into the crowd, eventually falling out of the stadium onto a hot dog stand and escaping by stealing a horse - luckily despite the 'eastern' setting, there's no honour score to keep track of!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Instead the author makes you take notes on certain actions you've done, which can repercussions down the track, which is pretty cool.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I soon stumble upon the bastards' camp, and they don't recognise me at all. I find the leader, and yep, it's the guy who killed my father. Starting a fight here would be suicide, so I tell him I want to join, and he laughs at me. Damn it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A new plan is needed, so I wander out, south, and arrive in a town where everyone treats me suspiciously. Being 15, I'm not sure how I ended up fighting a drunk in a bar, but it eventually led me to a barber who told me of a rebel group meeting that night. Again not sure what relevance this had to my mission, I decided to go anyway.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So do 50 others (so it's obviously not some half-arsed socialist club, then), and they're soon whipped into a &lt;a href="http://en.wikipedia.org/wiki/Hammerskins"&gt;Hammerskins&lt;/a&gt;-esque frenzy so I sneak out. I like &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pink_Floyd_The_Wall_(film)"&gt;The Wall&lt;/a&gt;&lt;/span&gt; movie, but nah. I'm only 15!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I wander on for weeks without an increase in stamina, carting around the same three provisions I've had since stealing a 'roasted meat stick' from the meat cart, and soon bump into a 'puzzler'. These clowns wander the countryside asking people questions, and if you can't answer their puzzle, convention dictates you owe them a feed, or something equivalent. The text describes him as barely older than I am, but the illustration puts him at about 60. He asks me a differentiation maths question that sounds hard but once I start working it out seems easy, even without my &lt;a href="http://obidankenobi.livejournal.com/116387.html"&gt;award-winning teenage maths skills&lt;/a&gt; (couldn't do differentiation now, mind you). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But amusingly enough, if you turn to the page you're meant to if you know the answer, the puzzler just assumes you are right and wanders off...! You don't even have to know the answer, which is funny, cause I never did work it out - I quickly realised I could if I had to, the long way, and turned to the appropriate page. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Maybe Spoiler If I Did It Right*: the formula is days=(2x)-1, where x=the height.  I think. It's been a long time since I needed maths...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A year passes, and I arrive in the capital, Shoudu. This part of Allansia, or wherever it is, is obviously larger than Japan. I queue up to see the God-King, whose servant takes me aside and pretty much tortures me to death. Err, wut?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The book's premise is not entirely original, but the writing is good, the openness of the adventure feels good, and even running into the supposed lead bad dude early on is a twist I didn't expect; but the seemingly inhospitable nature of the gameplay is a turnoff. It just seems so damn hard. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But still, one that seems like a replay would be worthwhile, and give a return perhaps even greater than the first attempt.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Happy new year!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-5619692722808589103?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/The_Crimson_Tide' title='#47 - The Crimson Tide'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/5619692722808589103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=5619692722808589103' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/5619692722808589103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/5619692722808589103'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/12/47-crimson-tide.html' title='#47 - The Crimson Tide'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-2488676126024838716</id><published>2008-12-29T20:52:00.004+13:00</published><updated>2008-12-29T22:43:24.306+13:00</updated><title type='text'>#46 - Tower of Destruction</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/tod.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 325px;" src="http://i182.photobucket.com/albums/x172/dan_duran/tod.jpg" border="0" alt="" /&gt;&lt;/a&gt;I remember this one from when I was a kid, but with that WTF cover, who wouldn't? The title's a little bemusing for anyone who doesn't get too far in the book, as you start with the intention of tracking down the floating &lt;span class="Apple-style-span" style="font-style: italic;"&gt;sphere &lt;/span&gt;that destroyed your village and parents (at least this time, a rarity in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt;, it's personal).&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But in this lengthy adventure - the book only looks thinner 'cause the font, though cool, seems to have shrunk 20% since the last book - it's soon apparent the sphere is merely a practise run for what is obviously a more efficient and aerodynamic flying device, a tower.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There are a few added elements which make Tower of Destruction pretty cool - a time score, and an honour score. They're both pretty self-explanatory, and work well together, pushing and pulling you away and towards helping out your fellow sphere victims and onward to your goal(s).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, I start by doing my best &lt;a href="http://en.wikipedia.org/wiki/Jack_Shephard"&gt;Jack Shephard&lt;/a&gt; to help a few victims, before heading north in pursuit of the sphere. Helpfully, it's done its best &lt;a href="http://en.wikipedia.org/wiki/Mr._Plow"&gt;Mr Plow&lt;/a&gt; and melted a whole lot of snow, making the journey relatively easy. Soon enough I'm forced to divert, so choosing between the path with nothing and the path with living, breathing, and talking owls, I go that way. The owl tells me to see Tasrin the Sage, so I decide a day off the &lt;a href="http://video.google.com/videosearch?hl=en&amp;amp;rlz=1C1GGLS_enNZ291NZ304&amp;amp;q=broken+\beaten+scarred&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;sa=X&amp;amp;oi=video_result_group&amp;amp;resnum=4&amp;amp;ct=title#q=broken%20beaten%20scarred&amp;amp;hl=en&amp;amp;emb=0"&gt;broken, beaten and scarred&lt;/a&gt; path is worth it to see a guy who's mates with a talking owl. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I soon arrive at his place, avenge his death by killing the demon that killed him, and ransack his house for useful things as he tells me his dying words - find the Ice Palace, yada yada yada. The instructions kind of made it obvious I'd need to find this Ice Palace, so thanks for a day wasted, Tasrin. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Three days into my pursuit, it's time to move on. Being snowy everywhere, I make camp one night &lt;a href="http://theswca.com/images-toys/figuretoys/tauntaunopenbelly-catalog.jpg"&gt;Luke Skywalker-style&lt;/a&gt; in a dead snow fox, taking its carcass with me in the morning. I'm only able to carry a maximum of 10 provisions, but an entire snow fox is okay? I assume I'm wearing it &lt;a href="http://www.ew.com/ew/article/0,,107164,00.html"&gt;Freddy Got Fingered&lt;/a&gt;-style.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Day four, and &lt;span class="Apple-style-span" style="font-style: italic;"&gt;ToD &lt;/span&gt;is one of them gamebooks where you're forced to eat meals without any noticeable benefit. In fact, apart from trudging through snow, you spend more time eating than anything else bar fighting demons of different varieties.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I spend the next night in a cave, wake up in the morning, eat, leave and notice a dragon floating about - just my luck, I spent the night in a dragon's cave. Hmmm. He flies down and asks me if there is any reason he shouldn't have 'iced human' for tea. Flattery fails to calm him down, and oddly enough for someone that wants 'iced' human, he flames me - then again, I don't know of any dragons who breathe ice (damn, I was hoping to get to the end of this entry without using the word 'ice' - something the author seemed unable to do with each paragraph). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After dispatching the dragon, I soon came across a destroyed barbarian camp, where the text informed me it was obvious the sphere had lowered itself to wreak more havoc, as the trail of &lt;a href="http://www.youtube.com/watch?v=7gz1DIIxmEE"&gt;burnination&lt;/a&gt; had widened - odd, cause in my understanding of physics and burnination, if you come closer to something, the beam should be narrowed. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway... day six, and I've reached the sphere. I'm not sure how, but post-the barbarian camp, I no longer question the rules of science in this part of Allansia. It's small, only 12 metres across,and  I find the entrance, wander in and there are passages, doors, stairs, more demons, etc etc. Turns out it's some kind of evil &lt;a href="http://en.wikipedia.org/wiki/TARDIS"&gt;Tardis&lt;/a&gt;! Wandering through it, I eventually come its core where there's a wizard, a demon statue and a warrior orc. The wizard starts flinging magic darts as I battle the ogre, but I quickly notice that every time the wizard magics some darts, one of the statue's eye gems glows. Sacrificing a part of my body to the orc so I can ignore him and dislodge the gem, the gamble pays off when the wizard disappears. After killing the orc, I quickly scull back some brandy and a potion of stamina, hoping they mix well, and pick up the orc's sword. It's magic, but only if my skill is below 12, which mine already is. WTF? You mean I'm just as good at fighting with a normal sword as I am with a magic one? Weird, considering the enemies in this book aren't exactly a walkthrough, and any provisions you have are gobbled up with mandatory meals for the overweight snowman you play.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, onto driving this thing - it's impossible, electrocuting me as I try to, but a rumbling warns me something bad is about to happen, so I bail. There's someone crying out for help, but screw it - this thing's weird enough as it is. I escape easily, and it explodes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The book's called &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Tower of Destruction&lt;/span&gt; though, so it's no surprise when the wizard reappears in &lt;a href="http://www.youtube.com/watch?v=v7fQ_EsMJMs"&gt;hologram&lt;/a&gt; form to tell me the sphere was just a practise run - cause running a flying sphere of doom is just the same as a tower, uh huh. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;So. The talking owl then turns up and berates me for leaving the dying man behind. There wasn't an option to argue with the owl, but I would have said something along the lines of, 'You're a talking owl who can see and know things he shouldn't be able to - YOU find the freakin' tower! YOU save the man! AArhgrahharARgh. And can I please have some food, I seem to have an eating disorder."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Walking on, drinking brandy in place of food (so close to my student days, perhaps without brandy, but with &lt;a href="http://www.google.co.nz/search?hl=en&amp;amp;rlz=1C1GGLS_enNZ291NZ304&amp;amp;q=Pushkin+vodka+cheap+nasty&amp;amp;btnG=Search&amp;amp;meta="&gt;Pushkin&lt;/a&gt;), I dig through the no-longer plowed snow, and crash in another cave, like I didn't learn my lesson last time. Another night or two, and three or four feeds later, I'm at the Ice Palace.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thinking what the hell and walking up to the front door, it turns out it's not even real, and I'm soon encased in a volley of ice spears - so cold, they kill me.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Can't say I remember this part at all, but no matter. &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Tower of Destruction &lt;/span&gt;seems like a good read, it's focused and atmospheric, though I'm not sure whether that's the snowy, South Park-esque setting or the new, shrunken font. The story, being a trek in pursuit of a target which is carving out the primary path is quite linear, at least as far as I got. I read somewhere the 'true path' contains a massive 180 paragraphs, which would explain why I played for my normal length of time and only completed the apparent first third of the adventure - the sphere. There's an entire Ice Palace section and then the titular tower itself I never even made it to!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well written though, and pretty solid. The artwork's pretty good too, if a little on the 'here's your enemy looking tough in a front-on portrait' heavy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Happy new years. Catch you in '09!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;PS: Make sure you have a Skill of at least 11.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-2488676126024838716?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Tower_of_Destruction' title='#46 - Tower of Destruction'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/2488676126024838716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=2488676126024838716' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/2488676126024838716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/2488676126024838716'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/12/46-tower-of-destruction.html' title='#46 - Tower of Destruction'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-7273800835398489199</id><published>2008-12-27T20:31:00.002+13:00</published><updated>2008-12-27T21:19:41.771+13:00</updated><title type='text'>#45 - Spectral Stalkers</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/spectralstalkers.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 332px;" src="http://i182.photobucket.com/albums/x172/dan_duran/spectralstalkers.jpg" border="0" alt="" /&gt;&lt;/a&gt;I wasn't sure what to expect from &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Spectral Stalkers&lt;/span&gt;, considering the god-awful cover and that I'd never read it as a kid. Surprisingly though, it was good, a little odd and definitely one worth replaying - I get the feeling I barely touched the surface in my playthrough, despite unwittingly making it as far as the 'final conflict'. Kind of.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You start &lt;span class="Apple-style-span" style="font-style: italic;"&gt;SS &lt;/span&gt;as an unemployed adventurer wasting what little money he has on tarot card readings, though it's hard to tell just how poor you really are - in the introduction your purse is 'full', then when the adventure proper starts, you have 'only eight' gold pieces. Them's either some large gold pieces, or you're carrying one tiny purse.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The tarot reader gave me some unsettling news, and I was soon entrusted with the Aleph, a small globe that contains the entire universe in every dimension. There are some bad guys, the titular Spectral Stalkers, who also want it, and can detect my 'psychic energy' through a 'disturbance in the ether'. They're evidently of the Sith rather than Jedi persuasion, however, or so I'm told. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm not sure what I'm supposed to do with this globe, but the guy who left me with it said the name 'Archmage Globus' as he died, so I assume, with this thing being a globe and all, I should find him. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Did I mention the globe thing is magic, and lets you travel through dimensions and whatnot? I'm not sure why the mission, whatever it was, didn't end right there on page one - congratulations, you got the magic ball of awesome, turn to page 400?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It transported me first to the Library in Limbo, which the dragon assistant tells me has every copy of every book ever written, kind of like Google but in real life, but in Limbo, which is apparently not a part of the universe the globe contains. Err, yeah. I ask the dragon about Globus, she tells me to find the 'Directory of Wizards' - it's a giant black book with 'Wizards' written on the spine. Hmmm. I soon find it though, it's as tall as a spear and opens to the exact page I need - I see the ether works in similar ways to the Force. Globus lives on the Ziggurat World, which sounds awesome, so I figure I'll try and find him as soon as I find a way out of this epic library.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wandering around, I come across the 'Office of the Artefacts Specialist' - thankyou, Force - and wander in, only to be hit by a bucketfull of water, left on top of the door. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Office of the Classic Pranks Specialist is manned by Wayland (Smithers?), a grade-A clown. In some books a bucket of water would be 'refreshing' and accompanied by a stamina increase, not the decrease here. Ah well.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Rejecting whatever is in the drink he hands me, I ask Wayland about the Aleph. He tells me once I'm back in the real world to keep moving to avoid the Spectral Stalkers, he's no idea who Globus is, and that now I have to leave Limbo, which is odd cause here in Limbo I'm safe from the Spectral Stalkers, and yeah, I don't even know what I'm supposed to do with the Aleph and yeah. Um, why do I have to leave? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, a dwarf tells me to think about where I want to go as I step through the exit, so I think of the Ziggurat World, and and soon find myself there, just like that. I wasn't aware at this stage of the book the Ziggurat World is where the 'final conflict' takes place, but hey. A Spectral Stalker instantly appeared, but as I'd left no disturbance in the force at all by this point, it soon vanished. Why it would vanish upon finding you and not, I don't know, check to see if you had the &lt;a href="http://en.wikipedia.org/wiki/MacGuffin"&gt;MacGuffin&lt;/a&gt;, beats me. They seem to pop up regularly without even knowing I have it - is everyone else in this world similarly beseiged?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wandering on, I meet a bunch of Mantirs, like human manticores, who are pissed I killed one of the insect-bull things. Before we can finish our rumble though, a group of 'Black Shadows' come from the sky and begin carrying away the insect-bulls. They're definitely black according to the text, but are purple on the cover - try and work that one out! Anyway, the Mantirs curse Globus for the attack, which puts a little doubt in my mind as to whether Globus' intentions with the Aleph are wholesome. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I run away, up a cliff apparently, cause that's always the best way to avoid things that can fly (?!). I spy some towers up on thin, rocky peaks, and assume Globus is in one - they're on the cover, after all. Unfortunately the Black Shadows are back, and without a purple one to make an example of I'm soon captured and poisoned down to four points of stamina. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I awaken in a room tied to a pillar, among others facing a similar fate. The Black Shadows poison me again, down to two stamina, and carry me away.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This time I awaken in Globus' throne room, and the book informs me this is the 'final conflict'. Err, I wasn't aware Globus was even a bad guy? Maybe those Mantir deserved it? Before I can think any more, I'm blasted by a laser of some sort and crushed to death.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So... It's all a little mysterious, to be honest, but it seems that by thinking of the Ziggurat World on exiting Limbo, I've catapulted myself to the last phase of the book. What an odd mechanic. &lt;a href="http://user.tninet.se/~wcw454p/docs/ff45.txt"&gt;Others say&lt;/a&gt; there are loads of other worlds and times to visit, and whether the book works for you or not depends on how much you like the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;books that try to push the envelope a little. I for one liked what I read, and not knowing exactly what was happening despite making it that far into the book leads me to believe it has replayability in spades.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If I hadn't read that giant &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Wizards &lt;/span&gt;book though, how would I have known to ask for the Ziggurat World in the first place? Maybe I should have taken the option to go back to Khul and live like an unemployed billionaire, or like a magic &lt;a href="http://en.wikipedia.org/wiki/Sliders"&gt;Quinn from &lt;/a&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Sliders"&gt;Sliders&lt;/a&gt;&lt;/span&gt;. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;An oddity in the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;canon, but a good one.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-7273800835398489199?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Spectral_Stalkers' title='#45 - Spectral Stalkers'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/7273800835398489199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=7273800835398489199' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7273800835398489199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7273800835398489199'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/12/45-spectral-stalkers.html' title='#45 - Spectral Stalkers'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-1663729523687425080</id><published>2008-12-20T20:20:00.002+13:00</published><updated>2008-12-20T20:55:47.811+13:00</updated><title type='text'>#23 - Masks of Mayhem</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/mom.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 327px;" src="http://i182.photobucket.com/albums/x172/dan_duran/mom.jpg" border="0" alt="" /&gt;&lt;/a&gt;Yeah, it's another one from the 20s - I've had some luck filling a few gaps in my collection in the past couple of weeks. I had no idea what to expect from&lt;span class="Apple-style-span" style="font-style: italic;"&gt; Masks of Mayhem&lt;/span&gt;, except that I'd heard it wasn't very good. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well, I enjoyed it enough, though it wasn't particularly memorable, at least the journey I took. Apparently there's a big twist if you make it all the way to the end, but I didn't, so nyargh.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, you play as the ruler of Arion, and for some reason you decide to wander off into the unknown in order to defeat an evil sorceress by yourself - Arion can't be much of a kingdom, if there's no one you can pay to do it on your behalf. The book says only the reader can undertake the mission because of a 'purity of purpose'. Huh?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After a little pep talk from my Welsh wizard Ifor Tynin and my armourer Truehand, who both seem to know far more about this mission than I do, I wandered north into perhaps the emptiest region of Khul (if the supplied map is anything to go by). It apparently took five days to traverse the first centimetre of green space. Hmmm. This could be a long book.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Heading west around Lake Nekros, I wandered into the forest soon found myself the target in a game of William Tell being played by some Wood Elves. They took me to meet their chief - I asked for safe passage through the forest, hoping to end up on the other side in Fallow Dale, but instead they dumped me on the complete other side of the lake. Thanks a lot, jebus. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's all misty and I can barely see a a few feet in front of me, but head on anyway - I grew up in &lt;a href="http://en.wikipedia.org/wiki/Hamilton,_New_Zealand"&gt;Hamilton&lt;/a&gt;, perhaps the only city in the world with a statue of &lt;a href="http://www.imdb.com/character/ch0010153/"&gt;Riff Raff&lt;/a&gt; which is still far better known for its fog. It pays off when I come across and defeat something called a Wight, which is basically a floating, melting zombie with an open firetop skull. I got the impression if I could just tip it over, its brains would fall out and I'd get to take its ancient, skill-enhancing sword without as much of a fight as it put up.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Onward, the mist got thicker, and the book ignored my Hamilton experience and fell me down a hole, into a mine, where I found a green copper nugget. How... odd. Anyway, I soon came across a pool of water I decided to jump, and here the book fucked me off. I had to test my luck, instead of my skill, then when I was lucky, I was told to test it again - with no explanation - was unlucky, and apparently cleared the pool but landed on a slippery piece of lichen, and killed myself in the fall. Funny, cause I just fell down a freakin' mine shaft, and only lost a single stamina point. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I decided this was silly, so solved it in a matter just as silly - I pretended that after passing the first test of luck, I wolfed down my potion of luck before now successfully missing the patch of super-slippery lichen.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, out of the mine, I arrive in Fallow Dale and immediately hit the pub. Unfortunately, Masks of Mayhem has a real obsession with food, one of the examples being the only thing I can do in the pub, if I so wish and can afford to, is eat. In the immortal words of &lt;a href="http://www.bluthfamily.com/characters/george-oscar-bluth-gob/"&gt;Gob&lt;/a&gt;, come on! &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I meet up with the local king, Hever, who's holding some kind of banquet. I eat (for about the thirty-seventh time) and get drunk, and retire early. Somehow the feed gave me stamina, but also made me want to sleep - go figure. Now, Hever apparently has this magic horn I need, but he won't give it to me unless I track down this sabre-tooth tiger that's been harassing his peasants. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, I get a pack of dogs and we head into the forest - the book lays out a gameboard, and through a sequence of dice rolls your dogs pick up and lose the scent, the tiger wanders around, it's all luck though so a quick roll would have sufficed, no? Anyway, it's actually kind of fun, and I catch up to the tiger just in time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I set my dogs on him, who apparently are invincible as they savage him without any chance of being hurt back, but strangely despite this I apparently call them off the attack so I can finish it off. Bad choice - at least it would be, if I had one! The dogs were doing a great job, I was hopeless against it. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This time I was well and truly killed - though it only had a single stamina point left, I didn't feel another 'oh but I was so close and hard done by' reasoning was appropriate.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Masks of Mayhem&lt;/span&gt; - it didn't feel like anything special, but it certianly wasn't the disaster I was dreading. The writing was a bit flat, the journey at times even felt a little empty, but there were characters with a bit of substance, and if you avoid the odd bits (if that' possible) and eat plenty of food, it could work, yeah.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm not kidding about the food, by the way. I haven't mentioned it much, probably cause I'm so sick of reading about it!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-1663729523687425080?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Masks_of_Mayhem' title='#23 - Masks of Mayhem'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/1663729523687425080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=1663729523687425080' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1663729523687425080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1663729523687425080'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/12/23-masks-of-mayhem.html' title='#23 - Masks of Mayhem'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-6892722324599379870</id><published>2008-12-19T23:58:00.004+13:00</published><updated>2008-12-20T00:33:51.900+13:00</updated><title type='text'>#29 - Midnight Rogue</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/mrogue.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 328px;" src="http://i182.photobucket.com/albums/x172/dan_duran/mrogue.jpg" border="0" alt="" /&gt;&lt;/a&gt;So I skipped past &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Midnight Rogue &lt;/span&gt;15 or so books ago 'cause I didn't have a copy, and referred to it then as "fondly-remembered". It's perhaps unfortunate my copy arrived in the mail this week, coming right after the much-lauded font change and the excellent &lt;a href="http://fightingdantasy.blogspot.com/2008/12/44-legend-of-shadow-warriors.html"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Legend of the Shadow Warriors&lt;/span&gt;&lt;/a&gt;. Why? Because from one reading, I get the impression Blacksand deserved more.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I distinctly remember the &lt;a href="http://www.cracked.com/article_15621_10-most-asinine-movie-twist-endings.html"&gt;*twist*&lt;/a&gt; ending from childhood, and despite this found the mission a little... serious. It was great the book gave you new skills and a limited inventory for sure, but compared to the freedom to wander that has emerged in comparatively recent&lt;span class="Apple-style-span" style="font-style: italic;"&gt; FF&lt;/span&gt; entries, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Midnight Rogue&lt;/span&gt; feels a little forced.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So anyway, you're a prospective member of the thieves' guild, a reasonably overground-sounding operation for a relatively underground-ish trade, even recognising this is Blacksand, after all. You're assigned a mission to retrieve some kind of jewel, perhaps even the one on the cover so lusted after by inanimate stone gargoyles, but who knows.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First off I decide to hit up the Merchants' Guild, considering the intro suggests I visit the merchant Brass, who apparently has the object of desire. His symbol is a coin, so when I'm soon given the option of trying the door with the coin or that of the fish, I choose the coin. I'm here to get the prize, not &lt;a href="http://en.wikipedia.org/wiki/Ichthys"&gt;find Jesus&lt;/a&gt;. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Getting into the guild HQ is a mission in itself. There's not only a guard so corrupt I can't pay him off, but &lt;a href="http://www.youtube.com/watch?v=F3kHy4fqtpU"&gt;tribbles&lt;/a&gt;. Except here they're called jib-jibs, there's only one, and it has a skill and stamina I can count on however many fingers it is I need to insult you in whatever country you're in. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Once into the merchants' guild, there's a beggar - further proof the &lt;a href="http://www.youtube.com/watch?v=Ww2NH3d_qRY"&gt;credit cunt&lt;/a&gt; is hitting even those stuck in medieval fantasy gamebooks - he gives me a skeleton key set I don't need, and through a series of situations where I'm not given the option to leave or even knock, I get into trouble and am arrested. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's not written into the game script, but thinking logically, so many of these situations could have been defused by a simple knock first. I know I'm a thief and all, but hey. Common sense?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On this play through, I can't say&lt;span class="Apple-style-span" style="font-style: italic;"&gt; Midnight Rogue&lt;/span&gt; lived up to what I'd expected, though I'm not sure that's fully down to the fact it's not that good - it could be that it's just not as good as the 40s bunch of books, or that I took the wrong routes. Wandering through Blacksand has to be one of my favourite things to do in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt;, and this just didn't pull it off for me tonight.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A little disappointing considering how much I was looking forward to it, but worth a shot definitely.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-6892722324599379870?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Midnight_Rogue' title='#29 - Midnight Rogue'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/6892722324599379870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=6892722324599379870' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/6892722324599379870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/6892722324599379870'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/12/29-midnight-rogue.html' title='#29 - Midnight Rogue'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-2262178595165961594</id><published>2008-12-13T21:35:00.002+13:00</published><updated>2008-12-13T22:35:50.879+13:00</updated><title type='text'>#44 - Legend of the Shadow Warriors</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/lotsw.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 330px;" src="http://i182.photobucket.com/albums/x172/dan_duran/lotsw.jpg" border="0" alt="" /&gt;&lt;/a&gt;I've mentioned it once or twice, but finally, it came - the font change! My memories suggest from here on in the books were of consistently high quality, but we'll see about that, eh?&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But I have to say the new font certainly got off to a good start with &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Legend of the Shadow Warriors&lt;/span&gt;. It's always difficult to get a handle on gamebooks with the depth of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;LOTSW &lt;/span&gt;with a single read through I know, but unlike some earlier examples in the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;canon, here it works, no matter how far you get. The writing is good, the world feels alive and truly dynamic, your options match the map well so it never feels like you're randomly wandering, your character's motivations feel natural, and the book's rule innovations work, damnit! A rarity, I know!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You can only carry/wear one weapon/set of armour at a time, and they actually make a difference, for one.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, onto the story. There's a massive load of background that has no real bearing on the story at hand, but you're quickly on your mission regardless. Some farmers have been having trouble with a bunch of 'Shadow Warriors', who were previously thought to be a kind of myth. After trying everyone else and being laughed at, they approach you with the mission, and not being picky, you accept.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So first things, I figure if I'm in this for the money, yeah I should do some gambling. A clown (he's dressed like one) called Bartolph (and has the name of one) offers me a round of 'roll the dice' that sounds deceptively simple, and is. I roll a winning number, and it flips over to a losing one. Bastard! I call him on his tricks, and promptly get thrown out of the bar. Hmmm. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Feeling like I'm missing out on some kind of cosmic joke here (the cover has a dude in a kung-fu pose carrying a sword with a pumpkin for a head, for crying out loud), I wander over the markets, and decide to check out the gears. Lanterns are always useful in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;gamebooks, and if there's a grappling hook and rope on offer, you know there's going to be a cliff at some point (and on typing this, I just flicked the TV over and there's 'Cliff' Burton playing a bass solo, freaky). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Heading to the 'exotic' stalls, I'm interrupted by some fat bastard telling me I owe the city nearly 600GP in taxes. Err, what? Another freakin' trickster, but I can't afford to pay, and probably can't get away, so I let them arrest me. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They take my weapon, and throw me in jail. This mission is going from bad to worse. Anyway, despite having a luck score I could count on one hand, I try my luck tricking the jailer into opening the door, and it works. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Escaping the jail, I decided to high-tail it out of the city before I was captured again. Something &lt;span class="Apple-style-span" style="font-style: italic;"&gt;LOTSW &lt;/span&gt;does really well is make it feel like you are in total control of your actions - whether that's a testament to the writing or the structure of the game, I'll leave up to you. I think it's both.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I came across a rubbish cart, decided against hiding in it, and headed on to the town gates where, goddamnit, the tax collector and his goons were waiting. I've had enough unwarranted harassment from the tax guys in reality, so thought fuck 'em, I'm running - and ran right through without so much as a scratch. If only it was as easy as rolling a four in real life.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So although I'd made it out in one piece, I quickly realised I was not only pretty much exiled from the town, without a weapon, food or any useful gears. Hmm.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;An encounter with one of the so-called Shadow Warriors and a load of lucky rolls later, it was on to visit the hermit Hammicus. On the way there a 'highwayman' (it didn't say &lt;a href="http://en.wikipedia.org/wiki/The_Highwaymen_(country_supergroup)"&gt;which one&lt;/a&gt;, though I like to think it was Johnny Cash) told me the hermit was dead and I would be too if I didn't pay him. I figured hey, I'm almost dead, broke and struggling anyway, I'd might as well pay him off what little money I did have. Turns out he was lying, as Hammicus was alive and well and willing to give me the background the actual background didn't.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Turns out these Shadow Warriors are not only real, but nigh on invincible and magically attached to Vovoid, some kind of... it doesn't really say. Evil, no doubt, and perhaps a &lt;a href="http://en.wikipedia.org/wiki/Voivod_(band)"&gt;metal band&lt;/a&gt; on the side. Wow, this entry is fast turning into some kind of metal tribute post. Even more so when as I'm reading the passage where tells me how to kill the Shadow Warriors individually, or at least render them impotent, is to rip off their masks, a video by Slipknot comes on the tele. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;Woah. This book is hardcore.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, the book tells me if I defeat a Shadow Warrior in combat, to turn to a different page than the one specifies - and it specifies the the particular incorrect page. This is a technique I don't think I've seen before in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;in this specific way, and is quite clever - I'm not sure if it's a gamebreaker, so not sure if it's an anti-cheat device, but if it is it's ingeniously simple and clever. There are loads of other situations which aren't so much 'if you have this, turn to X, if you don't then Y happens', but several option-trees, which makes me, and anyone else playing I suppose, think gees, there's so much I've missed - and I've only been playing for half an hour!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's impressive, and shows how well put together the book is, even if you haven't played it a thousand times.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, I move onto Hustings, where I pretty much bail on the poor villagers - they're preparing for the arrival of the pumpkin-headed ninjas, but I have two stamina points and no desire to lose any more. Funnily enough, on leaving town the book tells me 'though [I] feel that [I] have done [my] best to help' - yeah, I totally did my best. Actually, I think I put more effort into replacing the pronouns in the text for that last quote than I did helping the people of Hustings. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Karma gets me though when on leaving I'm ambushed by a Shadow Warrior and run to the safety of a nearby tower. Some hot girl (this time there's nothing in the text nor images to suggest she is, I'm just going to pretend for the purposes of this sentence) takes me upstairs and feeds me food laced with sleeping drugs - which I initially think is great, 'cause I have only two stamina points still, and could do with the extra two or four a good sleep brings, depending on the book.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I woke tied to a table in some kind of laboratory, the next victim of a mad woman who wants to transfer my brain to a Frankenstein zombie ogre thing. D'oh.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;LOTSW &lt;/span&gt;being the book it is, still provides me with several options, or possible options at least, of escape. I have none, so die, but don't feel so bad! The book gave me options, I blew it, it's my own fault! &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;At least that's how it comes across, which is a testament to how good this book should rank amongst the 59 others, at least from a single reading. I don't think I was swayed by the fancy new font, noooo... &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Absolutely recommended, and bodes well for the rest of the series.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-2262178595165961594?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Legend_of_the_Shadow_Warriors' title='#44 - Legend of the Shadow Warriors'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/2262178595165961594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=2262178595165961594' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/2262178595165961594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/2262178595165961594'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/12/44-legend-of-shadow-warriors.html' title='#44 - Legend of the Shadow Warriors'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-634037234733781221</id><published>2008-12-06T21:20:00.003+13:00</published><updated>2008-12-06T22:17:19.217+13:00</updated><title type='text'>The Keep of the Lich-Lord</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/lichlord.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 328px;" src="http://i182.photobucket.com/albums/x172/dan_duran/lichlord.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;The Keep of the Lich-Lord&lt;/span&gt; is by far and away the easiest &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;gamebook to date, surely. It doesn't sound that way from the synopsis though - a decades-dead evil guy has come back to life because some Indiana Jones-wannabe removed the magic spear, the one that was keeping him dead, from his chest, and now he's built an army of the undead and is generally causing trouble. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You on the other hand, are in it for the money, which is rarely a good enough reason to err, save the world - even Han Solo had to eventually admit he cared. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The bad guy is Lord Mortis, and even after finishing the book I still have no idea what a 'lich' is. Some kind of Mason Viking, based on the illustrations and very &lt;a href="http://www.youtube.com/watch?v=sdaRuTwWl9I"&gt;Stonecutters&lt;/a&gt;-esque scene I stumbled on in his keep.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Differences the book tries, and largely fails, to implement are two scores - resolve, which measures how large your testicles are in the face of zombies, and alarm, which measures how clumsily you wield those balls. I say fail, 'cause the resolve score goes &lt;span class="Apple-style-span" style="font-style: italic;"&gt;up &lt;/span&gt;every time you successfully test it, meaning eventually it's impossible to fail; and lets just say I managed to get to the lord of the lichs himself without a single person realising I'd even infiltrated his building. No one that stayed alive, of course. His jester doesn't count.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So on arrival in Siltport, a formerly bustling town feeling the effects of the credit crunch, I immediately hit the local bar, Sword of the Samurai. &lt;a href="http://fightingdantasy.blogspot.com/2008/07/20-sword-of-samurai.html"&gt;Wait, what?&lt;/a&gt; Having a little chuckle at the &lt;a href="http://indianajones.wikia.com/wiki/Club_Obi_Wan"&gt;club Obi Wan&lt;/a&gt;-style joke, I chatted to some of the locals, and before you know it we were slammed. Fortunately for me, this is one of them gamebooks where nothing the night before affects you the next day, cause it wouldn't be the last time on my journey across Stayng Island I'd make a night of it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wandered to the vilage of Menela, and was immediately taken to the 'headman', Belar. He tells me there's some creature causing a bit of trouble locally, so I agree for the hefty sum (by &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;standards) to kill it. Even better, the local blacksmith sharpens my sword for me, giving it three stamina damage instead of two in fights. To think, I'm on a mission to save the world, and they sent me to do it with a blunt weapon. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I kill it, and head up the hills to Mortis' tomb. The skull on the door to the tomb glows, but it doesn't scare me, presumably  'cause as a kid my mum once put this glow-in-the-dark Jesus in my bedroom, and when she turned the light off it was the only thing I could see, and it freaked me out. I must've had a strong resolve score as a kid not to fall for that garbage early on.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I wander into Mortis' tomb and pinch the magic spear from the aforementioned Indiana Jones-wannabe, which happens to do double damage to all undead creatures! Sweet, 'cause almost everything in this book is undead. Often I'll walk into a room and there'll be an awkward moment while everyone tries to work out if I'm undead, it's that bad. The upside is once they realise I'm not, we all get sloshed. If for no other reason, I like this book.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway again, moving on the a pirate from the first night of drinking ambushes me with some of his mates, I dispatch them easily and find they're loaded with gold too. For once, I'm thinking where the hell is Yaztromo? I could totally clean him out of stock right now. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Skipping the abandoned quarry - I've already got the magic spear which has killed Mortis once - I crashed for the night, and woke up apparently with a hankering for more booze - so much that I'm apparently heading for an inn which is definitely not marked on the map on the inside cover of the book, in spite of what my character thinks. I get there somehow, and meet a merchant who sells me some body armour that reduces any damage I take by one point - meaning later on when I'm peppered with arrows by undead archers, it doesn't hurt. I'm feeling pretty damn invincible by now.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I also meet a soldier called Kandogor, who tells me Braxis (oh yeah, Braxis is the dude who used to run Bloodrise Keep - oh yeah, Bloodrise Keep is where Mortis is holed up) is still alive. We decided to team up, and get a room together (no, this isn't where the romantic subplot begins). Pretty soon a woman enters the room - Kandogor almost kills her, but it turns out she's some kind of uber-Elf babe. The book describes her as having skin like moonlight, eyes like liquid emeralds, and so on. I think the author might have been up late, alone when he wrote this part of the book. It's perhaps the most Mills and Boon passage I've ever come across in a &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;gamebook.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, instead of getting hammered this night now there's some female company, we all crash out. The next day we're off hunting Lady Lotmora, a vampire holed up in the local cemetary. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We dispatch her, stuff happens, and I'm soon at Bloodrise Keep. I wander on in, feeling pretty good about my chances, especially so when within minutes I'm at the Chapel of the White Queen. She teaches me a cool trick, which is the last I hear of it, and I move on. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wandering through the keep, I'm asked to test my alarm value a few times - which is odd, considering I've accrued but a single point of alarm, and the book is asking me to roll several dice and add amounts that are higher than my total. I've literally tip-toed my way through an evil army's headquarters, right to the Lich-Lord's door. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On opening it, I threw the magic spear at him, and ta-dah, the book was over and I'd won. WTF?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That was quite easy. I drank more ales than I ate meals, I didn't have to use the key I found or the magic 'Ring of Communication' once, and I didn't have spectacular rolls. On the plus side... wait, it's about time there was an easy &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;book! That &lt;span class="Apple-style-span" style="font-style: italic;"&gt;is &lt;/span&gt;the book's major plus, in a way. But it's also entertainingly written with nice attention to detail like overheard conversations and amusing graffiti ('Bloodfang rules OK!').&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But on the downside, yeah, it was &lt;span class="Apple-style-span" style="font-style: italic;"&gt;too &lt;/span&gt;easy. Fun though, and apparently there are several ways to win it, which I know adds to its ease but means you won't mind reading it again if you don't complete it first time through, which makes it a good recommendation.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And yeah, I know I said I'd be out this weekend, but hey, I decided to skip the work party :)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-634037234733781221?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/The_Keep_of_the_Lich_Lord' title='The Keep of the Lich-Lord'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/634037234733781221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=634037234733781221' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/634037234733781221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/634037234733781221'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/12/keep-of-lich-lord.html' title='The Keep of the Lich-Lord'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-8315200291826016432</id><published>2008-12-05T22:20:00.003+13:00</published><updated>2008-12-06T17:04:21.255+13:00</updated><title type='text'>Weekend off...</title><content type='html'>&lt;div&gt;EDIT: Looks like I can't be arsed going to the Xmas party, so will be posting as usual. Woo.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;strike&gt;It's my work Christmas party this weekend - yes, I do have a day job, Fighting Dantasy doesn't pay all... or any of my bills, unfortunately - so I probably won't be posting.&lt;/strike&gt;&lt;br /&gt;&lt;br /&gt;In other news, I've managed to place bids on online auctions for a few of the books I'm missing, including the entire &lt;em&gt;Sorcery!&lt;/em&gt; series, so fingers crossed for those.&lt;br /&gt;&lt;br /&gt;I recently joined a couple of &lt;em&gt;Fighting Fantasy&lt;/em&gt; groups on Facebook, and posted the blog address. Some guy on one had the gall to suggest, "So if we are a community now and everything, I just thought I would bring it up. &lt;a onmousedown="'return" href="http://fightingdantasy.blogspot.com/" target="_blank" rel="nofollow"&gt;http://fightingdantasy.blogspot.com/&lt;/a&gt; is a retarded name for a website. No offense."&lt;br /&gt;&lt;br /&gt;I replied, as politely as at the same time as snarky as I could, "Well, it's a pun, isn't it? The books are called &lt;em&gt;Fighting Fantasy&lt;/em&gt;, and my name is Dan. Hence, Fighting Dantasy. If that's a little too silly for you, perhaps you shouldn't be reading books which picture mustache-wearing men skiing the backs of sabre-toothed tigers on water."&lt;br /&gt;&lt;br /&gt;Booyah. Drink up, I'll catch you later on next week. Unless I chicken out of the work party and stay home rolling dice and drinking at home as I usually do.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-8315200291826016432?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/8315200291826016432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=8315200291826016432' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/8315200291826016432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/8315200291826016432'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/12/weekend-off.html' title='Weekend off...'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-1069424148482801215</id><published>2008-11-29T20:39:00.003+13:00</published><updated>2008-11-29T21:59:22.531+13:00</updated><title type='text'>#42 - Black Vein Prophecy</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/bvp.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 328px;" src="http://i182.photobucket.com/albums/x172/dan_duran/bvp.jpg" border="0" alt="" /&gt;&lt;/a&gt;In the tradition of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Creature of Havoc&lt;/span&gt;, FF42 doesn't tell you right away who you are or what it is you're doing. But going one step beyond, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Black Vein Prophecy&lt;/span&gt; (great title, by the way) doesn't even give you your skill, stamina or luck rolls until part way through the book, and the rules are at the back...at first I thought gees, that increases the chances of accidentally seeing page 400 - a fear justified when I turned to page 400 while looking for the rules - but 400's just another paragraph here, so the authors were obviously thinking when they wrote this book.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's apparent from reading it they were thinking too - &lt;span class="Apple-style-span" style="font-style: italic;"&gt;BVP&lt;/span&gt;, from what I can tell from one failed reading, is an interesting, captivating book - even if I spent the whole of my own journey not knowing what the fuck I was meant to be doing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I came to from unconsciousness in a sarcophagus, which has to be the all-time greatest start to a &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;adventure. No lengthy intro with wizards and armies whose names you forget the minute you turn to page 1. The text tells me the first thing I did was force the lid off so strongly it hit the ceiling - this bodes well! There was another body in the crumbling room I found myself in, who was apparently killed by an unexpected strike from behind (and not a flying coffin lid). Suddenly the room was filled with 100 robed figures - it seems I could count fast, so surely I'd a skill of 12 - but knowing what to do next, I jumped back in my sarcophagus. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Not a good choice - or maybe it was? The text told me I'd found a 'suitable resting place'. D'oh, but also a little hehehe. Cheeky book.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Invoking the god of 'that's not enough for a decent blog entry', I brought myself back to life and decided to get the fuck out of there. I came across a group of motionless figures, one of whom bowed to me. I bowed back, and nothing happened. Arighty then, let's move on... &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I soon came across some stairs, and a loud voice boomed 'too soon...', much like Yoda, if Yoda's voice boomed. I didn't have much choice though, much like Luke, and pressed on - only for the stairs to turn to rubble and bury me at the bottom. Climbing out, I found another set of stairs - you'd think I was a little wary of stairs at this stage, but anyhoo - at the top was a sword and a haversack of provisions - how convenient! It was here I rolled for my skill - rolled a five, and was told to add four. FOUR!? Oh man. I ended up with nine. But what about that awesome coffin lid trick? Surely that was at least an 11-level move. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So I escaped... whatever it was I was in.... to emerge in a trashed city with 'bizarre' battle wreckage. That's all it said - 'bizarre'. Like, how? Were the shields pink? Were the swords made of candy? Was my sword made of candy? Is this why my skill was only plus four?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Searching the streets, if not for equipment at least for an idea of what was going on, I came across my mirror image. Ooh - if real me has no idea what I'm doing, mirror-me must know! No such luck. Instead we had to fight. What seemed like a 50-50 duel I won easily due to some good rolls, some use of luck, and (this is the one I'm going with) the fact if he was my mirror image, he must've been holding his sword with the wrong hand. I know there's a logical flaw here, but I'm going to pretend it doesn't exist.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The rest of the town was trouble I won't go into, so I soon decided to make an exit - how? Via catapult, of course. Cause that's what you do when you're down to seven stamina points and wearing a tiara (don't ask!). Didn't the &lt;a href="http://en.wikipedia.org/wiki/MythBusters_(season_2)"&gt;Mythbusters cover this&lt;/a&gt;? Landing in the water, I was soon rescued by a hot girl ( I know from the pics of her sleeping - not kidding) called Velkos. She was a bit of a biatch though, making me work on the sails, where apparently I quickly learned the most important skill in sailing - how to avoid the boom. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Soon enough we were attacked by... pirates? A giant squid? No, a mad criminal floating in some kind of inflated bladder membrane, silly. What did you expect? We soon crashed out. I started to wonder if perhaps FF42 would be the first to implement some kind of romantic subplot, or at least the first I've found, but no. We made landfall, wandered through the forest and still nothing happened. It's not like I'd anything else to do, still not knowing who I was, or where I was going or why I was going there. If this was &lt;a href="http://en.wikipedia.org/wiki/Star_Wars_Knights_of_the_Old_Republic"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Knights of the Old Republic&lt;/span&gt;&lt;/a&gt;, it would have been around here I'd have started to flirt with Velkos as if she was &lt;a href="http://starwars.wikia.com/wiki/Bastila_Shan"&gt;Bastila&lt;/a&gt;. Instead, we ended up in a cave with a bunch of random creatures I'd no real idea why we were chasing. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When I came across a pile of gems worth 3000 gold pieces, I stopped caring. In fact, I felt I was far enough into the book without any idea why I was still wandering through this part of Allansia, that settling down with Velkos and the 3000GP sounded more like victory than figuring out what this prophecy was meant to be anyway.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;She was then killed by a fire elemental which seemed to ignore me, damn it. Instead I had to fight a slave trader whose poisoned blade took off a valuable skill point despite not touching me once in the entire battle. I was down to eight stamina points, and without any more food.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;By this point, though &lt;span class="Apple-style-span" style="font-style: italic;"&gt;BVP &lt;/span&gt;was still well-written and enjoyable, I was getting a little annoyed at the zero plot progress. It was all starting to seem a little random - never more so than when a giant bird thing picked me up and dumped me in its nest. Err, okay.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Moving on, a few encounters later I found myself in a village whose only trades seemed to be alcohol (at a tavern whose name, derived from the ancient Allansian tongue of Latin, in English translated to 'The Water Blood') and weaponry. Weaponry took my fancy, but the other shoppers were offended at how bad I smelled, cause of the whole giant bird nest thing. They stripped me of my clothes (I crossed 'romantic subplot' off my list of possibilities) and threw me into some kind of party pool - there were pipes bringing bad ale and everyone seemed to be having a good time, and no one seemed to care that I was naked (I tentatively re-added 'romantic subplot' to my ... just kidding).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Just when I started thinking again, hey I have 3000GP (somewhere...), this is cool, some union rep called Merzei came along stirring up discontent amongst the proles (and by this, I mean slaves). My conscience got the better of me, so I decided to fight, understanding it wouldn't mean 'picket the bosses' offices'. I wrapped on a towel (I'm quite glad the book made a specific mention of this) and dispatched a couple of slave traders. Grabbing some 'filthy' clothes (this time I wasn't so pleased the book made a point of mentioning it) I bailed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next town was real nice... looking. Unfortunately, the people were bastards, throwing me in jail cause I stunk. I was executed when being mistaken for someone else - or, in true &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Knights of the Old Republic&lt;/span&gt; style, being someone I didn't realise I was. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://user.tninet.se/~wcw454p/docs/ff42.txt"&gt;Others&lt;/a&gt; have pointed out flaws in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Black Vein Prophecy&lt;/span&gt; I didn't come across, except perhaps the slightly frustrating lack of awareness of anything. It seems it might have some kind of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Fight Club&lt;/span&gt; style exposition at some point, but going by the number of times I was asked if I recognised names, and didn't, I can only assume I took wrong turns early on and was punished accordingly. I do like the idea that if you cheat, you will fail, as some point out, but not so much that it relies on a dice roll, if that's true.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I would place &lt;span class="Apple-style-span" style="font-style: italic;"&gt;BVP &lt;/span&gt;in my top half at least, though, based on the one reading, of course. The writing style and art are definitely in the better few &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;books, and the intriguing set up works. I just hope a few moves done differently and you'd know a lot more by the point I got to whilst completely in the dark. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Enjoyable nonetheless. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-1069424148482801215?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Black_Vein_Prophecy' title='#42 - Black Vein Prophecy'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/1069424148482801215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=1069424148482801215' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1069424148482801215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1069424148482801215'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/11/42-black-vein-prophecy.html' title='#42 - Black Vein Prophecy'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-3368501826932785218</id><published>2008-11-22T21:58:00.004+13:00</published><updated>2008-11-24T10:52:54.006+13:00</updated><title type='text'>#41 - Master of Chaos</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/moc.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 325px;" src="http://i182.photobucket.com/albums/x172/dan_duran/moc.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Master of Chaos&lt;/span&gt; is a gamebook of two halves in more ways than one. First of all, the synopsis on the back (evil guy amassing forces, has a stolen magical item, a group of good wizards to lazy to do anything themselves, hire averagely-skilled warrior to save the world) reads like a &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Madlibs"&gt;Madlibs&lt;/a&gt; creation. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;_&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;(name of baddie)&lt;/span&gt;_ is planning to _&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;(evil objective)&lt;/span&gt;_, he has stolen/acquired _&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;(magical object)&lt;/span&gt;_ and according to _&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;(powerful-yet-reluctant goodies)&lt;/span&gt;_, you are the only one who can stop _&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;(whatever's so bad)&lt;/span&gt;_!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But once I checked out the rules, I realised this wasn't going to be a straightforward dungeon crawl; far from it. But even better, the alterations seemed intelligent, well thought out and fun: food's an essential, not a way to magically heal wounds; you start with nothing (thanks a fucking lot, wizards, you pacifist douchebags); you've got a few cool skills (I chose acute hearing, cause it makes up for my real-life tinnitus, blindsight cause I don't want to waste money on a lantern, and move silently, cause it's advantageous when your shift finishes at 1am); and best of all, you have a 'notoriety' score, which measures your, um, notoriety. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Cool. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What's not cool though is the wizards are a bunch of tightasses, starting me off with a measly two gold pieces (which they deign to hide) and put me on a slave ship to Ashkyos, where I'm expected to fund my mission to save the world alone. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I start next to a guy being whipped excessively, but mindful in this gamebook I've a notoriety score, not an evil score, I let the slavedriving orc have his fun. Besides, I get my turn later (being whipped, not whipping, unfortunately). A couple of weeks and several stamina points on, an attack on the ship by a giant octopus gives me an oppurtunity to show off to the captain by saving his ass. Good dice rolls meant wrestling an octopus tentacle bare-handed wasn't as gross as it should be.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Promoted to 'trusty' slave, I'm soon approached by another with a plan to escape - sneak past the crew while they're drunk on the night we make landfall. I have a better plan - sneak out on my own, cause I bet these idiots will just bring me down. Once again, keeping notoriety low and evil high pays off, and I'm into Ashkyos, lack-of-reputation in tact.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On arrival in Ashkyos though, the book reminds me to keep a track of my notoriety score - damn, this is probably where it begins! At least I'm here in one piece. But unfortunately (there's always an unfortunately) the map I'm apparently keeping in the inside cover of my copy of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Master of Chaos&lt;/span&gt; is missing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Still, the book acts as if you know where you're going, and I decide to visit the locales in reverse order to their listing - the book probably expects you'll do them in the presented order, but hey. I wanted to keep track easily without being predictable, so onto the Old Quarter I went, where I'm attacked by a mule. Capturing it easily, I'm awarded some gold, which is cool, since this part of the book I gather is about getting money so I can buy some weapons and shit. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But first, as this is a shitty town in Khul, I decide to go to a bar. I end up at some wine place, which isn't what I had in mind (this is Khul!), so crash out for the night (but not before pocketing a few gambling winnings - I gave it a shot cause I actually made $80 out of $20 today playing the &lt;a href="https://www.ipredict.co.nz/"&gt;prediction market&lt;/a&gt;). The next day I head to the docks, where an incident with an assassin leaves me considerably richer, but much more notorious. Killing him adds three points to my notoriety - if I hit eight, I have to leave town - which leaves me to wonder how bad this assassin really is, if he himself hasn't even killed three people yet. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wandering around a bit more, up to 28 gold pieces, I'm getting annoyed my in-game character hasn't thought to perhaps visit a weapons store or something, considering I just had to bare-handedly kill an assassin armed with a poisoned sword. No, instead I wander to the warehouses, where I get employed work. How lifting boxes was going to save the world, I wasn't sure.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now, a cool thing about this book is each of the locales can obviously be explored in several different orders, and you can tell from the number of 'have you.....' queries on entry to each area, there are several different sequences of events that can happen. For example, I could tell by the number of times I'd been asked whether I'd met 'Jesper' (or was it 'Vesper'?) that he'd have an important role to play at some point. Unfortunately, as I'd soon discover, I misjudged his role as evil, when though I can't say for sure, his presence would be for good later in the book. I don't know.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;All I know is I rejected his offer of helping him in his criminal plot, bought pretty much everything in the weapons store I soon found, and had to leave town - cause simultaneously buying a crossbow, ten arrows, a sword, backpack, armour and waterskin tends to arouse suspicion, even in a town like Ashkyos it seems.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And this is where everything went wrong, if it hadn't already (this is where all you experts have your say!). I trudged along on foot for a couple of days, being without a camel or a ferry ticket, and was stabbed to death in my sleep by a four-armed mutant. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Apparently this is where the second half of the book really began. Although I only got halfway through, and still have absolutely no idea why there's a two-headed dragon on the cover, I feel like I got a good handle on &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Master of Chaos&lt;/span&gt;, and really enjoyed it. Then again, I tend to like the city-based books, not knowing what's around the (literal) corner and all. The notoriety was well-implemented, the skills came in handy, and the rise-from-adversity plot although illogical considering the lofty heights from which your mission is decreed, works well. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Even little things like limits on how much food you can carry with/without a bag, damage done with/without a weapon, different sections of the book actually feeling different and skills that seemed real and useful without being overpowering worked well. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I didn't get far enough I feel to call it one of the best, but I think, bar the cover and title, it's in with a shot. Let's call it recommended.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If only for the fact in paragraph 183, it tries to call you out for cheating.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;PS. If anyone knows how to get that ad at the bottom of the page to actually link to the website it is advertising, that'd be awesome. It's my music, so it's not like clicking on it makes me any money, but hey.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-3368501826932785218?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Master_of_Chaos' title='#41 - Master of Chaos'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/3368501826932785218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=3368501826932785218' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3368501826932785218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3368501826932785218'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/11/41-master-of-chaos.html' title='#41 - Master of Chaos'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-7198566879808603523</id><published>2008-11-20T20:19:00.002+13:00</published><updated>2008-11-20T21:21:20.371+13:00</updated><title type='text'>#40 - Dead of Night</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/don.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 326px;" src="http://i182.photobucket.com/albums/x172/dan_duran/don.jpg" border="0" alt="" /&gt;&lt;/a&gt;So we're into the 40s now, and I'm sure we can't be too far from when the FF font changes. I've some fond memories of the books with the newer font, probably because they were the new ones at the time I first read them, though I'm not sure how many of them I have on hand this time around.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Dead of Night&lt;/span&gt; you're a &lt;a href="http://www.myspace.com/demonhunter"&gt;demon hunter&lt;/a&gt; of some kind, and you're off to kill the head demon because he's made a threat not just against the whole world, but also your parents, which apparently is a step too far. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Complicating matters (as if hunting down a Demon Lord isn't complicated enough) is the lure of the dark side... yes, more &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Star Wars&lt;/span&gt;. Here it's represented by an 'evil' score. But combating that, you've got a white horse, holy water, a silver cross (did Jesus save Allansia's souls?) and some 'talents' which is basically another way of saying magic tricks. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Unfortuantely, I chose the wrong magic tricks for the shit I tried to pull. I also chose the wrong shit to pull, full stop.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First thing on leaving I came across a skeleton hanging in what the text described as 'gibbet irons'. Looked cool, anyway, so cool I decided to take a closer look. The skeleton was laughing at me, probably 'cause I was a skinny (based on my rolls) dude riding a giant white stallion. Given the option to hit him with my sword, even knowing it was a bad idea I couldn't resist. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Onto Crowford, my parents weren't home so of course I decided to check the tavern. I could hear arguing from within, so assumed they were there and decided to wait a bit before entering. Turns out they're talking shit about me, and when I burst on in, everyone's a little embarrassed. Later on, a bunch of them approach me with pitchforks and what not, so I decide to show them who's boss - unfortunately they all chicken out when they realise I'm a demon hunter and they're villagers. Showing off is looked down upon though it seems, as I'm hit with two evil points. Hmmm. Maybe I should go all &lt;a href="http://en.wikipedia.org/wiki/KOTOR"&gt;KOTOR&lt;/a&gt; on their asses and just embrace the dark side.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But oddly enough, the book tells me I choose not to visit my dead mate the priest's replacement, despite the introduction making a point of saying I should. I thought I showed them villagers? Anyway, somehow I manipulate the book into telling me I'm also going to skip seeing Sharleena the Seer - now seeing her sounds like an important part of the plot, so I was a little miffed. Perhaps it was my horse just going whatever way he wanted to.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I decide to go to &lt;a href="http://en.wikipedia.org/wiki/Glastonbury_Festival"&gt;Astonbury&lt;/a&gt;, thinking maybe there's a festival or something going on. Turns out only one thing common to festivals was happening - the plague. I knew I should have listened to the people who told me the town was riddled with the plague.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And that was that. Hmmm. I decide I'll play a bit longer - rewinding to the part where I didn't have the plague...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So heading to Axmoor instead of Astonbury, there's a setback when my horse is eaten by zombies while I sleep. You think something like that would wake me up, huh? The zombies' master is an orc who serves Magrand, so on arrival in Axmoor I try hunting him down. Instead for the second time I'm faced with an angry mob, but this time I convince them I'm not evil, and actually out to &lt;span class="Apple-style-span" style="font-style: italic;"&gt;kill &lt;/span&gt;Magrand. They fall for this, and let me go on the condition I actually try to kill Magrand. I hightail it north leaving them to their fates, and suffer another two points of evil, d'oh. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I thought it wouldn't matter till I came across some kind of castle built by pure evil, powered by a 'Death Stone'. It wouldn't have mattered had I rolled a five!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Whatever I did in this book, I don't think it did it justice. It seems like it might actually be quite good, given you do things right, unlike me.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-7198566879808603523?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Dead_of_Night_(Fighting_Fantasy)' title='#40 - Dead of Night'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/7198566879808603523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=7198566879808603523' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7198566879808603523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7198566879808603523'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/11/40-dead-of-night.html' title='#40 - Dead of Night'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-8090439808983050793</id><published>2008-11-15T21:22:00.002+13:00</published><updated>2008-11-15T22:06:25.553+13:00</updated><title type='text'>#39 - Fangs of Fury</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/fof.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 330px;" src="http://i182.photobucket.com/albums/x172/dan_duran/fof.jpg" border="0" alt="" /&gt;&lt;/a&gt;Some &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;gamebooks just try to do too much in the limited, uncomplicated format set up way back in FF1, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;The Warlock of Firetop Mountain&lt;/span&gt;. The best gamebooks are the ones which perhaps not strictly stick to the formula, but at least know how much is too much to cram in.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Fangs of Fur&lt;/span&gt;y goes far off the deep end, having item hunts, semaphore puzzles, magical item collections, number puzzles, a timer and even an essential mini-quest where you've got to get a bunch of blocks of different shapes, including 'mushroom', and stick them in the appropriate-shaped holes. Just like a two-year-old, except with more chance of death.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It starts out well though, like some sort of cross between Star Wars and Lord of the Rings. There's a bunch of wizards (jedi) having their once-every-seven-year meeting (jedi council), and a former ally-turned-evil uses this opportunity to try and wipe them out once and for all, using a powerful minion (between them, Darth Vader and Palpatine). They've managed to extinguish the breath of the six fire-breathing dragon statues that defend the kingdom, and it's your mission to take some kind of magical torch (the one ring) to a volcano (Mount Doom) and re-light the dragons from there and yeah. Um, what? Meanwhile, to stop you chickening out, the council has fitted a bracelet on your wrist that lets you know when another of the fourteen (?!) walls of the city has fallen (did I mention it was under seige?), and if all of them fall, it kills you, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Battle_Royale_(film)"&gt;Battle Royale&lt;/a&gt;&lt;/span&gt;-style.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Heading through underground passages to get past the seige, I eventually emerge...in the middle of the seige. I tell the goblins I'm with the Bonecrushers (factoid: I had a pet snail when I was eight called 'Bonecrusher' - I'm not sure what age I was when the irony hit me), turns out they haven't made landfall yet. D'oh! So I tell him no wait, I want to join the Bonecrushers, that's what I meant. I'm instead drafted into fighting with the goblin's unit, and realise not more than 10 paragraphs into the book, I'm already hastening my own demise.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A mate from the good side, Peric, falls off his horse and realising I'm already on the way to the dark side, I steal his horse and fuck off out of there. Some orcs catch up, whistle, and the horse throws me off and kicks me in the head. Great. I'm not only a traitor, but I'm well on the way to the dark side and brain damaged.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;At this point I'm thinking hey, this book ain't bad. The writing is good, I'm in the story, there's a real sense of freedom despite the very specific goal. The 'the-end-justifies-the-means' attitude your character seems to be allowed to take is refreshing, even when I'm given six bodyguards, ditch five, and kill the one that won't leave. More &lt;a href="http://en.wikipedia.org/wiki/Kotor2"&gt;dark side points&lt;/a&gt;! And when some old woman tells me she accidentally dropped her master's fiddle down a well, I just leave her to it. Sounds like a trap.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Escaping a bunch of orcs relatively unharmed, I eventually come across a monastery, and for some reason the book thinks I'm keen to search the entire building. This is where the game starts to get frustrating - I'm forced to go wandering in this building it seems, but I can't stop to search the room of cubes (considering I need as many as I can get), can't stop to check out the cauldron I'm continually reminding is bubbling away, then some voice asks me for 'the numbers of the name that cannot be uttered', gives me six guesses (Hen, Hex, Win, Hox, Ned and Eli are all wrong, by the way), then drops me through a trapdoor with little ill consequence. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm thinking now, this book has taken a slightly annoying turn, to be honest. Why would a disembodied voice give me six chances? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Moving on, a dwarf at the appropriately named 'Dwarf's Hammer' tavern tells me the volcano is the one with the flat top and three holes, all of which lead to the fires of Mt Doom, or wherever it is I need to go. When I think volcano I don't usually think of getting in them, least of all via the crater(s), but hey.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The book's teetering at this point, but really goes downhill once you're in the 'volcano' (there's a distinct lack of um, lava). I realise I've probably missed something explanatory earlier, but half the walls have semaphoric heiroglyphs carved into them, which beyond an initial &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Y.M.C.A._(song)"&gt;YMCA&lt;/a&gt; &lt;/span&gt;joke mean nothing to me about anything. I'm forced to collect aforementioned puzzle pieces like some kind of lethal kindergarten game and jump over chasms which are easier to leap the more you've eaten (&lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;provisions are basically instant stamina in pill form, remember!).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Then I reach some monks who want me to pass a bunch of levels for some reason, some of which I can skip if I have a number of white cubes. White cubes? There are &lt;span class="Apple-style-span" style="font-style: italic;"&gt;white &lt;/span&gt;cubes? I only have a few black ones. I knew I should have stopped in the monastery earlier, written to the author Luke Sharp and asked him if I could have special dispensation to stop and grab some of them cubes I was allowed to admire but not examine.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It didn't seem to matter though, as when on only the second level of seven I ran into Palpatine (okay, Jaxartes). There was some kind of lock system with 50 permutations - I had a plain key I'd found hanging from a rope, but a key without a number etched on it is kind of useless in Khul/Allansia, right?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So while I hacked at the lock with my sword (read: had as many guesses as I could), the fallen wizard fired lightning bolts and fireballs at me, and I was eventually killed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thing is, all the permutations where between 1 and 50, so even if I guessed one next to the correct one, there's no way my real-life skill 12 eyes wouldn't have glimpsed the correct page to turn to! Haha.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://user.tninet.se/~wcw454p/docs/ff39.txt"&gt;Others&lt;/a&gt; have said &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Fangs of Fury&lt;/span&gt; is too easy, as there are too many chances to get through it without even going a particular way, and there's too much time to do it in - 10 walls had been breached by the time I died, out of 14 (Atlantis, eat your heart out). But there are just so many silly little random things, description-less locations and nonsensical challenges, particularly in the second half, that leave it lacking. It's a shame, cause despite the over-egged premise, it started really well.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There was no entry last weekend, cause we had &lt;a href="http://en.wikipedia.org/wiki/New_Zealand_general_election,_2008"&gt;our election&lt;/a&gt; and I was out of town drowning sorrows with a bunch of other lefties. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-8090439808983050793?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Fangs_of_Fury' title='#39 - Fangs of Fury'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/8090439808983050793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=8090439808983050793' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/8090439808983050793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/8090439808983050793'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/11/39-fangs-of-fury.html' title='#39 - Fangs of Fury'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-6477890591530713712</id><published>2008-11-01T21:57:00.002+13:00</published><updated>2008-11-01T22:49:14.397+13:00</updated><title type='text'>#38 - Vault of the Vampire</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/votv.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 333px;" src="http://i182.photobucket.com/albums/x172/dan_duran/votv.jpg" border="0" alt="" /&gt;&lt;/a&gt;It follows pretty much every vampire/Dracula cliche I can think of, but somehow Vault of the Vampire manages to rise above its familiar and obvious setting to be a &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;classic. Hey, I didn't expect it either.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You begin as a lowly adventurer in search of the usual riches, when you learn of a bastard &lt;a href="http://www.youtube.com/watch?v=u7hTkzEwFZ0"&gt;Count&lt;/a&gt; living in a castle who's pissing off the locals by kidnapping their virgins. What makes it worse is his predecessor was his much nicer brother.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Right, so I begin in a bar where there's a guy with no arm and an old woman likely with no teeth, and a carraige pulls up outside with a headless driver. I knew this town was poor, but jebus.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, bizarrely enough there's an option to ignore the headless skeletal creature beckoning me to take a ride on his ghostly wheels, so I do and wander on my own way, meeting a woman called Valderesse. We get off to a bad start - she shoots me with an arrow - but soon hit it off, and go for a walk along the river where she guilt-trips the local boatman into getting me across for free. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It soon gets late, but a nice man I come across lets me crash at his place, feeds me some bread and tells me to find his old mate Lothar once I'm in the Count's castle if I need a hand. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Bloody hell, this book is easy, I'm thinking at this point. I'm almost at the castle and I've got a backpack overflowing with food, some of it garlic. I've no idea why I accepted the guy's offer of garlic, as in-game I've got no idea the Count is a vampire, do I? And it's not like you just chomp into garlic, and I'm not carrying anything to mix it with.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;At the suspiciously undefended castle (what, no orcs to beat up?) the first door I open is to a wolf pen. For some reason I whip out the garlic, which does nothign of course, so stand in the doorway to fight them one at a time. If there's one thing I've learned from reading &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt;, it's that if I stand in a doorway, I will never be outnumbered - even by wolves, whom I doubt give a flying fuck about proper fight etiquette.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Further into the castle, past the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Labyrinth_(film)"&gt;Labyrinth&lt;/a&gt;&lt;/span&gt;-esque talking door whom I silenced with my sword (an option not open to Sarah), I soon ran into the ghost of the aforementioned good brother. Going by the illustration, he was a medieval Christian knight, with his lion armour and cross shield. Or is the lion Welsh? Were there any Welsh Christian knights? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, though in game the only clue I'm hunting a vampire is the garlic what's his face gave me, I figure there's something in the crypt that's probably important, but it's locked, so it looks like I'm on an item hunt. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What do I get? A magic sword (sweet), a ring of regeneration (also sweet), a silver mirror (a ha), a Book of Healers (I can read?), an elven amulet, and a whole lot of keys. Oh, and some brandy that apparently is just as refreshing and stamina-regenerating as whatever it is that comprises the usual &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt; provisions. I suspect it was perhaps Guiness (perhaps brought back by the English/Welsh crusader from his crusade to, err, Ireland?)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Oh, and some more instruction on how to fight in doorways, thanks to some hapless zombies. When will they learn doorways are no place to fight a &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;adventurer, and loo paper doesn't make a good armour?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, sipping the brandy I wandered into what looked pretty much like a brothel, but was the bedroom of the Count's sister, Katarina. You think people would start putting plaques on the doors, or at the very least hanging signs on doorhandles - I mean, in all the adventures I've made through castles this year, I don't think I've yet wandered into a toilet, or walked in on anyone getting changed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, she's pissed I'm looking to save the villagers' virgins, cause it turns out she's the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Elizabeth_Bathory"&gt;Elizabeth Bathory&lt;/a&gt;&lt;/span&gt; type, and her ancient visage wouldn't look 25 if she couldn't drink their blood. Lucky I have a magic sword, otherwise I would've been toast.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I soon run into Lothar, who true to reputation is a good dude, though I think there's some bad blood between him and Katarina. He gives me a silver-tipped stake (O RLY?), some more keys and sends me into the crypt where the Count is usually napping.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What do I find there? A spectre, whom I only defeat through a freakish run of dice rolling, more brandy (if only there was an option to abandon the poor villagers and take the place of the drunkard I met down here) and some fucking killer jelly. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It didn't kill me, but certainly finished me off - stripping me of a few skill points, and leaving me helpless against some four-armed skeleton called a 'major thassaloss'. I now call it a major staminaloss. Buahahaha.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But still, I didn't leave &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Vault of the Vampire&lt;/span&gt; feeling annoyed, because overall it was excellent. There is so much I haven't even mentioned yet - you can become stricken with afflictions and get the ability to cast spells, not that I had either; the book starts out seeming ridiculously easy, then progressively gets more and more difficult as it goes; it seems (though I can't say for sure, not having made it to the end) to be a balanced mix of linear and random choice story-telling; and some of the scenes are really quite freaky. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Can't say I really knew this one before diving in, and if I ever do a sequel blog through all the books I failed, this one will be at the top of the list. Terrible cover though, huh.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-6477890591530713712?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Vault_of_the_Vampire' title='#38 - Vault of the Vampire'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/6477890591530713712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=6477890591530713712' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/6477890591530713712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/6477890591530713712'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/11/38-vault-of-vampire.html' title='#38 - Vault of the Vampire'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-7362606767267651982</id><published>2008-10-25T21:12:00.002+13:00</published><updated>2008-10-25T21:44:37.735+13:00</updated><title type='text'>#37 - Portal Of Evil</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/poe.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 330px;" src="http://i182.photobucket.com/albums/x172/dan_duran/poe.jpg" border="0" alt="" /&gt;&lt;/a&gt;I never really thought of Stegosauruses (Stegosauri?) as 'evil', but whichever deity it was that saw fit to give my character the journey he experienced tonight certainly is. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I was a big fan of dinosaurs long before I heard of Fighting Fantasy; that combined with perhaps the shortest set of rules in a &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt; gamebook since it began and an intriguing concept (a portal? of evil?) meant I was looking forward a good, classic adventure.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So I wander towards Kleinkastel, a small (presumably German) town near the forest which contains the titular portal of alleged evil. On arrival, without coinage I'm forced to sleep in doorway. So far, so suck, but it was to get worse.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A man and a lizard-bird-dinosaur thing woke me up, demanding I hand over my shit. Figuring this was perhaps one of those backward, counterintuitive decisions where fighting him gets me killed and handing over my weapon gets me a better one back, somehow, I gave in to their demands. With unspectacular skill and stamina rolls, I decided any fights I could avoid would be a good idea.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Nope. Bastard just took my shit and left. D'oh.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the morning I went begging for food, as I had none and no money, still.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, once fed I decided to enter a competition in order to win the backing of a big-money benefactor - heperhaps  could give me a sword, at the least. Unfortunately after doing pretty well, one of the challenges was the &lt;a href="http://en.wikipedia.org/wiki/I_Survived_a_Japanese_Game_Show"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;I Survived a Japanese Game Show&lt;/span&gt;&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/American_Gladiators"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;American Gladiators&lt;/span&gt;&lt;/a&gt;-esque round where we were hung with rope by our ankles, trying to cut each other down. But um, I didn't have a sword, and I doubt even with a -4 skill penalty, I had no chance of cutting down my opponents with my bare hands. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, before heading into the forest alone, I had the chance to buy a sword - for 5GP. I had no money!!! Aaragarhhghgh.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I wasn't killed by the first creature I came across in the forest - a &lt;a href="http://en.wikipedia.org/wiki/Struthiomimus"&gt;Struthiomimus&lt;/a&gt; -but the second, a zombie - 'cause I didn't have an official &lt;a href="http://en.wikipedia.org/wiki/Shaun_of_the_Dead"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Shaun of the Dead&lt;/span&gt;&lt;/a&gt; Ring of Taking a Cricket Bat to Zombies, or something. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Strewth. What a terrible run.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-7362606767267651982?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Portal_of_Evil_(Fighting_Fantasy)' title='#37 - Portal Of Evil'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/7362606767267651982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=7362606767267651982' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7362606767267651982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7362606767267651982'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/10/37-portal-of-evil.html' title='#37 - Portal Of Evil'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-2242484229764915645</id><published>2008-10-16T21:19:00.002+13:00</published><updated>2008-10-16T22:01:07.056+13:00</updated><title type='text'>#36 - Armies of Death</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/armiesofdeath.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/armiesofdeath.jpg" border="0" alt="" /&gt;&lt;/a&gt;At first I thought, what, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;another &lt;/span&gt;far-off&lt;span class="Apple-style-span" style="font-style: italic;"&gt; &lt;/span&gt;growing threat I have to extinguish? But &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Armies of Death&lt;/span&gt; is a bit different than the previous... however many it is I've had to do in the past couple of months! &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First of all, you get your own army this time around, which I thought was going to be awesome, but I never really got to use them. I might have rolled 7/17/7, but a series of lucky rolls meant my army spent pretty much their entire time hanging around just making me feel cool.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I started by hiring a ship to make my way to Zengis, but only because it was called the Flying Toucan. Normally taking a boat in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;books is a fast-track to drowning, being attacked by pirates and getting lost, or all three, and especially so with over 200 men... but the Flying Toucan? I had to.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Good choice too - as I hinted at before, my dice were stuck on rolling low, and we were soon in Zengis with barely an eyelid battered. If mercenaries bat eyelids. There was the small issue of being attacked by pirates (one out of three ain't bad), but they soon backed off when they saw I had over 200 men (I'm going to keep saying that, as it's not often you've got over 200 men at your command in a &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;book).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On arrival in Zengis, the book made my character wander around alone for some reason - this is where a modern computer-based RPG would detect I'd rolled seven for my skill, and let me take over 200 men with me as bodyguards (okay, I'm going to give up on the 'over 200 men' thing, as it's beginning to sound a bit fruity, and I don't think medieval mercenary armies were ready for gay commanders in chief, batting eyelids or not). I found a gold ring with the number 45 inscribed on it, and immediately knew it would come in handy - not because it's gold, or that a burly dude with an axe claimed it was his, but 'cause it had a number on it. Numbered rings were all the rage in 1988 Allansia.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So this guy wanted it back, not that it would fit his fat fingers, each of which probably contained a higher skill rating than I, so I ran. My luck might have been down to about four by this stage, but still, I got away with it and ran into a bar where my luck continued, a bunch of 'vagabonds' telling me where to find the lead bad dude.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wandering on alone, cause obviously Zengis is safe, I wandered into a pet store and bought a creature that sounded suspiciously useful - a kangaroo that could sit on my shoulder and turn us invisible. Now, I've often read elsewhere how many of Ian Livingstone's books can be glorified item hunts, but come on... how specific a situation would require a magic kangaroo? For sake of suspension of disbelief and immersion, I'm kind of glad I didn't last long enough to find out.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So onto that death - I'd just won a pie-eating contest, and survived an assassination attempt (perhaps it wasn't such a good idea to stand on the table after eating that much pie - if anything, the failed assassination attempt just stopped me from falling off the table and dying much more embarrassingly) when I came across some barrels outside, bound to contain an item I'd need 50 paragraphs later, no doubt. Instead I came across a leprechaun, who wouldn't bugger off, so I went to attack him. Now instead of being protected by the yeti tooth the captain of the Flying Toucan had given me earlier, as he said I would be, the leprechaun used his magic to glue me in place. I lost two luck points, placing me on one, I tested my luck and what do you know, you can't roll one or lower with two dice... and a sewer goblin came along and killed me. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Stupid yeti tooth. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So um, I was enjoying Armies of Death, actually. It seemed to have a mix of things - sailing, barroom antics, wandering streets, an apparent distant army waiting to be vanquished... I wish I'd gotten further, but also fear I would've ended up frustrated I was missing a single item essential for progress, or something. I'd also have liked to have a mass battle at some point - even if the battle system was simplistic and random. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Speaking of random, when the Flying Toucan came ashore, the captain coughed and took a while to recover. I really did think ooh, a foreshadowing of some kind of disease that will run through my army, decimating it and putting pressure on the need for more troops later on... but no. Weird.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The book moved quick, sometimes a little too much so, but on the whole was better for it. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But does anyone else think Ian Livingstone's face on the back cover is a deeper red than the back cover itself?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-2242484229764915645?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Armies_of_Death' title='#36 - Armies of Death'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/2242484229764915645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=2242484229764915645' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/2242484229764915645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/2242484229764915645'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/10/36-armies-of-death.html' title='#36 - Armies of Death'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-3235416391489785720</id><published>2008-10-11T20:29:00.002+13:00</published><updated>2008-10-11T21:07:51.501+13:00</updated><title type='text'>#35 - Daggers of Darkness</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/dod.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/dod.jpg" border="0" alt="" /&gt;&lt;/a&gt;At first &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Daggers of Darkness&lt;/span&gt; sounds awfully familiar - an enemy is ammassing an army, you're society's only hope, etc etc. But there are several differences here, largely in the gameplay - poison is spreading through your body, and instead of just killing the top bad dude, you've also got to ascend to the throne in his place.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;With other extra bits and pieces, like collecting powerful medallions in some bizarre and inefficient ascension ritual, semi-magical powers and several passages of rolling dice and suffering at random, it's an interesting set up that works in some places but seems annoying in others.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I rolled 10/17/10, so took the Potion of Stamina and set off left. I sson discovered that after pretty much every fight, the poison would spread further - no matter how many times I was cut and bled some of it out! The adventure sheet supplies you with a body chart so you can track where it goes, but it doesn't seem to matter just what parts of your body are infected. I ended the book with a clear head and right leg, but the rest of me was riddled with it. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, on my way I crashed at a beggar's place, waking up to an assassin. I had the option to roll out of the way of his dagger, or stop it with my hands. Err, I chose the former. Perhaps if these assassins didn't insist on using the shortest blades possible, they'd actually stab someone properly. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wandering further, I chose again to take the left path, this time because it was advertised with a picture of a horse and I could totally do with a horse right about now, I thought. Someone did eventually give me a horse, but only after tying me to the ground and letting it kick the shit out me first. Apparently it was a test, but it's not as if my skills or luck had anything to do with it - then again, I was tied to the ground.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Eventually I came to the maze of Bogomil, and entered, knowing one of the magic medallions would be in there. Don't make me explain the reasoning behind collecting medallions, just know they're important! The beggar told me which path to take through the maze, god only knows how he knew, but his directions got me through, medallion in tow. It was sitting on a trap, Indiana Jones-style, and I knew it'd need the weight of ten gold pieces to balance it - unfortunately I'd spent my money getting the directions here, ironically enough.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So I grabbed it, suffered through the volley of arrows, and kept on. The maze was pretty much the only part of this book I didn't choose to go left at every opportunity.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On exiting the maze, my good wizard friend sent me a message that all the medallions had been found, already, so I'd better head to Sharabbass and meet the evil dude. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Okay, I'm not really focussing enough on why this book was frustrating. So many times where other books would have tested my skill or luck, I was instead asked to roll a die so many times, then so many times again, and compare the numbers - if any matched, something would happen - usually losses of skill and stamina points, or even death. But to be honest, it was never that scary, because the author played pretty loose and fast with losing and gaining stamina all the way through Daggers of Darkness - at one point, a waft of fresh air replenished me three stamina points. Goddamn! Throwing a ball on a chain into a hole cost me a stamina point each time; to think, I could have been killed attempting the hammer throw. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So wandering on, I came across another contestant for the throne who conveniently died and left me another medallion (thankyou left path, again!). Going left again, an elf helped me slip past some orcs and a necromancer into Sharabbass (how bad a necromancer do you have to be in order to end up on orc duty?), where I went left and eventually found myself on the Street of Forty Guilds.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now, as this is a 400-page book, not a 4000, only four of the tradesmen's shops were open. The first I went into just happened to be that of the very dude I needed to find - he loaded me up on mystery potions, then led me to the final mazey-kind of thing. I'm being vague, cause it was a little anticlimactic, to say the least!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I wandered through the final section, didn't even use my power of 'Great Wisdom' like was hinted at in the text, found the bad guy sitting on a bed, he told me to go fight his daughter, but instead I just wandered on up to the throne and sat on it. Err, and won!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;By far the easiest &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;gamebook so far, as long as the random dice rolling doesn't kill you. There wasn't much that seemed to threaten instant death; and as at every opportunity I had, I went left, it didn't seem to matter which way you went - in fact, I got two medallions, which apparently is about the most you can get anyway, and there are only three mazes anyway (whilst there are apparently seven medallions).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A wasted opportunity, even if the original premise sounds cliched - there was enough different in the set up to make &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Daggers of Darkness&lt;/span&gt; a classic, but it falls short for just being so easy. So many times it seemed I was going to be missing a vital piece of information - the number of times I was offered some for an amount of money I couldn't afford - but it didn't matter. Nothing seemed to matter in the end - as long as I got there, it was a cakewalk.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hell, the medallions even let you come back to life and pretend you'd won the last fight no less than three times... each. In a world where even air can give you three stamina points, what was the point?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-3235416391489785720?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Daggers_of_Darkness' title='#35 - Daggers of Darkness'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/3235416391489785720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=3235416391489785720' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3235416391489785720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3235416391489785720'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/10/35-daggers-of-darkness.html' title='#35 - Daggers of Darkness'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-7655594683263836993</id><published>2008-10-04T20:47:00.002+13:00</published><updated>2008-10-04T21:25:01.133+13:00</updated><title type='text'>#34 - Stealer of Souls</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/Stealer_of_souls.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/Stealer_of_souls.jpg" border="0" alt="" /&gt;&lt;/a&gt;So there's no more sci-fi in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;from here on in apparently, and with &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Stealer of Souls&lt;/span&gt; deliberately or not it seemed Jackson and Livingstone were determined to get the series back to basics.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In SoS, you're an adventurer tapped to undertake a mission to rescue a good wizard who has been captured by an evil wizard and imprisoned on an island where no one's magic works but his (hence why they're sending a grunt such as yourself instead of another wizard). The adventure sheet is basic, you're given the basic leather armour, sword, lantern and 10 provisions and sent on your way, simple as that really. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So far, so awesome. The cover art's good, the writing is descriptive, the story's simple and launches you right in. Unfortunately, this is where it all goes a bit wrong for SoS - at least on the path I took. For too long, it's just &lt;span class="Apple-style-span" style="font-style: italic;"&gt;too &lt;/span&gt;basic, random and dare I say it, boring.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After arriving at the Isle of Despair (just east of the Island of Scars, what a welcoming place) I somewhat randomly chose to head due west, and hack'n'slash my way as best possible. I've got good stats (11/19/10), and this seems a back-to-basics, so yeah. I've already dispatched a giant bird, a giant crab and a plain ol' giant this far without much trouble, so why not? The giant's cave supplied me with some preserved and (I assume) dried fish, which bizarrely went off later when it got wet. Come on, it's fish, and it's dried... &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Further on down the western road I have the choice of continuing west, or going north down a path marked by a skull on a pike, or south to where there's a stick covered in bloodied bird feathers. Ah, west. Hack'n'slash. No detours.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Eventually, after a few more fights, I came across a small house, killed the dark elf present, then had no choice but to sleep the night. I say no choice, as there was no option given by the book - an all too common feature for much of the book. It was annoying, cause given the option, I would not have stayed there - but then again, the trapdoor (which apparently didn't bother me too much the previous evening) in the morning led me to the Iron Crypts where the good wizard was apparently being held. How convenient. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Iron Crypt itself I found largely to be a random wander where pretty much walking as west as possible seemed to have just as much success as it did on land. It's as if the author, in his first &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF&lt;/span&gt; book, wanted to keep everything as simple as possible, and just made the easiest way to complete it going west at all opportunities. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hack'n'slash became hack'n'slash'n'bend after my western journey was interrupted by a set of iron bars. Oddly enough, later in the book not once but twice my character (it's surely not 'me' when the book gives me my decisions so blatantly gives up on doors upon realising he's not in posession of the right key. Or any key. Wow, I made it through an entire dungeon without any keys. But the point is, if I can bend iron bars, I can knock down wooden doors. Right? So.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Once again just going west (or random, if west wasn't an option) did me good, getting me to the good wizard, whom after teaching me three spells (and only three - he even knew in advance how long it would take me teach each one and how much time he had) teleported himself back home. Err, what? I know he was chained up and all, but come on - it's not as if he had to wave his wands around now, was it? Or can't he cast spells with people looking? I was a bit miffed, having had to fight off a multitude of creatures with one hand while covering my yawning mouth with the other to get this far.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So I wandered on up to the evil wizard, and despite not having ANY of the special items the text called for, or any spells left, I was able to get up close and personal with him and hack him to pieces, saving the world and bringing my&lt;span class="Apple-style-span" style="font-style: italic;"&gt; FF &lt;/span&gt;score to seven from 34.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well, writing the ending that way is a bit harsh on the book - the third act (following wandering west across the island and then west across the dungeon) is pretty damn good. You're stuck in the evil wizard's empire of illusion, and instead of going west you have to choose from coloured passageways - the enemies are inventive, the basic spell system cleverly implemented and there are even subtle clues as to what obstacles are ahead depending on the path taken. Maybe it's just in comparison to the preceding hour of adventure, but it really shines and meant when I did reach, and subsequently beat the evil wizard, it felt good, rather than a relief it was all over. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But no matter how well the book ends, nothing can excuse this bizarre sentence on paragraph 96: "The rich smell of spices, the glitter of silks and other treasures do not tempt you, for you cannot carry these items." Huh?! In an adventure where on three separate occasions I lost stamina due to the smell, I'm pretty sure I'd be finding a way to carry spices, for jebus' sake! If I can bend iron bars, I can carry spices. And if I can wear a silk glove, I can carry silks. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That, and the forced nature of the first two thirds of the book mean Stealer of Souls ain't no classic, but far from a disaster thanks to the cool third act. And propsto the author for not making it full of instant deaths! I'm not sure which of the future books are his, but apparently they're vast improvements. Looking forward to them. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;7/34!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-7655594683263836993?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Stealer_of_Souls' title='#34 - Stealer of Souls'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/7655594683263836993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=7655594683263836993' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7655594683263836993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7655594683263836993'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/10/34-stealer-of-souls.html' title='#34 - Stealer of Souls'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-8264652289267744890</id><published>2008-09-27T20:24:00.002+12:00</published><updated>2008-09-27T21:13:05.679+12:00</updated><title type='text'>#33 - Sky Lord</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/skylord.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/skylord.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Sky Lord&lt;/span&gt; is the last science-fiction &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;gamebook, and it's not difficult to understand why - it's pretty dang strange, and perhaps takes a few too many liberties with what a &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;adventure is supposed to be.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It doesn't start out too badly though - despite a lengthy introduction/mission section, which I normally hate - the back story as at least interesting. Maybe because it begins as a cross between &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Star Wars&lt;/span&gt; (must infiltrate planet alone, destroy defences fro the inside, making possible full-scale attack) and &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Babylon 5 &lt;/span&gt;(huge races fighting, taking everyone else out in their wake), then goes off on an awesomely random tangent. An ex-human resources employee of the galactic king was caught cloning the staff in order to collect their paycheques, and was inevitably caught and fired. He then decided to get revenge by pretending to be a famous cosmetic surgeon, offering his services to the king's wife for free. She accepted, and he basically butchered her so she looked like the &lt;a href="http://en.wikipedia.org/wiki/Jocelyn_Wildenstein"&gt;cat woman&lt;/a&gt;, and went into hiding, where he (also inevitably) began building an army of vicious killer dog-headed super warriors.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Err, what? Okay... &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So I head off on my journey to his planet, but first completely fail by choosing the wrong method of interstellar travel. I can 'time travel' or 'light travel', I choose time, and apparently enter 'the fourth dimension'. Which &lt;a href="http://www.tenthdimension.com/flash2.php"&gt;I thought we were already in&lt;/a&gt;, to be honest. My ship somehow gets covered in space weed, which I have to get out and fight off...? I think perhaps the author was battling some space weed of his own when he wrote this book.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The only way to get it off apparently is to fly into the atmosphere of a nearby planet and get rid of it &lt;a href="http://en.wikipedia.org/wiki/STS-107"&gt;Shuttle Columbia-style&lt;/a&gt;. I should have predicted it wouldn't go well, and sure enough, my ship was hit by lightning (how freakin' close was I flying to this planet?!), sending it rocketing &lt;a href="http://en.wikipedia.org/wiki/Planet_of_the_Apes_(1968_film)"&gt;down into a lake&lt;/a&gt;, where it sank, and &lt;a href="http://www.youtube.com/watch?v=An_Kd-55-kg"&gt;without jedi powers&lt;/a&gt;, that's where it stayed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Luckily though, my &lt;a href="http://en.wikipedia.org/wiki/R2-D2"&gt;R2&lt;/a&gt; unit was intact, and started wandering off, saying &lt;a href="http://www.youtube.com/watch?v=gmVr0Hs0UaI"&gt;it needed to find its master&lt;/a&gt;. I followed, and soon came across an even larger ship, that wasn't stuck. Sweet! Unfortunately it was defended by a whole range of mutants, and after killing a bunch, the book told me I'd given up trying to steal it. Oh, really? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So we found the R2 unit's Obi Wan, and he fixed my ship by taking it back in time so it was never hit by lightning, and obviously messing with the space-time continuum in a way this wouldn't create a paradox of any sort. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway... so  I headed off, and found myself attending a distress signal from another ship, and it turned out the staff were being eaten by orange blobs. I know this because one of the staff, in the process of being eaten, politely warned me against using my blaster weapon due to the gas leak. That one that isn't killing me already. Hmmm. So I'm next forced on a seemingly random wander through the ship, picking up random objects when all I really wanted to was get the fark out of there. Without any indication of what would be useful and what wouldn't, and only the slightest hint as to why I was picking up all this random shit, I grabbed a cricket bat (maybe there'd be &lt;a href="http://en.wikipedia.org/wiki/Shaun_of_the_Dead"&gt;zombies&lt;/a&gt;?) a skipping rope, an oxygen cylinder (that one actually seemed useful), a can of beer (it's Saturday night here on Earth), weed killer (again useful) and something called a 'viscous negater' (no freakin' idea). Turns out each of these items had a rating of how much it would slow down the blob should I need to escape, and the items I collected didn't rate high enough - though the beer did surprisingly well.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The blob ate me. That's about all I can say, as that's pretty much all the text said. No gory description, nothing. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I didn't even make it close to the bad dude's planet, let alone save billions of my species. D'oh, sorry about that. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A pretty random book, and I wouldn't be surprised if it was the sole reason &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;didn't get back into science-fiction again. The Titan/Allansia books were always my favourite ones anyway, so it's no big loss in my view. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I still can't decide whether that thing on the cover is supposed to be the title character either. If so, cool.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-8264652289267744890?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Sky_Lord' title='#33 - Sky Lord'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/8264652289267744890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=8264652289267744890' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/8264652289267744890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/8264652289267744890'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/09/33-sky-lord.html' title='#33 - Sky Lord'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-3187522146928192164</id><published>2008-09-20T20:54:00.002+12:00</published><updated>2008-09-20T21:22:42.077+12:00</updated><title type='text'>#32 - Slaves of the Abyss</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/slavesoftheabyss.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/slavesoftheabyss.jpg" border="0" alt="" /&gt;&lt;/a&gt;I never tried &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Slaves of the Abyss&lt;/span&gt; as a kid - the cover art, with a bunch of people in some kind of mult-dimensional space jail and the villian with the never-ending mohawk just seemed kind of lame. I wasn't sure what to expect playing it, and now that I have, I'm still not sure what to think.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Your character is a famous adventurer called on to find out what kind of army is advancing from the East, or amass an army to take on what's coming from the north, or stay back and prepare for all three at home in Kallahmehr. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And you only have a limited amount of time!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Knowing this, I initially decided to stay put and work out how we could defend the city - bad choice, as this ended with a future generation of scrap merchants telling stories about my gear, found amongst the rubble of a defeated Kallahmehr. As this happened within three pages of the introduction, I justified a restart.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I headed east, thinking the devil I don't know would make for a more interesting adventure - and  have to say, it was certainly more random than I expected. I eventually found myself seeking refuge in a temple, which was meant to be friendly. Instead, these asshole priests wanted me to empty my bag, which I don't recall happening at church when I was younger (though knowing kids these days, etc etc...). I refused, they insisted. Oh alright. Turns out I was carrying a golden fist of theirs, which pissed them off, so they sent me to the cells for an hour or so, then let me go. Err, okay. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I headed on east, and more and more villagers were giving me dirty looks and treating me rather like the priests. Gees, I'm only out to save the world and all, ungrateful bastards! I soon found an overturned cart, in which was a mask of my face! Some imposter had been going around pretending to be me, which explained everything.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When I got to the next village, everyone was really friendly, so the imposter must've been heading east also. Some old witch there declared me something barely short of the messiah, and feeling wanted for once, I went along with it. Next thing I know, some guy calling himself the Riddling Reaver appears from the sky, offering to whisk me away and out of trouble. Err, what? Okay... I went along with it, got dumped with my horse far away and told a riddle, and yeah. Umm, okay...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So another few pages and another village, I wander into a building and am almost drowned in wine by a wretch. In real life I like to drown &lt;span class="Apple-style-span" style="font-style: italic;"&gt;myself &lt;/span&gt;in wine, thankyou very much, so I fought him off and decided to check out a different house. Slaves of the Abyss, as odd and random as it seemed, was revealing itself more and more as a 'pick the right item and you'll use it a few pages later, pick the wrong one and something horrible will happen, and yes, there's always a random choice' kind of book, so I figured another building would be fine.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Of course I wander into a wizard's place, perhaps the silliest decision in a world such as the one presented in this gamebook. There's a half-eaten ham, a desk, and some puppets. Hmmm, so which is the essential, which is the help-but-not-required, and which is the killer? I decide to avoid the puppets (too obviously evil) and check out the desk, on which I find a parchment. The text means nothing to me, but it doesn't kill me, so I decide to leave. Unfortunately, the book won't let me! Instead, I'm tempted into drinking three potions, each with gibberish names. Oh great: in five pages time I'm going to be asked if I've drunk potion X, and if not I'll die, whilst drinking potion Y will kill me instantly, right?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I never found out, as I refused to drink any of them... yet. Maybe I'll be given the option to force them down someone else's throat?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So heading on again, and it's all empty villages. The book offers me the chance to turn back. Hmmm, okay. I've crossed off hardly any of my time boxes, so what do you know, I find the advancing army - and they're just ordinary peasants! And my game's over! I'm not sure how or why, but suddenly I'm in that dang floating prison on the cover.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I had a quick peek, and it seems heading on east ended the book also. WTF?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Others have given this book good reviews, and perhaps it is once you know what it is you're meant to do in order to defeat this army. I'm not a huge fan of the long, complicated backstories in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;books, I just want to play - in a backwards kind of way, I find it easier to immerse myself in the simpler stories, as there's more imagination and less thinking 'now where was that and whose side are they on again?' every time another character or place is mentioned. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Slaves of the Abyss&lt;/span&gt; seems difficult, but not irrationally so. Still, I'm pretty confused about that ending - just when everything seemed to be going so well!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But then again, for once the introduction actually says to complete this adventure, you need to do the right things at the right time - or you'll fail. At least it's honest!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-3187522146928192164?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Slaves_of_the_Abyss' title='#32 - Slaves of the Abyss'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/3187522146928192164/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=3187522146928192164' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3187522146928192164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3187522146928192164'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/09/32-slaves-of-abyss.html' title='#32 - Slaves of the Abyss'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-6683665836613230037</id><published>2008-09-13T22:28:00.002+12:00</published><updated>2008-09-13T23:18:16.346+12:00</updated><title type='text'>#31 - Battleblade Warrior</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/battleblade.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/battleblade.jpg" border="0" alt="" /&gt;&lt;/a&gt;Despite the awesome cover (a Lizard Man riding a pterodactyl?!), I didn't go into &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Battleblade Warrior&lt;/span&gt; expecting much; perhaps because of the title, perhaps because I'd no recollection of this book, or perhaps because of the disappointing book it follows.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But what a surprise! &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Battleblade Warrior&lt;/span&gt; is a fun, interesting and well-paced read - and I'm not saying these things because I had my first victory since &lt;a href="http://fightingdantasy.blogspot.com/2008/05/15-rings-of-kether.html"&gt;book #15&lt;/a&gt;, though that didn't hurt! There's a lightness of touch with Marc Gascoigne's writing that embraces not so much the absurd, but the inherent oddness of a world which accomodates so many different civilised species (as opposed to Earth). One of my favourite sequences in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Battleblade Warrior&lt;/span&gt; was disguising myself as an Orc in order to avoid trouble, but finding myself in the midst of an Orc funeral - which involved ceremonially biting the deceased and partaking in Orc hooch, which by all accounts was NOT good (a loss of several stamina points, two days before my hangover and skill level recovered).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So anyway, your mission is to retrieve two holy artifacts, the Eye and Arm of Telak, in order to defeat an army of Lizard men which is threatening not only your village, but the entire world (of course). Your god comes to you in a dream, delegating the job to you.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There are a few differences with your run-of-the-mill &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;gamebook - you're limited to four meals at once, and you're only allowed to eat one at a time - they've obviously been following me closely - and there's no mention of skill being limited by the initial level. Not to worry, as drinking Orc absinthe lowered mine, and it was otherwise untouched.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So heading off, I decided to try and sneak out at night, while the army beseiging my village might be otherwise occupied; a group kindly took me at my crazy-dream-word and launched a suicide attack in order to distract the Lizard Men from my sneaking. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Tip-toeing through the Lizard Man camp, I eventually came across a stable of giant lizards, unguarded. Doing my best &lt;a href="http://www.youtube.com/watch?v=NyG4iFYdsYA"&gt;Obi-Wan&lt;/a&gt; impression, I tried to outrun my pursuers, till one of them shot my lizard with an arrow. I ran for the trees and met a man with a sabre tooth tiger and more importantly, a plan.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We decided to set a massive trap for the Lizard Men using a substance he called 'Flashpowder: Sulis Vitae from Sardath'. What he had MacGyvered was gunpowder! A group of ten Lizard Men approached, and we blew them sky high. The book told me I felt ill-at-ease with these tactics, but fuck what the book tells me, I was thrilled it worked!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So a night or two later, my friend daubs me in bad make-up and I pass through the orc funeral, as mentioned earlier. I collect more food (I can't believe I was worried about a lack of provisions when this adventure began - if I didn't have a limit, I'd now be carting a supermarket trolley's worth with me) and soon enough, a hot companion. Okay, I'm just assuming she's hot, as this is fantasy, and she's a she. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We wander through the woods, and are captured and strung up on stakes like Jesus. Except on the fourth day, we're still there, and she's dead. I'm rescued by a trader, whom past giving me a comfy bed for the night, refuses to help me as I've nothing to trade. Bastard.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I head one, crashing in the forest, only to be awakened by a swamp monster. Shiat, my first roll-dice fight of the book, and it's against something with a skill of 10! &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Lucky dice rolls get me through easy, and I head on. Eventually I find Laskar, who tells me the Arm of Telak is a blinged-out sword, but he has no idea what the Eye of Telak looks like. Great. Oh, and he's too old to go finding them himself. Fuckin' awesome. Then he gives me a lantern and a rope, and tells me to descend into what, going by the illustration, is one fucked-up and destroyed looking place to find them, and he'll meet me on the other side.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To cut a long story short, and to leave at least some suspense for any would-be readers (or not really), I came out the other side with the sword and a smattering of jewels, any of which could be the supposed eyes. Well, one of the jewels actually came in two pieces... so I thought yeah, that's them - wedged them into the appropriate gap in the sword's hilt, and what do you know! I'm on page 400.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Page 400!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I couldn't believe it - the FF books have gotten harder and harder over the last 10 or so, for better or worse - but in perhaps the most enjoyable book since &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Robot Commando &lt;/span&gt;(remembering I don't have my childhood fave &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Midnight Rogue&lt;/span&gt; on hand), I pulled out a win. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But &lt;a href="http://web.archive.org/web/20050403203032/www.fightingfantasy.com/ffb31.htm"&gt;this site&lt;/a&gt; tells me this was the only gamebook Marc Gascoigne wrote.  Really?! Damn. Highly recommended.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And not just because I rolled 12/18/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-6683665836613230037?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Battleblade_Warrior' title='#31 - Battleblade Warrior'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/6683665836613230037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=6683665836613230037' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/6683665836613230037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/6683665836613230037'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/09/31-battleblade-warrior.html' title='#31 - Battleblade Warrior'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-341138509063302569</id><published>2008-09-06T20:26:00.002+12:00</published><updated>2008-09-06T20:40:20.756+12:00</updated><title type='text'>#30 - Chasms of Malice</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/chasms.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/chasms.jpg" border="0" alt="" /&gt;&lt;/a&gt;Skipping the fondly-remembered &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Midnight Rogue&lt;/span&gt;, as I don't have a copy this time around as yet, tonight I tackled Chasms of Malice - and it was no substitute. Nowhere near. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In fact, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;CoM &lt;/span&gt;is perhaps the most disappointing &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FF &lt;/span&gt;book in the series this far in. It was random, overstuffed with background information that was not worth learning (in hindsight) and stupidly difficult. I mean, your character is a third-assistant rat skinner working in a shite restaurant somewhere, and you're expected to save Khul by defeating a bunch of ancient demon type things and retrieving a magic shield of some description? FFS. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm dumped in a cave with barely an explanation what's going on, and the first thing I find is a dead rabbit. Oh great, I've been plucked from obscurity and sent on a quest to save the world, and the first thing the book throws at me is a reminder of the daily grind! &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm captured by an elf and thrown in some dungeon type thing where I encounter the first of seven 'Khuddum' I have to defeat - with a skill of 10 and stamina of 12! Lucky I'd rolled 11/23/9, so dispatched it without too much trouble, but jeez. Have some thought for the weaker rat-skinners out there, huh? I escape captivity, only to run into another one - this one of similar strength, or even stronger if you're missing your sword. Hmmm. I wolf down the rabbit before battle, win, and head on.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next up I have to cross a lava stream by jumping on the correct sequence of rocks, a la &lt;a href="http://en.wikipedia.org/wiki/Indiana_Jones_and_the_Last_Crusade"&gt;Indiana Jones&lt;/a&gt;. I know the sequence, as some trolls were singing it earlier, follow it... and die!? That was the last straw.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;No replay on this one, no way. In addition to what I saw, there are ledge battles where each has a 50% chance of death, and other reviewers have not spoken highly of the book. It's not particularly well-written, and basically just sucks.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I wish I had &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Midnight Rogue&lt;/span&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-341138509063302569?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Chasms_of_Malice' title='#30 - Chasms of Malice'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/341138509063302569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=341138509063302569' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/341138509063302569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/341138509063302569'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/09/30-chasms-of-malice.html' title='#30 - Chasms of Malice'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-2024633463467051553</id><published>2008-08-30T20:59:00.003+12:00</published><updated>2008-08-30T21:34:40.025+12:00</updated><title type='text'>#28 - Phantoms of Fear</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/pof.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 330px;" src="http://i182.photobucket.com/albums/x172/dan_duran/pof.jpg" alt="" border="0" /&gt;&lt;/a&gt;In &lt;span style="font-style: italic;"&gt;Phantoms of Fear&lt;/span&gt;, you play either (according to the back page blurb) a 'humble' Wood Elf, or (according to the introduction) a Wood Elf who's inherited magical and fighting powers from your parents, and has been named 'Defender-Shaman of the Tribe'.&lt;br /&gt;&lt;br /&gt;So whichever of these you are, it's your job, as decreed by yourself in a dream, to rid the forest of an evil army being put together by Ishtra the Demon Prince.&lt;br /&gt;&lt;br /&gt;Dreams are a big part of &lt;span style="font-style: italic;"&gt;PoF&lt;/span&gt;, and despite sounding like some crazy gimmick, they actually work quite well - more on that later.&lt;br /&gt;&lt;br /&gt;I rolled 9/18/12 and a dream/magic 'power' rating of 11 - not too bad. Starting without provisions made it easy to choose a Potion of Strength. Apparently as a Wood Elf, you're quite confident of being able to find food as you go - unfortunately, the player is human and has read 27 previous &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;books in as many weeks, and isnt' so naive.&lt;br /&gt;&lt;br /&gt;Straight away the book threw me into a dream - should I walk down the nice, calm forest path, or the evil, twisted one? It's a dream, it can't hurt too much I thought, and went down the dark one. That's something cool about &lt;span style="font-style: italic;"&gt;PoF&lt;/span&gt;, as far as I discovered, dying in a dream doesn't leave you dead for real - at least for the most part. You can feel free to try things a bit scarier, riskier.&lt;br /&gt;&lt;br /&gt;So anyway, after wandering off and almost being killed by squirrels while trying to steal their nuts (told you I should've brought food), I find seven packs of provisions, but not before battling a giant. Stupid elf.&lt;br /&gt;&lt;br /&gt;I head north until a creek and bog forces me southwest. Night falls, I crash in a hole in a tree. Of course it belonged to someone else, whom I inevitably had to kill, 'cause that's what you do when you sleep in someone else's bed in &lt;span style="font-style: italic;"&gt;FF&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The further west I go, the more skittish the animals become. Somehow, my character thinks this is a good thing - yeah, the same character who thinks the gods speak to him in dreams, names his sword ('Telessa') and kills people who own the beds he sleeps in, like some kind of evil Goldilocks-bear.&lt;br /&gt;&lt;br /&gt;I see off some wolves with a fire spell and swordplay (sorry, 'Telessaplay') then it's nearly night again. I don't like the look of any of the caves, so press on throught the night, offsetting the two stamina point-loss with a large eight stamina-point breakfast. Just then, an unearthly wail spread across the land, accompanied by a strong gust of wind - but, according to the text: "fortunately you were breathing out, so none of the blast entered your lungs." Wow, this is going to be easier than I thought - a sorcerous gust of wind passes so quickly and weakly, I'm unaware of it cause I happened to breathe out at that exact moment.&lt;br /&gt;&lt;br /&gt;Heading into the evil forest, apparently I can no longer use spells - wow, I only got to use one the entire book, and it was to scare a wolf. I'm feeling distinctly underwhelmed by the use of magic in &lt;span style="font-style: italic;"&gt;PoF&lt;/span&gt;, but what the hell. I'm sure if I'd headed east or south to begin with, the complete wrong direction, I'd be using it loads. And wasting my time - though I'm sure they wouldn't have had such a 50/50 decision so early on!&lt;br /&gt;&lt;br /&gt;I follow a trail leading to holly bushes, which I climb under. As I'm coming out the other side, someone stands on my neck and tells me to lose the sword. Hmmm. I do so, and he lets me up - an insane barbarian. Apparently I can tell he's insane because he is so unkempt and dirty, but has a perfect, immaculately carved double-headed axe. Maybe he's just got Aspergers? I suppose that didn't really exist in the '80s. We go to his hut and sit down. I tell him who I am, and he laughs. Fuck this I think. I grab my sword. kill him, drink my potion and look around. Nothing to take, except his axe. Maybe it's magic? Who knows.&lt;br /&gt;&lt;br /&gt;I head further west, and am circled by six Dark Elves. Shit. I try to make a break for it, but they attack - a new one every four attack rounds... somehow, and my dice aren't usually this kind, but I survive it... with four stamina points left... lucky, lucky rolls. But a fucking mean fight to stick in the middle of this adventure! I assume it's avoidable somehow, but jebus.&lt;br /&gt;&lt;br /&gt;I come across the tunnel to the underground, which is a good sign. I feel like I'm actually doing quite well for once! Now this is where the book really does something quite innovative and cool. You're able to switch between the dream world and the real world at will by subtracting/adding numbers to the paragraph you're on, and continuing on wherever it takes you. It works too, at least the part of it I got to experience.&lt;br /&gt;&lt;br /&gt;A Sphinx tries to trick me, but I'm no fool. I head down the correct path and see a troll fighting an orc. Once they're done, the troll comes for me... and I come out of it with a single stamina point.&lt;br /&gt;&lt;br /&gt;Hmmm... to the dream world! Alright! A way to complete this adventure with only a single stamina point. But...&lt;br /&gt;&lt;br /&gt;My body in real life wanders into a narrow passage, and the large axe I pinched off the crazy guy hits the sides, alerting the denizens to my presence... and I'm killed with a volley of crossbow shots, invisible or now.&lt;br /&gt;&lt;br /&gt;All in all, a good read. The dream elements were implemented really well, perhaps at the expense of the magic side of things a bit. The fights seem a little unfair - the odds are stacked against you with random dice rolls - but that's what dream are like, right?&lt;br /&gt;&lt;br /&gt;I can't imagine what I would've thought had I gone east or south to begin with though! The freedom seemed well done, the way I went at least. Recommended. If you go west or north.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-2024633463467051553?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Phantoms_of_Fear' title='#28 - Phantoms of Fear'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/2024633463467051553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=2024633463467051553' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/2024633463467051553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/2024633463467051553'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/08/28-phantoms-of-fear.html' title='#28 - Phantoms of Fear'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-5091386660653069524</id><published>2008-08-21T19:01:00.001+12:00</published><updated>2008-08-21T19:38:48.102+12:00</updated><title type='text'>#27 - Star Strider</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/starstrider.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 341px;" src="http://i182.photobucket.com/albums/x172/dan_duran/starstrider.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Star Strider&lt;/span&gt; is that rare thing in the &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;universe - a book set on Earth. It's Earth somewhat far into the future, but Earth nonetheless.There's Madrid, 'Roma', Paris and London... but I only found this out from a map, not from experience.&lt;br /&gt;&lt;br /&gt;Another difficult entry, &lt;span style="font-style: italic;"&gt;Star Strider &lt;/span&gt;finds you, a bounty hunter of some sort, on a mission to save the Galactic President, who's been kidnapped by the Gromulan race and hid on the backwater planet of Earth.&lt;br /&gt;&lt;br /&gt;Right off the bat Iknow this isn't going to be any normal FF book - the instructions are slightly rewritten to be more like a mission briefing - I'm even given the option to not accept the mission before the book proper even begins - but there's a flaw. Nowhere is it mentioned your scores can never exceed their initial levels. I thought this an error till in the very second paragraph I read I ate some 'food cubes' and gained a stamina point, without the chance to have lost any. The future rules!&lt;br /&gt;&lt;br /&gt;Apart from the kidnapping and all that.&lt;br /&gt;&lt;br /&gt;So once on Earth, I'm on the way to Madrid when some Gromulans realise I'm a rogue tracer ( the fancy future term for &lt;a href="http://en.wikipedia.org/wiki/Boba_Fett"&gt;bounty hunter&lt;/a&gt;). Surprisingly enough, they let me go. Once in Madrid, I ignore the suspicious looking android (some are agents for us, others have turned to the dark side) instead try to capture some local houlgans/hooligans. The one I capture is just a kid, and takes me to their gang - who hate the Gromulans too. They suggest trying one of two places - the Plaza de Toros, or the &lt;a href="http://en.wikipedia.org/wiki/The_Ha%C3%A7ienda"&gt;hacienda&lt;/a&gt; - the latter of which is more lightly defended, and probably host to &lt;a href="http://en.wikipedia.org/wiki/New_Order"&gt;New Order&lt;/a&gt; gigs, so I choose that one.&lt;br /&gt;&lt;br /&gt;It might not be guarded by androids, but it's host to laser beams. Having watched the &lt;a href="http://dsc.discovery.com/fansites/mythbusters/episode/episode_05.html"&gt;Mythbusters episode&lt;/a&gt; where they figure out how to escape detection by burglar alarms, the dice roll me lucky and I'm in. A butler robot accosts me but I deal to it quickly (by now I've got 31 stamina and am feeling quite invincible). A little comes out, and it seems I've destroyed the android she sent to get her a drink. Still, she wants to play - I suggest a game involving her family's ComTerm (like an internet access point), and she's keen.&lt;br /&gt;&lt;br /&gt;Sweet! To get in though, there's a maths problem - a 'fill in the missing number and turn to that page' problem.&lt;br /&gt;&lt;br /&gt;54 (12) 9&lt;br /&gt;18 (?) 2&lt;br /&gt;&lt;br /&gt;I worked it out in some backward-assed manner, and was faced with a much easier problem. Who blocks off their internet with maths problems, anyway?!&lt;br /&gt;&lt;br /&gt;Anyway, onto Roma, I find a member of the underworld there who apparently has some info. unfortunately, he won't even talk to me until I've won a round of Russian Roulette, which I lose. Grrr.&lt;br /&gt;&lt;br /&gt;It was a frustrating way to lose, as I was quite enjoying &lt;span style="font-style: italic;"&gt;Star Strider&lt;/span&gt;. It strikes a nice balance between feeling open-ended but still with enough purpose and drive - the continually leaving bus/train/subway thing keeps you moving along, as does the time limiton your mission - 48 hours.&lt;br /&gt;&lt;br /&gt;I didn't get the impression, at least this far in, it was too random, and it felt like an intelligent romp. Perhaps a little too heavy on the backstory/info, but intriguing nonetheless.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-5091386660653069524?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Star_Strider' title='#27 - Star Strider'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/5091386660653069524/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=5091386660653069524' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/5091386660653069524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/5091386660653069524'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/08/27-star-strider.html' title='#27 - Star Strider'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-7941173191051387157</id><published>2008-08-15T20:30:00.002+12:00</published><updated>2008-08-15T21:30:55.997+12:00</updated><title type='text'>#26 - Crypt of the Sorcerer</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/cots.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 341px;" src="http://i182.photobucket.com/albums/x172/dan_duran/cots.jpg" alt="" border="0" /&gt;&lt;/a&gt;I'm finding it hard to believe I was once five from 15 in completing these books - and after a rather sudden end to  &lt;span style="font-style: italic;"&gt;Crypt of the Sorcerer&lt;/span&gt;, which I was really enjoying, I'm still at five... from 26.&lt;br /&gt;&lt;br /&gt;Damn.&lt;br /&gt;&lt;br /&gt;Anyway, &lt;span style="font-style: italic;"&gt;CotS &lt;/span&gt;is kind of a cross between&lt;span style="font-style: italic;"&gt; Star Wars &lt;/span&gt;and the &lt;span style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/King_Arthur"&gt;King Arthur&lt;/a&gt; &lt;/span&gt;legend; there's a powerful sorcerer (duh) spreading his influence and control over the land, using the 'dark' arts... and the only thing that can kill him is his old sword, currently being held by a former enemy who'll willingly give it up to anyone who can find him. He doesn't make it easy though, hiding in a secluded lake, sailing about.&lt;br /&gt;&lt;br /&gt;It's obvious my mission is to kill the sorcerer, so the first thing I do is visit ye olde wizard Yaztromo, he of &lt;a href="http://fightingdantasy.blogspot.com/2008/02/3-forest-of-doom.html"&gt;&lt;span style="font-style: italic;"&gt;Forest of Doom&lt;/span&gt;&lt;/a&gt; and &lt;a href="http://fightingdantasy.blogspot.com/2008/05/14-tower-of-terror.html"&gt;&lt;span style="font-style: italic;"&gt;Temple of Terror&lt;/span&gt;&lt;/a&gt;. In &lt;span style="font-style: italic;"&gt;CotS&lt;/span&gt;, he plays a Yoda analogue - the wise, grumpy old fuck who gets everyone else to do what he can't, being too old and all.&lt;br /&gt;&lt;br /&gt;Turns out the lake with the sword is to the east, which is also the direction from the which the darkness (figuratively, and literally - the overcast skies are annoying Yodatromo) is spreading. Slightly annoyed at having to partake in the &lt;a href="http://www.youtube.com/watch?v=dOOTKA0aGI0"&gt;farcical aquatic ceremony&lt;/a&gt; of retrieving a magic sword from a watery skeleton, I decided to follow the river, and was almost killed by Harpoon Flies. Yaztromo's potion quelled the poison's effects.&lt;br /&gt;&lt;br /&gt;I came across a cave, and knowing I'd need lots of amulets and things to defeat the evil sorcerer because a) Yaztromo told me, and b) this is an Ian Livingstone book, I decided to investigate. I came across a metal box, which unleashed two creatures called 'Rad Hulks'. Not green, but Rad. Hmmm.&lt;br /&gt;&lt;br /&gt;Dispatching them eventually, after a run of four consecutive tied attack rounds, I then came across a wooden box. I figure a wooden box wouldn't be able to hold creatures as strong as Rad Hulks, and was rewarded for my wonky logic with chainmail. Sweet. My character decides on his own he doesn't need the plate armour, for some reason (but this being a Livingstone book, probably wisely).&lt;br /&gt;&lt;br /&gt;Next stop is a smoking village, where a dying dward bequeaths me his barrel, in which I find gold, a knife and a crystal on a chain - a crystal of sanity! Something I could have done with in past adventures, no doubt. I remember back in the day (in my case, the early 1990s) when I'd use characters 12/24/12 and re-roll bad rolls, I'd re-use characters from one book in another - keeping any iron keys, gold pieces and so on from quest to quest. It made no logical consistent sense, but sure as hell made it easier. Cause you know, it was so hard with re-rolling and perfect stats already...&lt;br /&gt;&lt;br /&gt;Anyway, I digress. I killed some chameleons, dabbed their blood on my skin in order to gain their camouflage skills - it's not made apparent in the text whether this only applies to the parts of my body I daubed it on, like sunscreen, or everywhere - though for laughs' sake, I hope it's the former.&lt;br /&gt;&lt;br /&gt;Next up I came across a boneyard, which is one of those 'only in &lt;span style="font-style: italic;"&gt;FF&lt;/span&gt;' things. Though I did once live in a student flat with a cat who had a stash of dead creatures behind the couch. The 'Bonekeeper' needed a new knife for carving his 'magic' rings, so I gave him the one I had in exchange for a ring that warded off werewolves. At least, that's what he said.&lt;br /&gt;&lt;br /&gt;So far, so good. I'm feeling like I'm doing well, making good progress. I've had lucky rolls, I'm collecting a lot of gear, and I'm coming across fortuitious poems such as: 'To go beyond a granite door, press the numbers one, eight, four,' inscribed into boulders. Think about this. Someone went to the trouble of composing and carving a rhyming couplet into a random boulder about a particular granite door in some place not even I, on a quest where I'm likely to need to go through a granite door at some point, know. It's the &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;equivalent of the modern, I don't know, reading a random article on Czechoslovakian economics then there being a question on it at that night's pub quiz. Or something. Either way, it's a slow golf clap for Livingstone here, surely.&lt;br /&gt;&lt;br /&gt;But I was never to find out, as a wood demon - some kind of evil &lt;a href="http://en.wikipedia.org/wiki/Ent"&gt;Ent&lt;/a&gt; - grabbed me, I failed a roll, and as I'd dropped my sword (where was my skill roll for that?!) reached for my knife... which I'd swapped for a bone ring, so I was crushed to death.&lt;br /&gt;&lt;br /&gt;Damn.&lt;br /&gt;&lt;br /&gt;I was actually really enojying &lt;span style="font-style: italic;"&gt;CotS&lt;/span&gt;, &lt;a href="http://user.tninet.se/%7Ewcw454p/docs/ff26.txt"&gt;others&lt;/a&gt; say it's quite difficult though - I never got that impression, but sure I would have eventually. I'm going to assume you don't need the werewolf ring, for one, though.&lt;br /&gt;&lt;br /&gt;I'd recommend it, for sure, but if it really is as hard as others say, it could get frustrating over a few reads.&lt;br /&gt;&lt;br /&gt;My copy is the same as the pic above, excpet with a '26' in a yellow circle in the top right, and a message in pen inside the front cover - 'To Tony, with love from Anne &amp;amp; Bob.' I suppose I can't say for certain the copy pictured above doesn't also have this dedication, but what are the chances?&lt;br /&gt;&lt;br /&gt;Probably greater than finding a random boulder with the pin number to a random door, that's for sure!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-7941173191051387157?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Crypt_of_the_Sorcerer' title='#26 - Crypt of the Sorcerer'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/7941173191051387157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=7941173191051387157' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7941173191051387157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/7941173191051387157'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/08/26-crypt-of-sorcerer.html' title='#26 - Crypt of the Sorcerer'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-8176168941383529327</id><published>2008-08-09T20:26:00.003+12:00</published><updated>2008-08-09T22:37:18.012+12:00</updated><title type='text'>#25 - Beneath Nightmare Castle</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/beneath.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 334px;" src="http://i182.photobucket.com/albums/x172/dan_duran/beneath.jpg" alt="" border="0" /&gt;&lt;/a&gt;I don't really have any memories of Beneath Nightmare Castle - when a single &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;book cost as much, if not more than I earnt a week it was inevitable I'd miss some. The horror genre isn't particularly up my alley either, so I wasn't sure what to expect here.&lt;br /&gt;&lt;br /&gt;But I sure as hell didn't expect to die four pages in!&lt;br /&gt;&lt;br /&gt;I rolled 7/20/7, and willpower 12, which didn't bode too well. Basically, I'd suck in a fight, but would persevere anyway, never a good combination.&lt;br /&gt;&lt;br /&gt;In &lt;span style="font-style: italic;"&gt;BNC&lt;/span&gt;, you're back in town to see an old friend, Baron Tholdur, but something's gone horribly wrong - the town seems oddly quiet, and your old friend is under the control of a powerful wizard, or something. I never did work out what exactly was going on.&lt;br /&gt;&lt;br /&gt;This is partly down to the fact there's no picture for the first entry, nor the introduction. It's straight into the story, what little story there seems to be so far. Not surprised though - the artwork throughout is pretty poor, though I've read elsewhere some of it was taken out prior to publication. If it was anything like the art that made it through, I've no idea why. It's pretty lame.&lt;br /&gt;&lt;br /&gt;So a guy cuts me free and buggers off, so I decide to check out where I am - and am captured, bludgeoned unconscious, and tortured - without loss of stamina, which I think is weird, until I'm told I'm dead. The same thing would have happened had I ignored the voice offering to cut me free. Damn.&lt;br /&gt;&lt;br /&gt;Well within my restart boundaries, this time I high-tail it out of there at first chance. I can't bash the door down though, and have to fight no less than six swordsman. Come on! Not only have there already been two or three oppurtunities for instant death, but I have to fight six dudes, armed only with a skill of seven? And I can't even use my full complement of stamina - if they get me down to two, it's all over. Seriously?&lt;br /&gt;&lt;br /&gt;Only a lucky succession of dice rolls keeps me alive, and my character decides it's time for a drink, and wanders off to a tavern for rest. Err, I've played enough &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;books now to know going to a tavern is not usually a good idea when you're low on stamina, but I've no choice it seems.&lt;br /&gt;&lt;br /&gt;The tavern owner is a mate of our old friend Tholdur, and tells me to hunt down the town's oldest man, Huw, for advice. I do, but not before coming across a 'crate of limbs' that seriously threatens my willpower.&lt;br /&gt;&lt;br /&gt;The old guy, whom I have to assume is Welsh going by his name, isn't a lot of help. He asks for the ring Tholdur gave me, I hand it over, he makes me do a simple test and lifts my initial willpower and stamina by a point. Hmmm. Skill and luck, now that would have been useful!&lt;br /&gt;&lt;br /&gt;Anyway, I follow his directions into the keep, kill an ogre, he shows me his secret passageway down, I take it, and am captured again. This time however, I'm taken straight to the Baron, who doesn't remember me. Hmmm. After killing and escaping from my captor, I trip and fall into some kind of slime thing, which eats me. Hmmm.&lt;br /&gt;&lt;br /&gt;I don't know about this one. Everything was a bit vague, but not in the &lt;span style="font-style: italic;"&gt;Creature of Havoc&lt;/span&gt; kind of way; it always seemed like a wrong move would end in instant death, which made it hard to get too involved in the story. The cover and art didn't inspire me, and the writing seemed a little bland.&lt;br /&gt;&lt;br /&gt;Or maybe I'm just not a fan of the genre &lt;span style="font-style: italic;"&gt;Beneath Nightmare Castle&lt;/span&gt; falls into. &lt;a href="http://web.archive.org/web/20050829065733/www.fightingfantasy.com/ffb25.htm"&gt;Others&lt;/a&gt; have rated it highly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-8176168941383529327?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Beneath_Nightmare_Castle' title='#25 - Beneath Nightmare Castle'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/8176168941383529327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=8176168941383529327' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/8176168941383529327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/8176168941383529327'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/08/25-beneath-nightmare-caste.html' title='#25 - Beneath Nightmare Castle'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-3028447013015475366</id><published>2008-08-02T18:05:00.000+12:00</published><updated>2008-08-02T18:07:09.543+12:00</updated><title type='text'>#24 - Creature of Havoc</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/creatureofhavoc.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 314px;" src="http://i182.photobucket.com/albums/x172/dan_duran/creatureofhavoc.jpg" alt="" border="0" /&gt;&lt;/a&gt;Looking at the adventure sheet, you'd think &lt;span style="font-style: italic;"&gt;Creature of Havoc&lt;/span&gt;, another adventure from Steve Jackson #1, is a simple, classic romp through Allansia - you'd be quite wrong, as I was.&lt;br /&gt;&lt;br /&gt;The first sign this isn't any ordinary &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;adventure is the 20-page introduction; if you thought parts of The Phantom Menace were interminable, you ain't read nothing yet. The frustration of having to read &lt;span style="font-style: italic;"&gt;The Hobbit&lt;/span&gt; before you can launch into the &lt;span style="font-style: italic;"&gt;Lord of the Rings&lt;/span&gt; is capped off with the phrase, on the 20th page: 'Much of what you have read will be of little help to you...' Well, fuck you too, Steve #1. I've already used up half the time I've allocated to playing this book reading an intro which is mostly useless. Save it for the novels!&lt;br /&gt;&lt;br /&gt;Anyway, in short you're some kind of beast, you're not really sure who or what you are, but you're probably the result of experiments that seem to have come right out of &lt;a href="http://en.wikipedia.org/wiki/I_want_to_believe"&gt;the new X Files flick&lt;/a&gt; (which by spooky coincendence, I saw earlier today - highly recommended). You can kill enemies with a single blow, provided you roll a double, which is pretty awesome.&lt;br /&gt;&lt;br /&gt;So despite the long, expansive (yeah, that's what we'll call it) intro, I start the adventure wandering in some kind of dark corridoors, soon finding an injured dwarf. Trying to wake him up, I crush him to death... oops. I see. I don't know my own strength. He's carrying a piece of leather hide, with writing I can't read, which my character decides on his own is useful, and some shiny, round pieces of metal, which aren't. Apart from character development and immersion into the world of&lt;span style="font-style: italic;"&gt; Creature of Havoc&lt;/span&gt;, I'm not sure why I'd find a piece of leather interesting and coins not so... but alright, I'm playing along.&lt;br /&gt;&lt;br /&gt;But any goodwill I might have towards the book is ruined over the next quarter of an hour, during which every single move is decided either by the book or dice rolls. Not just tests of luck or or skill, which would still be random but keep the game part of the book individual to each player to a small degree, but things like 'roll 1-3, you go west; roll 4-6, you go east'. Throw in a few fights, and already we're three-quarters of an hour into starting&lt;span style="font-style: italic;"&gt; Creature of Havoc&lt;/span&gt; and we've made but a single decision as to the fate of our character.&lt;br /&gt;&lt;br /&gt;At some point, suddenly I'm able to choose where I go - but it's still all random decisions of east/west, open/don't open, etc. I look at a parchment written in what sounds like a mixture of Tolkien Elven and Welsh, get cursed by a zombie, find an orb.&lt;br /&gt;&lt;br /&gt;Ah, the orb. It speaks to me, and I'm beginning to think I can read this: 'Did you think you could theif the orb of Zharradan Marr?' The rest of it's a little harder to decipher, so I leave... the orb seems evil.&lt;br /&gt;&lt;br /&gt;The next place I randomly wander into burns me to death. Yep, that about sums up the book.&lt;br /&gt;&lt;br /&gt;So, there are promising flashes in Creature of Havoc - the fact I think I could actually start to read the Elven/Welsh, the slow shift towards being able to actually choose what my character could do, and I assume that intro is useful for something. Surely!&lt;br /&gt;&lt;br /&gt;The book also has more than the usual 400 pages, so perhaps Steve was going for something a little deeper than the usual hack-n-slash or was looking for a different way to expand an adventure than the usual extra-rules method. It seems like one with  depth that perhaps I didn't get to encounter; perhaps I was a little harsh on Steve #1 earlier.&lt;br /&gt;&lt;br /&gt;So much like the previous book I covered, if you've got the time, Creature of Havoc might just be one of the better &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;gamebooks, but as a once-off, it's frustrating and random.&lt;br /&gt;&lt;br /&gt;If you're wondering why I skipped book #23, it's because I don't have it. Anyone care to expensively lend a copy to someone (probably) on the other side of the world?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-3028447013015475366?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Creature_Of_Havoc' title='#24 - Creature of Havoc'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/3028447013015475366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=3028447013015475366' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3028447013015475366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/3028447013015475366'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/08/24-creature-of-havoc.html' title='#24 - Creature of Havoc'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-425899621993441010</id><published>2008-07-26T21:31:00.002+12:00</published><updated>2008-07-26T22:29:53.462+12:00</updated><title type='text'>#22 - Robot Commando</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/Robotcommando.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 331px;" src="http://i182.photobucket.com/albums/x172/dan_duran/Robotcommando.jpg" alt="" border="0" /&gt;&lt;/a&gt;When I picked up Robot Commando, I got ridiculously excited - just look at that cover! It's a dinosaur biting what looks like a &lt;a href="http://en.wikipedia.org/wiki/The_Transformers_%28TV_series%29"&gt;Transformer&lt;/a&gt;, and the title combines the best of what I loved as an '80s kid - &lt;a href="http://en.wikipedia.org/wiki/Short_Circuit"&gt;robots&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Commando_%28movie%29"&gt;&lt;span style="font-style: italic;"&gt;Commando&lt;/span&gt;&lt;/a&gt;. Oh, and I was obsessed with dinosaurs. Completely bonkers.&lt;br /&gt;&lt;br /&gt;So I was pretty thrilled to realise that unlike some other FF books, the cover showed &lt;span style="font-style: italic;"&gt;exactly &lt;/span&gt;what was inside - actually, it failed to mention that not only are there robots fighting dinosaurs in a Schwarzenagger-esque one-man mission to save the world, but you actually &lt;a href="http://en.wikipedia.org/wiki/Iron_Man"&gt;&lt;span style="font-style: italic;"&gt;wear the robot&lt;/span&gt;&lt;/a&gt;. (It was a toss-up between that and &lt;span style="font-style: italic;"&gt;The Simpsons&lt;/span&gt; for that link...)&lt;br /&gt;&lt;br /&gt;Basically, your planet has been invaded by an alien race, and they've put everyone to sleep - except you, somehow. It's your job to defeat the invading army, singlehandedly, whilst avoiding being killed by the dinosaurs that roam the planet you call home.&lt;br /&gt;&lt;br /&gt;Truly awesome.&lt;br /&gt;&lt;br /&gt;So, I rolled 11/18/9, grabbed a standard 'cowboy' model robot and beelined for the City of Knowledge - figuring I'd need to know what I'd need before hitting up the City of Industry. On the way to the CoK, I killed a pteranodon, and soon came across a digger, apparently a potential replacement for my current robot. Well, we have diggers on Earth, and they're nowhere near as exciting as wearable cowboy robots.&lt;br /&gt;&lt;br /&gt;Once at the CoK, I went to the interestingly named 'War College'. We don't have those on Earth, at least not in this part of the world, and it sounded useful. We're at war, and I'm wearing a giant robot, remember.&lt;br /&gt;&lt;br /&gt;I was soon attacked by a Karossean (the bad guys), whom I defeated... I went to check out his remains, when he self-destructed and destroyed my robot... which without, I was quickly dispatched by the other Karosseans.&lt;br /&gt;&lt;br /&gt;Hmmm. I counted this within the 'restart' boundary, and err, restarted. With the same rolls, as I was pretty happy with those.&lt;br /&gt;&lt;br /&gt;So, I quickly made it back to the same spot, killed him, and continued onto the War College. The Karosseans were closing in, and I only had time to read one book - I chose the one called 'Emergency Procedures', considering I was in an emergency, and it was useless. Damn. I escaped, jumping into one of their robots - the &lt;a href="http://en.wikipedia.org/wiki/Starscream"&gt;Starscream&lt;/a&gt; model, I suppose - and escaped.&lt;br /&gt;&lt;br /&gt;I went to the Medical College, and made a potion - the antidote to the sleeping virus! I could only make one litre, and it was so volatile it could only be used once. Hmmm. Somehow knowing this jar would still be usefel, I took it with me. There were weird noises, so I bolted.&lt;br /&gt;&lt;br /&gt;Next up was the museum, and I went to the Karossean cultural display, to learn about these assholes. I found a dead one, stole his uniform - I assume we fit their clothes? - and soon realised they'd been messing about with the T-Rex exhibit. Hmmm.. must be time to bail this place too!&lt;br /&gt;&lt;br /&gt;Onto the &lt;a href="http://en.wikipedia.org/wiki/Jurassic_Park"&gt;dinosaur preserve&lt;/a&gt;. I didn't find anything in the admin department (Yeah, I found a freakin' dinosaur preserve, and the first thing I did was check out the freakin' admin dept), but in the barn was a super cowboy robot. If there's one thing better than a cowboy robot or a wearable Starscream, it's something prefixed 'super'.&lt;br /&gt;&lt;br /&gt;The dino reserve itself contained vicious Triceratops, plural (however you do it), so I left there. One thing the super cowboy robot couldn't do was fly, damnit. It was one of those times I felt like something was just out of reach due to an idiot ('wow, it has 'super' in the name') decision earlier on.&lt;br /&gt;&lt;br /&gt;Next up I travelled to the City of Industry, and it was significantly more boring than the City of Knowledge, much to my surprise. I got my robot touched up a but, got hit on the head by a falling book, and found an ape who did my robot some further fixing.&lt;br /&gt;&lt;br /&gt;Okay, no rocket add-ons or super heavy-duty robots? Anyway, onto the City of Pleasure, something to alleive the dull monotony of industry.&lt;br /&gt;&lt;br /&gt;Once there, being the geek I am I went straight to the arcade, and a game called Wasp Fighter, which proved that playing games is good for you - my skill against robots increased by one. Bouyed, I played Dinosaur Hunter next, which was fun, then 'Zap the Karossean'. This one was broken, and zapped me back.&lt;br /&gt;&lt;br /&gt;Onto the City of Jungles, where I found a serpent robot.&lt;br /&gt;&lt;br /&gt;If this entry's getting a little dull, it's because around here the book did for me too. It started so damn well, and I'm not sure exactly what wrong. I think a little freedom is great in &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;books, but perhaps this one went a little too far - I was eventually killed in the Capitol City, after being asked for the return call by some Karosseans, and failing. It was a pretty dull end to an adventure that opened so excitingly, but got far too open and wide far too quickly, without a focus or clue as to just how defeating the invaders would be achieved.&lt;br /&gt;&lt;br /&gt;I think this book has the real potential to be a classic, for someone willing to buckle down and nut it out - but for a casual stroll, it's too open. It's obvious there's a huge amount to do, places to go, choices to make and paths to follow - and for this, Steve Jackson #2 has to be applauded.&lt;br /&gt;&lt;br /&gt;So if you're just in the mood to have a romp through a land full of robot-wearing commandos and loose dinosaurs (to be honest, who is never in the mood for that?!), &lt;span style="font-style: italic;"&gt;Robot Commando&lt;/span&gt; is perfect. If you're in the mood for a deep, open and mysterious &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;adventure, ditto.&lt;br /&gt;&lt;br /&gt;But if focus and a linear plot is what you're after, or perhaps a quick read, go elsewhere.&lt;br /&gt;&lt;br /&gt;Perhaps tonight, I was just in the mood for something quicker! Any way you look at it, I'm on a bad run at the moment... and I won't be passing &lt;span style="font-style: italic;"&gt;Masks of Mayhem&lt;/span&gt;, #23, as it's the first gap in my collection, and hasn't been republished in the current series. I picked up &lt;span style="font-style: italic;"&gt;Legend of Zagor&lt;/span&gt; the other day from &lt;span style="font-style: italic;"&gt;Borders&lt;/span&gt;, though I'm several months from visiting that one at the moment.&lt;br /&gt;&lt;br /&gt;So: all in all, Robot Commando is good if you have the time and patience to give it a decent shot; and a robot made of whatever the &lt;span style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Terminator"&gt;Terminator&lt;/a&gt; &lt;/span&gt;is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-425899621993441010?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Robot_Commando' title='#22 - Robot Commando'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/425899621993441010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=425899621993441010' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/425899621993441010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/425899621993441010'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/07/22-robot-commando.html' title='#22 - Robot Commando'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-829087490248498401</id><published>2008-07-19T20:44:00.002+12:00</published><updated>2008-07-19T21:47:20.643+12:00</updated><title type='text'>#21 - Trial Of Champions</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/toc.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 324px;" src="http://i182.photobucket.com/albums/x172/dan_duran/toc.jpg" alt="" border="0" /&gt;&lt;/a&gt;Unlike others, I wouldn't call &lt;span style="font-style: italic;"&gt;Trial Of Champions&lt;/span&gt; a sequel to &lt;span style="font-style: italic;"&gt;Deathtrap Dungeon&lt;/span&gt; - it's not as if you're playing the same character with the same motivations or anything. This is probably just as well, &lt;a href="http://fightingdantasy.blogspot.com/2008/03/deathtrap-dungeon.html"&gt;as I doubt a corpse would get very far&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This time around you're a slave belonging to the maze owner's brother, Lord Carnass, and he wants a strong contender to represent him in the competition, to stick it to his bro', as all brothers do. Apparently someone won it the year before (not me, mind you) so Baron Sukumvit redesigned the competition from scratch to make it more evil.&lt;br /&gt;&lt;br /&gt;Carnass has 42 slaves, but can only send one for some reason, so puts us all through challenges - not like a trial, to be honest, as the losers are put to death, if they're not dead already.&lt;br /&gt;&lt;br /&gt;Sounds a little complex and two-parted, huh? Well, that's nothing compared to the adventure sheet. Just skill, stamina, luck, some boxes for fights, and one for equipment/notes. No food, magic, treasure, nothing. Sensing fisticuffs would feature heavily, without even a mention of weaponry in the intro I was glad to roll 12 skill, 21 stamina and 11 luck. Though, somewhat ironically, these high rolls would result in my eventual downfall.&lt;br /&gt;&lt;br /&gt;I survived the first test - running on hot coals with a sack of rocks on my back, thanks to a technique I developed long ago while at high school - the slower you run, the less energy you lose. Next up, I had a choice of going into battle with either a sword and shield, or a net and trident. When faced with such a choice, always choose the quirky gear, 'cause you're bound to be facing an opponent whose weaknesses match, and this was no different.&lt;br /&gt;&lt;br /&gt;What did amuse me was the name of the creature - Bonecrusher. I had a snail by that name when I was a little one.&lt;br /&gt;&lt;br /&gt;Anyway, the next challenge was dodging spinning blades, and a skill of 12 certainly came in handy here. So many times I was faced with challenges of skill, and every time I came out of feeling like I must've been wearing my undies on the outside and a cape. Even a blindfolded fight with morning stars went my way without trouble, as did the final battle against the last other slave alive. Lord Carnuss really should've thought about how much money he was losing with each death!&lt;br /&gt;&lt;br /&gt;So although I doubt the chances of making it through this part of the book were 1/42, I still felt pretty good, and even better so when a week of gorging and living in luxury restored my stamina to its initial level. I know in real life when I gorge and live luxuriously, the opposite happens.&lt;br /&gt;&lt;br /&gt;Into the dungeon I went, second in line, but obviously whoever went in first was chicken - they didn't even open the door with the 'keep out' sign. I did, killed the hellhound, and found a gold ring. Sweet. I wasn't given the option to wear it and lose skill points, so I figured it must be useful.&lt;br /&gt;&lt;br /&gt;Next up I found a bunch of spears hanging from the ceiling, so took one. No, it didn't seem scary at all, for some reason. So far so fail, Sukumvit, I was thinking, till a random crossbow bolt took a skill point off me. Damn you, Livingstone! Yep, when things are going well, it's Sukumvit's fault, when they go badly, it's Livingstone's.&lt;br /&gt;&lt;br /&gt;Next up I found some orcs having a dagger-throwing contest, which was unlucky, as I was a much bigger target than the rat they were using before. Oddly, the dagger I had to rip from my arm only did 2 stamina damage; I assume it hit my muscly arm, while the crossbow bolt hit that arm of mine which is directly attached to my heart, or something.&lt;br /&gt;&lt;br /&gt;Killed them, took the breastplate, got my skill point back and eventually came across a little mischevious-looking dude in a glass bowl. I should've guessed, but he was a thief and stole my pouch, where I was keeping my gold ring. Bastard! Oddly enough, later on I came across a bell, rang it, and a dove delivered me a gold ring (once again, not one I had the option of wearing); so I figure owning a gold ring must've been important at some point in the book, not that I got to find out.&lt;br /&gt;&lt;br /&gt;As if to balance the universe, I then randomly, without much effort stumbled across a magic sword. Now, no indication was given in the text how I knew it was a magic sword - no mention was made of lightning bolts firing out the end or an eerie glow, and I didn't get any increase in skill. What a lame magic sword.&lt;br /&gt;&lt;br /&gt;It was even lamer when I came up against a 'Skeleton King' (what, &lt;span style="font-style: italic;"&gt;the &lt;/span&gt;skeleton king? Weren't the skeleton serfs annoyed their king was living in an amusement park? A deadly amusement park, but one nonetheless?) and I was told that unless I had a hammer, I'd do only one point of damage with each hit. What, a hammer can do two, but a &lt;span style="font-style: italic;"&gt;magic &lt;/span&gt;fucking &lt;span style="font-style: italic;"&gt;sword&lt;/span&gt; can only do one? Eh?!&lt;br /&gt;&lt;br /&gt;Anyway, before that encounter I did come across a couple of his subjects lounging about, posing riddles. One pointed to the other, and said: "Brothers and sisters I have none, but this man's father is my father's son." I know this is an ages-old riddle, and I should've known the answer right off, but I've been looking at family trees regularly while playing my newly-acquired &lt;a href="http://en.wikipedia.org/wiki/Medieval_II:_Total_War"&gt;&lt;span style="font-style: italic;"&gt;Medieval II: Total War&lt;/span&gt;&lt;/a&gt;, and got a little confused, 'cause 'sister' wasn't an option. Eventually my graph (yeah, I know it shouldn't have taken this much thinking) showed me the answer, and I got an iron key for my troubles.&lt;br /&gt;&lt;br /&gt;Alright, it's a planned maze, I figure the placement of probably essential items in artificialy situations is probably fair, this time!&lt;br /&gt;&lt;br /&gt;So eventually I come across Buddha, except he's masquerading under the name 'Trialmaster'. I beat his caveman in tug-of-war, solved his junior school maths problem and beat him in a bout of &lt;a href="http://en.wikipedia.org/wiki/Kendo"&gt;kendo&lt;/a&gt;. Once again, or perhaps even thrice, it helped having a skill level of 12.&lt;br /&gt;&lt;br /&gt;Skipping past a fountain (too obvious, Livingstone, surely!) I defeated the aforementioned Skeleton King and killed a giant worm (I should have known better than to open a grill on the floor, I mean, really...). Still, given the option to check out its lair, I was game. I found a sheet of paper in a bottle with the sentence: "There is a door behind the pile of stones." Strangely, the text told me this made no sense. Odd, cause I know what door means, I know what behind means, I know what stones are, and I've already proved I can do maths and solve riddles - I'm not just an idiot slave, damnit!&lt;br /&gt;&lt;br /&gt;It wasn't long before I found the pile of rocks, and the door was right there, behind it, mentioned in the same damn paragraph. Some help, condescending previous location!&lt;br /&gt;&lt;br /&gt;I wandered in and found an elf being eaten by a giant tongue. This was the first contact I'd had with another contestant - unlike &lt;span style="font-style: italic;"&gt;Deathtrap Dungeon&lt;/span&gt;, this was a pretty solitary adventure. Maybe it was written as such, and when it didn't fill 400 pages, the trial was added? Or maybe the trial bloated, so the trip inside the dungeon was simplified? I mean, so far it seemed the only essential thing I'd need would be a gold key! And some brains...&lt;br /&gt;&lt;br /&gt;Anyway, I went through the mouth where the tongue was, and heard some music. I slap my forehead now, but being a &lt;a href="http://last.fm/user/secretterrorist"&gt;music geek&lt;/a&gt;, I decided to check it out - apparently it was real good! Yeah, I temporarily forgot I was the &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;world. It was a &lt;a href="http://en.wikipedia.org/wiki/Siren"&gt;siren&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And here's where having a skill of 12 paid off badly! I was heading towards her when a tentacle or something &lt;a href="http://youtube.com/watch?v=FAh_8erWyQw"&gt;grabbed my leg&lt;/a&gt;, pulling me under. I rolled equal to or lower than my skill level, of course, throwing it off and continuing onwards toward doom.&lt;br /&gt;&lt;br /&gt;If only I'd rolled a 13 or something, damnit! I had a quick viddy and saw that failing would've saved me, most likely. Dang. I have to say, well played Livingstone. Nice twist.&lt;br /&gt;&lt;br /&gt;I think perhaps although Deathtrap Dungeon was definitely better in atmosphere and structure, Trial Of Champions pips it for playability and style. It's easier - maybe not to finish, I can't say as I didn't complete either, but it didn't seem like there were too many die/pass 50/50s. I wouldn't know if I happened to choose the correct way each time though, of course. I also feel like it wouldn't take too many attempts to complete, with decent dice rolls, while &lt;span style="font-style: italic;"&gt;Deathtrap &lt;/span&gt;seems very particular about what you do.&lt;br /&gt;&lt;br /&gt;Overall, I'd say &lt;span style="font-style: italic;"&gt;Deathtrap Dungeon&lt;/span&gt; was better, but &lt;span style="font-style: italic;"&gt;Trial Of Champions&lt;/span&gt; more fun. It's like comparing &lt;span style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pinkerton_%28album%29"&gt;Pinkerton&lt;/a&gt; &lt;/span&gt;to &lt;a href="http://en.wikipedia.org/wiki/Weezer_%282008_album%29"&gt;&lt;span style="font-style: italic;"&gt;The Red Album&lt;/span&gt;&lt;/a&gt; - on any given day I'll chuck on the latter, but every now and then, but only when the time is right, I'll pull out the former and deal with the full-on version.&lt;br /&gt;&lt;br /&gt;Or something...!?&lt;br /&gt;&lt;br /&gt;My cover's the same as above, but has a '21' in a yellow oval in the top right. I'm not sure what this means, except to guess perhaps they were celebrating &lt;span style="font-style: italic;"&gt;FF&lt;/span&gt;'s 21st. Inside the front cover &lt;span style="font-style: italic;"&gt;Crypt of the Sorcerer&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Beneath Nightmare Castle&lt;/span&gt; are advertised, so I suppose it's a later printing?&lt;br /&gt;&lt;br /&gt;Pretty good overall, but a few less 'you find a door - do you open it?' scenarious would've been better.&lt;br /&gt;&lt;br /&gt;I'm only one book from my first missing one now, which is #23, &lt;span style="font-style: italic;"&gt;Masks Of Mayhem&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-829087490248498401?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Trial_of_Champions' title='#21 - Trial Of Champions'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/829087490248498401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=829087490248498401' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/829087490248498401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/829087490248498401'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/07/21-trial-of-champions.html' title='#21 - Trial Of Champions'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-1196829795810287015</id><published>2008-07-12T20:41:00.002+12:00</published><updated>2008-07-12T22:04:08.629+12:00</updated><title type='text'>#20 - Sword of the Samurai</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/SwordoftheSamurai.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 327px;" src="http://i182.photobucket.com/albums/x172/dan_duran/SwordoftheSamurai.jpg" alt="" border="0" /&gt;&lt;/a&gt;It's pretty obvious from the title what &lt;span style="font-style: italic;"&gt;Sword of the Samurai&lt;/span&gt; is going to be about, but for some reason I assumed it'd be Earth-based. Samurai seems a very specific area to me, not like the generic early-medieval settings of most books that has been used for many a fantasy setting.&lt;br /&gt;&lt;br /&gt;But we'd be living in a pretty boring world if it weren't for Japan, and I suppose Allansia is the same!&lt;br /&gt;&lt;br /&gt;You're a champion samurai tasked with retrieving the stolen 'Singing Sword' from Ikiru, who lives in the regretfully-named 'Pit of Demons'. The holder of the sword (excuse the pun) weilds extreme power, and as you've probably guessed, Ikiru's a bad guy. Who else would live in a place called 'Pit of Demons'?&lt;br /&gt;&lt;br /&gt;Perhaps Ikiru's a good guy whom people just don't trust because he chooses to live in a place called 'Pit of Demons'. If it was known as, I don't know, 'The Valley of Fallen Angels' people wouldn't say so many bad things about him.&lt;br /&gt;&lt;br /&gt;Anyway, I chose the skill of ni-to-kenjutsu, which is the skill of fighting with two swords at once. I chose it based on the cover (that's my cover, the one above), assuming at some point I'd have to face an undead samurai with two swords. I chose well - Sword of the Samurai is a hard, relentless non-stop barrage of battles, few of which are easy. I rolled 10-24-9, which was pretty good, but the ni-to-kenjutsu certainly came in handy. I went down to a single stamina point on more than occasion!&lt;br /&gt;&lt;br /&gt;Heading off, I went west, planning to go through the 'Forest of &lt;a href="http://en.wikipedia.org/wiki/Shadows_%28Babylon_5%29"&gt;Shadows&lt;/a&gt;'. Typical Allansian name I thought, kind of glad nothing was named in Japanese or I'd have no idea what I was in for. In this case, I was prepared for shadows, but came across a wingless dragon. More on that later.&lt;br /&gt;&lt;br /&gt;First I came across a burning village, and being a samurai, figured I should probably do something. It would be the honourable thing to do, after all, and seeing as I had an honour score, I decided buggering off would only lead to the dark side.&lt;br /&gt;&lt;br /&gt;A bandit fighting for the warlord Tientsen attacked me on the way there, it was a tough fight but I prevailed. Stamina was in short supply, so I sat to eat two meals. I wonder how many died while I was sitting around eating? It's not like the book punishes you though, so it didn't matter really. The village was in some kind of quantam state, you could say - the number of villagers raped and pillaged wouldn't change regardless of how long it took me to get there!&lt;br /&gt;&lt;br /&gt;When I did though, I challenged each of the bandits to a one-on-one duel, not so much because it'd be honourable, but 'cause I didn't want to fight an entire brigade of bandits. It was a bluff, you could say, but they took it. I easily slayed three, the rest ran away, and the villagers caught one - Moichi - whose life I spared. He became my annoying sidekick, and much to his dismay, I decided to raid his former master's castle and avenge the village.&lt;br /&gt;&lt;br /&gt;What was my original mission again? Meh! By now I was just looking to get as high an honour score as possible.&lt;br /&gt;&lt;br /&gt;We lied our way past a bunch of guards, which were basically hairy, ugly and fat orcs but to keep in the spirit of the book were called &lt;a href="http://en.wikipedia.org/wiki/Shikome"&gt;shikome&lt;/a&gt;. According to Wikipedia, a shikome was a 'fierce and wild woman'. Maybe these guards were fiercer, wilder and more lesbian than others?&lt;br /&gt;&lt;br /&gt;Anyway, they led us into the castle, we slayed them, but Moichi was wounded. We then found Tientsen, killed his bodyguards and then him, and Moichi got wounded again. I decided to eat some more food, but didn't give Moichi any - I would have, but the book didn't say how. That must have been an awkward moment.&lt;br /&gt;&lt;br /&gt;I slipped on Tientsen's armour, which was described to me as being far 'superior' to my previous armour, but it's not like the book gave me a bonus at all. I might've been stingy not giving Moichi any food, but I wasn't the only one!&lt;br /&gt;&lt;br /&gt;Next thing we know, we meet a forty-foot centipede, which I assume must've been common in medieval Japan...? It bit off Moichi's arm, and no amount of food was going to fix that, so I felt justified (but not exactly honourable) in not giving him any. If he needed food that badly, he should have bought his own.&lt;br /&gt;&lt;br /&gt;After killing the centipede, I found a few objects - a helmet, some liquid and a fan. The fan was pretty and harmless, and the liqiud restored my stamina like a Red Bull. I figured in a bunch of items like this, there's always going to be one bad thing, and my fighting was pretty solid, so left the helmet.&lt;br /&gt;&lt;br /&gt;So! Onto the Forest of Shadows, finally. To be honest, the rest of the book went so quickly I would've felt ripped off had I paid $20 for this back in the day and not gone to Tientsen's castle.&lt;br /&gt;&lt;br /&gt;In the forest, I was approached by the aforementioned wingless dragon, and asked to solve the following riddle:&lt;br /&gt;&lt;br /&gt;&lt;div style="margin-left: 10px;" class="italic"&gt;In marble halls as white as milk,&lt;/div&gt; &lt;div style="margin-left: 10px;" class="italic"&gt;Lined with skin as soft as silk,&lt;/div&gt; &lt;div style="margin-left: 10px;" class="italic"&gt;Within a fountain crystal clear&lt;/div&gt; &lt;div style="margin-left: 10px;" class="italic"&gt;A golden apple doth appear.&lt;/div&gt; &lt;div style="margin-left: 10px;" class="italic"&gt;No doors are there to this stronghold,&lt;/div&gt; &lt;div style="margin-left: 10px;" class="italic"&gt;Yet thieves break in and steal the gold.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Now, according to &lt;a href="http://www.americanheritage.com/articles/magazine/ah/1955/1/1955_1_116.shtml"&gt;americanheritage.com&lt;/a&gt; (what the hell is an American riddle doing in a Japanese-style fantasy world?) the answer to the riddle is 'egg'. Which is weird, because that's not the answer I guessesd, which was 'pearl', but adding up the numbers (A=1, B=2, etc) I turned to a page where the wingless dragon congratulated me on my success. I'm as confused as you are.&lt;br /&gt;&lt;br /&gt;Anyway, wandering on I fought an undead samurai (well, what do you know), then was besieged by six skeletons, but I was able to position myself so I'd only have to fight three at a time. I love how in FF whenever you're attacked by a large group, it's always in a narrow hall, or a corner, or a doorway, so you only have to fight one at a time, or at least less than the entire group. On this occasion, I was on a narrow bridge, and only had to fight three at a time. Strangely enough, they came in two groups of three - so the second three waited for me to dispatch the previous gang, instead of replacing them as they went. How kind.&lt;br /&gt;&lt;br /&gt;Still, down to one stamina point I decided to camp out amongst the bones and eat four meals. I assume in medieval fantasy parallel Japan all food comes in some kind of astronaut form.&lt;br /&gt;&lt;br /&gt;Next up I'm in space somehow, surrounded by doors and being challenged by something or someone called Dai-Oni. I have to challenge him and his creatures, but first I get to collect my own creatures, Pokemon-style, by going through different doors into parallel universes and collecting creatures through honour, skill, previous findings, etc etc. It all sounds incredibly stupid and fake, and it is in a way, but it works somehow. I end up with a winged lion (the dragon must be pretty dam jealous), the wingless dragon, a sabre-toothed tiger and the Golden Company, a troop of soldiers.&lt;br /&gt;&lt;br /&gt;Onto the battle, Dai-Oni sends in a toad - I send in the tiger, and it wins easily. He sends in a giant mantis, which is easily defeated by my wingless dragon. At this rate, I'll be Pokemon champion, I mean defeat him no worries!&lt;br /&gt;&lt;br /&gt;Next thing, the book asks me which I want to use next - which is weird, cause it seems to know exactly what I would have. Weird, I must've chosen the exact perfect path out of all the options. Nice. The Golden Company then kill his giant, Gargantus, and I go up against Dai-Oni - me SK10, ST11, him SK10, ST10. Lucky dice rolls get me past him relatively unscarred, and in his dying breath he grants me one wish.&lt;br /&gt;&lt;br /&gt;Hmmm - reverting to my honourable ways, I, Darth Vader-style, ask him to join or assist me in my quest. He gives me two luck, which I didn't really need, and dies. Hmmm.&lt;br /&gt;&lt;br /&gt;Onto Ikiru, who makes a similar offer to me - join him and rule, or die. I choose to die. Well, I didn't have much choice - my high honour prevented me from joining the dark side, and my low stamina prevented me from staying alive once we began fisticuffs.&lt;br /&gt;&lt;br /&gt;Oh yeah, that, and the loss of 2 SK, 4 ST and 2 luck that immediately preceded the 'battle'. Talk about a crap way to end, it left a real sour taste coming this far only to be mortally crippled right before the final battle. I was out of food (would I be allowed to eat here?) and reduced to a single stamina point. Some ending.&lt;br /&gt;&lt;br /&gt;Maybe if I knew the secret of the Singing Sword I wouldn't have ended so ingloriously - but a quick check reveals that there was a 1-in-3 chance of getting this info (I won't say where from) which is a bit tough, really. The pre-fight docking of points all but renders the final battle impossible considering what has come before it otherwise!&lt;br /&gt;&lt;br /&gt;So, all-in-all, it wasn't too bad, if a little heavy on the fighting, dice-rolling side of things. I did like the inclusion of a riddle that required real-world smarts, even if I fluked a wrong answer that happened to add up, haha!&lt;br /&gt;&lt;br /&gt;If you're wondering why I didn't post last weekend, it's cause I held a &lt;span style="font-style: italic;"&gt;Star Wars&lt;/span&gt; ultramarathon for my birthday, so my entire Saturday (10am till just past midnight) was taken up with &lt;span style="font-style: italic;"&gt;Star Wars.&lt;/span&gt; And yes, it was totally worth it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-1196829795810287015?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Sword_of_the_Samurai_(Fighting_Fantasy)' title='#20 - Sword of the Samurai'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/1196829795810287015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=1196829795810287015' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1196829795810287015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/1196829795810287015'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/07/20-sword-of-samurai.html' title='#20 - Sword of the Samurai'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-2874850311114840897</id><published>2008-06-25T23:20:00.004+12:00</published><updated>2008-06-26T01:02:29.746+12:00</updated><title type='text'>#19 - Demons Of The Deep</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/demonsofthedeep.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 329px;" src="http://i182.photobucket.com/albums/x172/dan_duran/demonsofthedeep.jpg" alt="" border="0" /&gt;&lt;/a&gt;Surprise! I'm early this week, 'cause I'm working a long week from Thursday, and have an early 'weekend' as a result. Yes, this is my Saturday night, early.&lt;br /&gt;&lt;br /&gt;It seems as a consolation for what I'm about to go through, the &lt;span style="font-style: italic;"&gt;FF&lt;/span&gt; gods have seen to give me a classic, old-school adventure with swords and shit - at least at first, that's what I think is happening.&lt;br /&gt;&lt;br /&gt;It turns out otherwise. I'm a sailor banished to the bottom of the ocean after encountering a pirate ship, and have to find Black pearls in order to survive. Right away, I'm thinking exactly what you're thinking: &lt;a href="http://en.wikipedia.org/wiki/Pirates_of_the_Caribbean:_The_Curse_of_the_Black_Pearl"&gt;who has plagiarised who&lt;/a&gt;? Quickly enough though my thoughts turn to survival, seeing as I'm pretty much drowning.&lt;br /&gt;&lt;br /&gt;The old-school introduction (minus any potion references) and resolutely old-school adventure sheet (with a box for potions) led me to believe this would be a classic Allansian adventure! I even started with a 'bare minimum of equipment' and enough provisions for ten meals. BUT, it turns out &lt;a href="http://en.wikipedia.org/wiki/Atlantis"&gt;Atlantis&lt;/a&gt;, yes, THE Atlantis, isn't far offshore from Port Blacksand (someone tell the scientists!). Getting there involves the growing of gills, conveniently provided by some kind of coral &lt;a href="http://en.wikipedia.org/wiki/Pentagram"&gt;pentagram&lt;/a&gt;, which the book takes no time in offering me leave from. Err, no thanks. The pentagram gave me life, I'll stay here.&lt;br /&gt;&lt;br /&gt;I soon meet a mermaid, who apart from being hot tells me that come midnight, my gills will figuratively turn into the &lt;a href="http://en.wikipedia.org/wiki/Cinderella"&gt;proverbial pumpkins&lt;/a&gt;, and nor can I go to the surface to breathe air, cause that'll kill my gills which are totally needed underwater, apparently. Just why I need to be underwater has something to do with finding the aforementioned Black pearls which are needed to defeat the damn dirty pirates who threw me down here, for some reason... There's not really a great deal of motivation given... why can't I just count my blessings and go back to hanging out amongst the low-lifes of Port Blacksand?&lt;br /&gt;&lt;br /&gt;So, in searching the underwater, I first go to the dome with a broken roof, where I search all the seats, finding only sea snakes. &lt;span style="font-style: italic;"&gt;All&lt;/span&gt; the seats? How many did this arena seat? In the centre though there's a harpoon, which sounds like a mighty fine item to have under the sea! I'm not aware of a sack or belt, but I'm able to whack it on myself regardless.&lt;br /&gt;&lt;br /&gt;Passing a sandy beach-like area, still underwater (wow, global warming, this book was written in 1986, what are you doing here?) I recovered the skeleton of a ghost and in the process earned an extra skill point and, wait for it... one gold piece. I figure inflation was pretty bad in the time of pirates, Atlantis and genies.&lt;br /&gt;&lt;br /&gt;A bit later on, I came across a trapdoor. This being a blog about what you can find in &lt;span style="font-style: italic;"&gt;FF&lt;/span&gt; gamebooks, if nothing else and for no other reason, I opened it. When asked to test my luck, I had a foreboding feeling this was one of them times where an unlucky roll would be death. I never found out, as another lucky roll swept me down to a dolphin. A shark attacked us, and apparently the dolphin said, '&lt;a href="http://www.hockeyzombie.com/comics/070220.jpg"&gt;Look out! A shark&lt;/a&gt;!' (Maybe NSFW). Mmhmm. What followed was perhaps the easiest fight in any FF gamebook ever, with the two of us ganging up on an innocent creature that had a lower skill level than not only I (11) but the dolphin. Hmm.&lt;br /&gt;&lt;br /&gt;The dolphin tells me his name Keeekweeet (only in fantasy, or an African tribal village will you ever encounter a name with two almost-consecutive sets of triple vowels) and he'll come in handy later in the book when I'm given a list of places I've never heard of and his offer to take me to one.&lt;br /&gt;&lt;br /&gt;Time passes, I'm in a merman games room, where I'm offered the chance to gamble any number of Black pearls or gold pieces at even odds, which would be awesome if I had more than a single gold piece.  My super-sleuthness had led me to believe I'd probably be needing some of these dang Black pearls before the jig was up, when the shit hit the famn etc, and the fact I had none, with the chance to win none-squared-to-the-nth-degree was highly frustrating.&lt;br /&gt;&lt;br /&gt;Not even successful thrashing of a fish-guy (not a merman, apparently), a thing with a stamina of 30 and several octopi is enough. In the end, I'm given the option of going to the surface and taking on the pirates with my sword - to be honest, I'd kinda forgotten about the pirates at this stage. If it was me, I'd be pretty damn pleased just to get out of the ocean and back to the city of thieves and shiat. Instead, I hold this grudge against the pirates who graciously let me live at the outset, and try to kill their entire crew singlehandedly.&lt;br /&gt;&lt;br /&gt;This is massive fail, of course. They killed my entire crew last time, what makes me think I could win this time, on my own? The lack of knowhow when it comes to summoning anti-pirate armies with Black pearls?  I'm not even given a face-saving option of 'Do you chicken out and just go back to Blacksand to live out your days as a low-life?'&lt;br /&gt;&lt;br /&gt;Instead, I die.&lt;br /&gt;&lt;br /&gt;Anyway, not really that satisfying, though apparently written by one of the Steves. It might've used the classic rules for the most part, but felt kinda boring and uninspired; I never felt in too much danger, but also felt like a lot of the time I was just swimming about not really getting anywhere. But damn, the Kraken? 30 Stamina? Lucky I had 13 skill at the time! Yeah, one good thing - your dice rolls weren't permanent, which was pretty awesome. Lucky for me, mine only went up, after defeating a fish-dude at swordplay. So I suppose you need good rolls to get better... and I had 11/20/8.&lt;br /&gt;&lt;br /&gt;My copy's the same as the one above. I'm only a few issues away from #23, &lt;span style="font-style: italic;"&gt;Masks Of Mayhem,&lt;/span&gt; which I don't have yet. I picked up &lt;span style="font-style: italic;"&gt;Legend of Zagor&lt;/span&gt; last week, as it's a part of the recent re-releases, but not due for play in my list just yet. I have to check if &lt;span style="font-style: italic;"&gt;MoM&lt;/span&gt; is part of the new series and if the local Borders has it.&lt;br /&gt;&lt;br /&gt;All in all, I felt &lt;span style="font-style: italic;"&gt;Demons of the Deep&lt;/span&gt; to be a bit gimmicky without the distinction of being any different to the older classics, and a little contrived. It wasn't silly, it wasn't ridiculous, it was just a little &lt;span style="font-style: italic;"&gt;blah&lt;/span&gt;. Lets hope &lt;span style="font-style: italic;"&gt;Swords of the Samurai, &lt;/span&gt;as non-Allansian as it sounds, is a little better.&lt;br /&gt;&lt;br /&gt;I took a look at some of the later books, in their reprinted versions at Borders and noticed something I'd completely forgotten - the later books have a totally different font. Awesome. But honestly, I remember, at least in my head, the ones with the cooler font being better: maybe in 20 or so books, taking away the ones I can't get a hold of, I'll be able to report on the truth of this.&lt;br /&gt;&lt;br /&gt;Saturday off. See you all again in 10 days or so.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-2874850311114840897?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Demons_of_the_Deep' title='#19 - Demons Of The Deep'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/2874850311114840897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=2874850311114840897' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/2874850311114840897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/2874850311114840897'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/06/19-demons-of-deep.html' title='#19 - Demons Of The Deep'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-8339777437782046206</id><published>2008-06-21T21:05:00.002+12:00</published><updated>2008-06-21T22:06:56.545+12:00</updated><title type='text'>#18 - Rebel Planet</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_XNHr2moXO9g/SFzFyj46HCI/AAAAAAAAACU/cjYN1tYbTkU/s1600-h/Rebel_planet2.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://bp2.blogger.com/_XNHr2moXO9g/SFzFyj46HCI/AAAAAAAAACU/cjYN1tYbTkU/s320/Rebel_planet2.jpg" alt="" id="BLOGGER_PHOTO_ID_5214259941006253090" border="0" /&gt;&lt;/a&gt;You know what I'm thinking, but I promised I wouldn't mention it anymore...&lt;br /&gt;&lt;br /&gt;In book 18, &lt;span style="font-style: italic;"&gt;Rebel Planet&lt;/span&gt;, you are humanity's last hope - to cut a long story, and long introduction to the book short, humans have been enslaved across their small ex-galactic empire of sorts (remember that phrase, I'll be coming back to it) by an alien race intent on ruling the galaxy, and you have to infiltrate their home planet and destroy the central computer which controls the aliens' hive mind.&lt;br /&gt;&lt;br /&gt;The rebels (another phrase to come back to) are scattered and paranoid, rightly so having been infiltrated by the enemy, a race known as the Arcadians. They outlawed Esperanto across the former Earth empire, which is awesome for me, as I don't speak it.&lt;br /&gt;&lt;br /&gt;Okay, I'll stop being obtuse with the references - you're a Jedi, basically, out to destroy the &lt;a href="http://en.wikipedia.org/wiki/Deathstar"&gt;enemy's secret weapon&lt;/a&gt;, you have a '&lt;a href="http://en.wikipedia.org/wiki/Light_sabre"&gt;laser sword&lt;/a&gt;' and &lt;a href="http://en.wikipedia.org/wiki/The_Hidden_Fortress"&gt;martial arts knowledge&lt;/a&gt;, but without the mind tricks (that &lt;a href="http://fightingdantasy.blogspot.com/2008/06/17-appointment-with-fear.html"&gt;failed me&lt;/a&gt; in the last quest anyway). It's like Star Wars, but the introduction tries to play it down by saying there isn't much fighting - so it's &lt;a href="http://en.wikipedia.org/wiki/Attack_of_the_Clones"&gt;&lt;span style="font-style: italic;"&gt;Attack of the Clones&lt;/span&gt;&lt;/a&gt;, then? It lied, by the way, and even the back cover described the mission as 'foolhardy' - it's as if the copywriters weren't on the same page as the author.&lt;br /&gt;&lt;br /&gt;Anyway, &lt;span style="font-style: italic;"&gt;Rebel Planet&lt;/span&gt; is different to even the other space-based &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;books; firstly, the main part of your mission - finding three parts to a code number - isn't dealt with in a 'hey, you made it this far, here's the conveniently-three-digit pass number, you'll need to add it/subtract if from the others and turn to that page to win' kind of way. You need to actually study pictures and poems and whatnot to get the numbers, which is cool in a way, even if the solutions might not be entirely logical.&lt;br /&gt;&lt;br /&gt;Onto my adventure! After taking off, undercover as a merchant, I was approached by an enemy ship which I correctly guessed to be my escort. Actually, I initially decided screw it, I rolled 10/24/12, I'm gonna stand up to it, not run away! Turns out acting ballsy gets you places you wouldn't expect in &lt;span style="font-style: italic;"&gt;Rebel Planet&lt;/span&gt;. Once on the first planet, I decided to lax at the hotel, not that I didn't get enough of that in &lt;a href="http://fightingdantasy.blogspot.com/2008/06/17-appointment-with-fear.html"&gt;&lt;span style="font-style: italic;"&gt;Appointment With F.E.A.R&lt;/span&gt;&lt;/a&gt;, but hey. The receptionist there is asleep, and on trying to wake him, I discover he is dead. D'oh. After dispatching the guards who didn't hesitate to attack me, I picked up and pocketed a button with a picture of an eagle holding a scroll, cause you know, of the six items I'm allowed to carry at one time in this adventure, a button absolutely counted as one. I had a strange feeling perhaps this was where &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;gamebooks stopped letting you carry any old thing without consequence, and knew it later on when at customs I was pulled up for having an infra red scanner - fortunately, I didn't also have a rope, so they didn't think it too suspicious. I'm not sure what you could build using a rope and an infra red scanner that would arouse suspicion, I'm not McGyver.&lt;br /&gt;&lt;br /&gt;I soon find the bar, Fission Chips, though not before being distracted by a theatre playing a '20th century comedy' called &lt;span style="font-style: italic;"&gt;Star Trek&lt;/span&gt;. I'm assuming it was &lt;a href="http://en.wikipedia.org/wiki/Star_Trek_IV:_The_Voyage_Home"&gt;&lt;span style="font-style: italic;"&gt;Star Trek IV&lt;/span&gt;&lt;/a&gt;. This bar is where I'm meant to meet my contact, but instead some damn dirty humans ambushed me, and I quickly dispatched both with my knowledge of pressure points, killing them in a blow each. Awesome.&lt;br /&gt;&lt;br /&gt;Anyway, I went back, got in simply by saying I was from Earth (I told you just being upfront and ballsy gets you places in this book). At the bar, I bought some 'alcoholic mouthwash' for 10 credits. In this book, if you can't ever afford to pay for something, your mission is over, according to the instructions; imagine if my quest ended because I couldn't afford alcoholic mouthwash. I'm sure there's &lt;a href="http://en.wikipedia.org/wiki/Hancock_%28film%29"&gt;a movie coming out soon&lt;/a&gt; which deals in similar subject matter I wouldn't mind seeing...&lt;br /&gt;&lt;br /&gt;So I eventually made contact with the underground, where we each pussyfooted around each other, suspicious of course, but eventually I proved to them I was genuine by refusing to kill someone they asked me to - once again, standing up and standing proud.&lt;br /&gt;&lt;br /&gt;Onto the next planet, and I have the choice of staying at swanky hotel the &lt;a href="http://en.wikipedia.org/wiki/Zodiac_killer"&gt;Zodiac&lt;/a&gt;, or a complete, cheap dive, &lt;a href="http://en.wikipedia.org/wiki/Porky%27s"&gt;Porky's&lt;/a&gt;. No-brainer, huh? Porky himself tells me half the buildings in the city were destroyed by the '&lt;a href="http://en.wikipedia.org/wiki/Street_Fighter"&gt;Street Fighter&lt;/a&gt;', which is used to break up student protests. I suspect there's a link between the student protests and the underground movement - why? Because the book gives me the option of going to the university. On my first visit, I get into a fight with some louts in the Arts faculty, grab some files, and get rejected by a bunch of science nerds (oh how I long for the medieval Allansia at this point). On the way back to Porky's I'm forced to fight the Street Fighter, which is some kind of giant ground-punching machine. Hmmm. It's a tough fight - this thing reduces your stamina more each attack round that passes by!&lt;br /&gt;&lt;br /&gt;On getting back to Porky's, he's acting an asshole and wants to charge me to use his computer. Fuck it, I act ballsy again, but this time get into a fight. The poor, fat (why'd you think he's called Porky?) guy is no match for my awesomeness, and I get free access to his internets.&lt;br /&gt;&lt;br /&gt;Turns out my contact is in the Arts faculty at uni, damn it! I was just there. I went back, he wasn't there, but apparently left a clue to three of the digits in the password on his desk - the picture provided conveniently included half the Roman numerals in existence, damn it! Then I was arrested, damn it!&lt;br /&gt;&lt;br /&gt;And sentenced to death. Hmmmm. Perhaps this was the time to stop acting ballsy, and try and find a sneaky way out... They confiscated all my stuff, including my awesome eagle-holding-a-scroll button, but somehow missed my money belt - funny, cause I pictured that as a &lt;a href="http://en.wikipedia.org/wiki/Fanny_pack"&gt;bum-bag&lt;/a&gt;, not something you could ever miss on anyone, really (wow, Wikipedia - are they really making a &lt;span style="font-style: italic;"&gt;comeback&lt;/span&gt;?)&lt;br /&gt;&lt;br /&gt;I spill to the guard, keeping back some of my info, and I'm sentenced to fight some monsters, instead of death. A slower death, if you will. The monsters aren't that hard though, so like a future Maximus I'm let go, and onto the next planet it is.&lt;br /&gt;&lt;br /&gt;Here, I quickly find a couple of people, one of whom is the leader. Unfortunately, I don't have the password they are looking for, so they won't tell me the rest of the code, and my mission is over. No option to torture the jebus out of them, nothing. Grrr.&lt;br /&gt;&lt;br /&gt;Okay, I'm not telling the whole truth here. Several times throughout &lt;span style="font-style: italic;"&gt;Rebel Planet&lt;/span&gt; i was faced with 50/50 options, one of which resulted in instant death, increasingly so as the adventure developed. They were incredibly frustrating, and I ignored them for the most part, deciding it was not fair to reduce the chances of completing this book by 50% to 25% to 12.5% and so on, often within the range of two or three pages. If there's knowledge gained earlier in the book that can help you, for sure, but not rubbish like 'left door or right door? East or west? One or two?'&lt;br /&gt;&lt;br /&gt;If the book wasn't so enjoyable, I probably wouldn't have bothered though! &lt;span style="font-style: italic;"&gt;Rebel Planet,&lt;/span&gt; apart from the ridiculous number of instant deaths (at least on the path I travelled) at least seems really well thought out and engrossing. You can't rely on all aliens=bad, all humans=good; there are traitors amongst people and arty, liberal (south) Arcadians. The merchant cover is one often used in &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;gamebooks, but here it works well - probably because the set up is so good, to be honest. Long, but it really sets the scene.&lt;br /&gt;&lt;br /&gt;Once we're back in Allansia, I promise to start abiding by the instant death rules - even if a slight cheat here and there isn't helping me at all in space!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-8339777437782046206?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Rebel_Planet' title='#18 - Rebel Planet'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/8339777437782046206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=8339777437782046206' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/8339777437782046206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/8339777437782046206'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/06/18-rebel-planet.html' title='#18 - Rebel Planet'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_XNHr2moXO9g/SFzFyj46HCI/AAAAAAAAACU/cjYN1tYbTkU/s72-c/Rebel_planet2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-4118991125611226370</id><published>2008-06-14T20:28:00.002+12:00</published><updated>2008-06-14T21:25:17.646+12:00</updated><title type='text'>#17 - Appointment With F.E.A.R</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/apw.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 319px;" src="http://i182.photobucket.com/albums/x172/dan_duran/apw.jpg" alt="" border="0" /&gt;&lt;/a&gt;My first thought on realising &lt;span style="font-style: italic;"&gt;Appointment With F.E.A.R&lt;/span&gt; was tonight's book was, 'what, another sci-fi one?' Not that that's a bad thing, but I seriously didn't remember there being this many in the series - and that's the last time I'll say that, honest!&lt;br /&gt;&lt;br /&gt;Turns out &lt;span style="font-style: italic;"&gt;AWF &lt;/span&gt;has nothing to do with space and everything to do with Batman, Superman, Spiderman, you name it, if it was from Marvel or DC, it's in here somewhere in some form. At first I was suspicious, thinking  it wasn't really going to work in the &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;format, but I was wrong. Totally wrong. I really enjoyed this book.&lt;br /&gt;&lt;br /&gt;You're a superhero called the &lt;a href="http://en.wikipedia.org/wiki/Silver_Surfer"&gt;Silver Crusader&lt;/a&gt;, at least your secret identity is, and you look after Titan City, in much the same way a certain Mr Kent (namechecked in the first paragraph as 'Clark St') looks after a certain imaginatively named  &lt;a href="http://en.wikipedia.org/wiki/Metropolis_%28comics%29"&gt;metropolis&lt;/a&gt;. A &lt;a href="http://en.wikipedia.org/wiki/Batman_%281966_film%29"&gt;group of super-villians&lt;/a&gt; are going to be meeting in Titan City in the near future, and it's your job to work out where and when, and arrest them all.&lt;br /&gt;&lt;br /&gt;Being a superhero, you get to choose a superpower - I chose PSI Powers, which basically sounded like &lt;a href="http://en.wikipedia.org/wiki/Jedi_mind_trick"&gt;Jedi mind trick&lt;/a&gt; powers.&lt;br /&gt;&lt;br /&gt;You wear a '&lt;a href="http://en.wikipedia.org/wiki/Crimewatch"&gt;crimewatch&lt;/a&gt;' which allows the cops to alert you of anything they discover, or harass you with annoying side quests catching pickpockets and petty crims. Rolling an average 9/18/12 (if you don't know what those mean by now, &lt;a href="http://fightingdantasy.blogspot.com/2008/02/1-warlock-of-firetop-mountain.html"&gt;start again&lt;/a&gt;) I figured I'd better be pretty direct. From the very start of the book though, I knew this wasn't going to be easy. Within five minutes I'd been in a street brawl, beenpushed into a pile of dog 'sidewalk deposits', learned of a gang with the comical (chemical?) name, the Alchemists and saved a family from a burning car.&lt;br /&gt;&lt;br /&gt;I soon learned of a potential explosion at the chemistry labs of a nearby university, so decided to check it out. On the way, someone shouted they were being robbed; this town needed more than a single, lone superhero. Anyway, I got to the uni just in time to throw the almost-exploded concoction out the window, unfortunately onto a bunch of students outside. Oops. My hero points went into the negative, and a I briefly considered a career as an anti-hero, but realised the 440 paragraphs that make up &lt;span style="font-style: italic;"&gt;AWF &lt;/span&gt;probably wouldn't allow for so much freedom!&lt;br /&gt;&lt;br /&gt;But Steve Jackson did an excellent job of giving the book a sense of freedom regardless. There were always chances to directly investigate crime, go home and relax, or check out a range of more leisurely activities, some of which sounded completely out of place in a FF gamebook, and showed just how long ago this series was published: I went to check out a concert by &lt;a href="http://en.wikipedia.org/wiki/Culture_Club"&gt;Georgie Boy and the Vulture Club&lt;/a&gt;, only to find the gig cancelled due to the lead singer's facial dermatitis.&lt;br /&gt;&lt;br /&gt;Another day I had the choice to go visit my grandma. Even I realised I had better things to do with my character's time, not to mention my own!&lt;br /&gt;&lt;br /&gt;One day, late for work again, i decided to buy my boss a gift to say sorry, and went to the games section of a bookstore, planning (apparently) to buy him a &lt;span style="font-style: italic;"&gt;Dungeons and Dragons&lt;/span&gt; set - nice to see Jackson had no rivalry with the better-known opposition! It was no game though (at least in-game (alright, enough with the meta and embedded brackets!)) when four fire men turned up - no, not the type in helmets carrying hoses, the type made of fire.&lt;br /&gt;&lt;br /&gt;I was down to a single stamina point after that fight, and then the book told me I tied them up with a rope. Eh? Really? I didn't realise bookstores carried rope made of, um, fire-retardant... stuff. Anyway...&lt;br /&gt;&lt;br /&gt;I turned down the chance to see Andrew Lloyd-Webber's production Rats, instead racing home, trying not to injure myself in the slightest - imagine how lame a superhero I'd be if I was killed by tripping over or something and losing my last stamina point.&lt;br /&gt;&lt;br /&gt;So the next day I had the option of either attending the arrival of the president, or a trade show entitled 'Home Appliances of the Future'. Hmmm... I checked out the convoy, of course, and a guy tried to assassinate the president. I captured him, he got a shot off, but it turns out the pres was killed by someone else entirely - perhaps on a &lt;a href="http://en.wikipedia.org/wiki/Grassy_knoll#The_.22grassy_knoll.22"&gt;grassy knoll&lt;/a&gt;? The book doesn't say, haha.&lt;br /&gt;&lt;br /&gt;Now, here is where something went kind of wrong. A clever part of &lt;span style="font-style: italic;"&gt;AWF &lt;/span&gt;is the way Steve Jackson incorporated parts where you had to know certain information to know what page to turn to, without being given the options in the text - kind of like &lt;span style="font-style: italic;"&gt;Warlock Of Firetop Mountain&lt;/span&gt;'s keys, except there were several places in &lt;span style="font-style: italic;"&gt;AWF &lt;/span&gt;where certain numbers were needed.&lt;br /&gt;&lt;br /&gt;So I'm asked if I know the street and avenue numbers of the corner where the meeting is to take place, to add them together and go from there, as it's the day of the meeting. Alright, I had the definite avenue number, and &lt;span style="font-style: italic;"&gt;a&lt;/span&gt; street number... wasn't sure if it was right, but when I turned to the page in question and it said, 'Your information was correct', I thought, yay! I captured the Alchemists, and thought, wow, I must be close... until I ended up back at my apartment, seemingly unconcerned I'd missed the meeting, and relaxed, planning not to be late for work the next day.&lt;br /&gt;&lt;br /&gt;I'd read this paragraph already! It seems the avenue and street numbers I'd added up were used in a different situation entirely, it just seemed to slot in to where I was at the time.&lt;br /&gt;&lt;br /&gt;So damn, I suppose I failed! Was enjoying it otherwise. Despite the apparent several different ways the book can go, as each superpower has a different ending, and the ingenuous way Jackson made the book almost uncheatable, the dated references and gimmicky, fun tone don't lend the book classic status. Without these though, it would have been a lot less fun! I suppose it's kind of like a candy &lt;span style="font-style: italic;"&gt;FF&lt;/span&gt; book - enjoyable, clever, funny, but you can see through it and it's pretty flimsy really. Good though.&lt;br /&gt;&lt;br /&gt;My cover is the one above: funny to think the image was also used on the new printings, as it's pretty of-its-time, really.&lt;br /&gt;&lt;br /&gt;Last things: what's with the reference on paragraph 72 to the 'muscle bound gigolos'? Has the meaning of &lt;span style="font-style: italic;"&gt;gigolos &lt;/span&gt;changed since 1985? And hey, I have some readers now, haha, wooo. I better keep up the quality!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-4118991125611226370?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Appointment_with_F.E.A.R.' title='#17 - Appointment With F.E.A.R'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/4118991125611226370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=4118991125611226370' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/4118991125611226370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/4118991125611226370'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/06/17-appointment-with-fear.html' title='#17 - Appointment With F.E.A.R'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-968003631085241087</id><published>2008-06-07T21:52:00.002+12:00</published><updated>2008-06-07T22:27:21.858+12:00</updated><title type='text'>#16 - Seas Of Blood</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/seasofblood.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/seasofblood.jpg" alt="" border="0" /&gt;&lt;/a&gt;I've fond memories of &lt;span style="font-style: italic;"&gt;Seas of Blood&lt;/span&gt; - none concrete, but something inside me went 'whoopee!' when I picked it up. I remember this year at high school, I think it was 1994, where I pretty much got fantasy/dungeons and dragons kind of stuff out of my system - in that year I borrowed from the school library a ridiculous amount of Terry Pratchett, the complete &lt;span style="font-style: italic;"&gt;Lord of the Rings&lt;/span&gt;, and kinda wound up my thing with &lt;span style="font-style: italic;"&gt;Fighting Fantasy&lt;/span&gt; too. The following year music, girls and being a proper teenager kicked in, you see.&lt;br /&gt;&lt;br /&gt;But one of those last books I remember indulging in was Seas of Blood - you're a pirate, one of the best two in the land. Your infamy hasn't resulted in your arrest somehow, nor has it for your rival, Abdul, a turban-clad Middle Eastern-looking dude (it was the 1980s, I'll cut them some slack if you will). You agree to a contest to see just who is the best pirate - in 50 days you agree to meet a town down the coast, and whoever has the most gold wins.&lt;br /&gt;&lt;br /&gt;I rolled some real high numbers for my crew, just as well since I figured there'd be a fair few fights in the next 50 days/45 minutes. Unfortunately, my skill and luck rolls were pitiful (hello Mr and Mrs seven), so I decided boat fights were okay, hand to hand, not so much.&lt;br /&gt;&lt;br /&gt;We started off in Tak, described as 'the greatest den of thieves, criminals and cut-throats the civilised world has ever seen'. Hmm, how about that other greatest den, Blacksand? Or should the two cities I dunno, agree to meet in 50 days and see who has the most ill-gotten booty?&lt;br /&gt;&lt;br /&gt;Anyway... knowing the strength of my crew I immediately set sail for a wealthy town nearby, Lagash. I dispatched a ship on the way, scoring for myself 68 gold, which is where I realised I'd no idea how much I'd need to complete this book. It makes it more realistic not knowing, I suppose, but was 68 gold a lot? Did I need 100? One million?&lt;br /&gt;&lt;br /&gt;After trashing the ship, apparently I decided Lagash was too dangerous to attack. Err, I won this fight didn't I? What kind of pirate am I?&lt;br /&gt;&lt;br /&gt;I hit the next locale, murdering a bunch of priests in the process, only to realise I was down to two crew points already - only 10 days and not even a quarter of the way down the coast. Hmmm. I knew there'd be fights, &lt;a href="http://en.wikipedia.org/wiki/Talk_like_a_pirate"&gt;arrr&lt;/a&gt;, but nothing like this!&lt;br /&gt;&lt;br /&gt;I collected a few slaves on my travels, hired a few extra crew, and eventually found myself assaulting Kish, which was defended by a Sith Orb. Err, I thought this was a while ago, in a land a decent distance away, not a long time ago in a galaxy far away... Some insanely lucky dice rolls (not my actual luck score, which was down to two) got me past it, but not the storm which trashed my boat on the way to Nippur. Some pirate - I survived being attacked by winged beasts, sword-weilding priests, and entire town militia and a tree (don't ask), but was drowned in a storm. &lt;a href="http://en.wikipedia.org/wiki/Pirates_of_the_Caribbean"&gt;Johnny Depp&lt;/a&gt; would be ashamed (you really didn't think this entry would be complete without a link to that, did you? Or how about &lt;a href="http://en.wikipedia.org/wiki/Pirates%21"&gt;this&lt;/a&gt;?).&lt;br /&gt;&lt;br /&gt;My guess &lt;span style="font-style: italic;"&gt;Seas of Blood&lt;/span&gt; would be full of fighting was correct, but so many of the rumbles just seemed like random dice rolling - it was one after the other, without much inspiration, it seemed. Another problem was that once you left port from Tak, there was no word, at least in my game, of what Abdul was up to. Previous books in the series, like Deathtrap Dungeon, at least tried to incorporate developing secondary character plots within the limiting confines of a &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;book - &lt;span style="font-style: italic;"&gt;Seas of Blood&lt;/span&gt; can be considered a missed opportunity, no doubt.&lt;br /&gt;&lt;br /&gt;All in all, not as interesting as I remember, just a dice-roll book really. Disappointing. Though I bet if I'd won the bet, I'd be saying otherwise!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-968003631085241087?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Seas_of_Blood' title='#16 - Seas Of Blood'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/968003631085241087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=968003631085241087' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/968003631085241087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/968003631085241087'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/06/16-seas-of-blood.html' title='#16 - Seas Of Blood'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-283752275662798639</id><published>2008-05-31T20:23:00.001+12:00</published><updated>2008-05-31T21:06:53.036+12:00</updated><title type='text'>#15 - The Rings Of Kether</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/kether.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/kether.jpg" alt="" border="0" /&gt;&lt;/a&gt;Another space mission then, huh? I don't remember there being so many, to be honest - maybe my collection (eventually sold by my little brother for some cigarettes, I think) concentrated more on the 'fantasy' and 'fighting' sides of &lt;span style="font-style: italic;"&gt;Fighting Fantasy&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Anyway, unlike most people who read these kinds of books, in &lt;span style="font-style: italic;"&gt;The Rings Of Kether&lt;/span&gt; you're out to bust an interplanetary illegal narcotics ring. It seems that despite living in a  future where there are anti-gravity devices, robots and moon colonies, people still want to get wasted every now and then - fancy that.&lt;br /&gt;&lt;br /&gt;There are two endings to this book, and I managed to find my way to one of them with little effort or difficulty to be honest - the fights were few (I had my first scrap about 3/4 of the way through) but not far between - for myself they all came at the end. But they also weren't actually all that difficult - the boss, at least the one I faced, was Skill 10 Stamina 8 - and I had seven stamina-boosting pep pills left - the kind you can pop any time, even mid fight, as this is the future, remember. Each one is like a steak, and gives you six stamina. Awesome.&lt;br /&gt;&lt;br /&gt;Some other problems with the book were in the presentation - there's no box on the adventure sheet for your ship's 'weapons strength', and upon landing on Kether, I was told my 'spy ray' was confiscated - not that I was told in the introduction that I had one - and the rest of the book assumes I have one. I must've had two, and kept the second from customs. Somehow.&lt;br /&gt;&lt;br /&gt;Some investigations (in the canteen and the library) led me to a small asteroid, which turned out to be some kind of cult hangout - freaky, but not what I was after. I did come across a strange little poem, which I swear was one of those things I'd need to have read a few paragraphs later, but no. This is the future, all I need to do is blast my way through everything. Or just walk on past, like much of the book seemed to be. You have quite a lot of freedom to mess about and look around in &lt;span style="font-style: italic;"&gt;The Rings Of Kether&lt;/span&gt;, and due to the lack of fights, it never quite seems like you're in danger. None of this turn left you win, turn right you die carry-on.&lt;br /&gt;&lt;br /&gt;I was eventually led to the Isosceles Tower (I wonder what shape it was?) where I discovered the drug runners' hideout was on an island 4000km off the coast, much like drug lords here on Earth, I suppose. I got there to find they had heli-pads and everything, much like drug lords here on Earth, I suppose again.&lt;br /&gt;&lt;br /&gt;I jumped in some massive vehicle and barged on in, crushing a bunch of guards a la Arnie in &lt;span style="font-style: italic;"&gt;The Terminator&lt;/span&gt;. Found another dead guy with a stash of pep pills, which was funny considering by this stage I'd not lost a single point of stamina, failed a single skill or luck test or been in a single fight.&lt;br /&gt;&lt;br /&gt;I soon found the drug factory itself, and according to the book, "There is nobody about, so you busy yourself destroying some of the equipment." Sounds so, err, casual, doesn't it? As if I have nothing better to do! I take some of the drugs as 'evidence' (yeah right) and head on out - only to be confronted by this massive alien with three eyes and a mouth almost bigger than its head. Wow, a fight! Not really - I hiffed my stash into its mouth like a ball into a clown's face at a carnival (what an awkward simile) and it coma-d out, like a true noob.&lt;br /&gt;&lt;br /&gt;After navigating some Cube-like booby-trapped rooms where I finally got to use up some of my long-stored stamina, I met the 'boss' - 'Blaster' Babbet. What a name. I beat him up, and saved the galaxy from the scourge of what was obviously some killer weed.&lt;br /&gt;&lt;br /&gt;Not a bad adventure - I liked the sense of freedom, and that clues felt like they could come from anywhere, and even that some were red herrings - especially that following the red herrings didn't necessarily mean the end of your mission either. The downside of this though was that it almost seemed like no matter what you did, you'd eventually solve it. Maybe I got lucky? But even I followed dead ends and answered riddles incorrectly, yet never felt as if I wasn't going to finish the book.&lt;br /&gt;&lt;br /&gt;I know it sounds silly, considering the subject matter of some of the other books, but it almost seemed like this was far too big a concept to tackle in 400 pages... at least as open as it was. Perhaps a little tightening would've done it better, which is normally the opposite of what most &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;books need.&lt;br /&gt;&lt;br /&gt;Not bad all in all, but I think &lt;a href="http://fightingdantasy.blogspot.com/2008/03/4-starship-traveller.html"&gt;&lt;span style="font-style: italic;"&gt;Starship Traveller&lt;/span&gt;&lt;/a&gt; has a better atmosphere, and I did enjoy &lt;a href="http://fightingdantasy.blogspot.com/2008/05/12-space-assassin.html"&gt;&lt;span style="font-style: italic;"&gt;Space Assassin&lt;/span&gt;&lt;/a&gt; a little more. This was just a little too easy. Are there &lt;span style="font-style: italic;"&gt;any &lt;/span&gt;instant deaths? I'm not a fan of the turn left and die, turn right and win kind of deaths, but not having an item, or a piece of information - these deaths are usually fair...&lt;br /&gt;&lt;br /&gt;But hooray! I won. 5/15. 33%!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-283752275662798639?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/The_Rings_of_Kether' title='#15 - The Rings Of Kether'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/283752275662798639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=283752275662798639' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/283752275662798639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/283752275662798639'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/05/15-rings-of-kether.html' title='#15 - The Rings Of Kether'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-719713384512474864</id><published>2008-05-24T21:06:00.004+12:00</published><updated>2008-12-06T22:17:50.405+13:00</updated><title type='text'>#14 - Temple of Terror</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/tot.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/tot.jpg" alt="" border="0" /&gt;&lt;/a&gt;Another brutal, brusing book from Ian Livingstone, &lt;span style="font-style: italic;"&gt;Temple of Terror&lt;/span&gt; finds the series back in its familiar fantasy setting after a couple of diversions into the future.&lt;br /&gt;&lt;br /&gt;As if to make up for lost time, &lt;span style="font-style: italic;"&gt;Temple of Terror&lt;/span&gt; has it all - one good wizard and one evil wizard, phantoms, torture, deserts, pirates, spells, dwarves, sandworms, drinking, and more. And I didn't even get to the end!&lt;br /&gt;&lt;br /&gt;Basically Allansia is under threat from Malbordus, an evil wizard (check) who only needs to locate the five lost dragon artefacts in the city of Vatos to be unstoppable - one does wonder why none of the previous evil wizards bothered looking for these &lt;a href="http://en.wikipedia.org/wiki/MacGuffin"&gt;MacGuffins&lt;/a&gt;, but hey. I'm not one to question the methods of evil wizards.&lt;br /&gt;&lt;br /&gt;Apparently this Malbordus guy became evil because when he was born, the moon was full and howling wolves surrounded his mother's hut - it's perhaps &lt;a href="http://www.dirtyjokesinc.com/joke-stupid_jokes-6929.htm"&gt;just as well he wasn't American Indian&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The book begins with a visit to Yaztromo, the friendly old wizard from &lt;span style="font-style: italic;"&gt;Forest of Doom&lt;/span&gt;, who mentioned I looked familiar. I assume this is an injoke of sorts, bla bla bla, but I &lt;a href="http://fightingdantasy.blogspot.com/2008/02/3-forest-of-doom.html"&gt;died a horrible death at the hands of a wyvern&lt;/a&gt; on that adventure, so yah... He taught me a few spells and I was soon off, to either go across the desert or through Port Blacksand. I've enjoyed my previous wanders through the city of thieves, so thought yeah, why not.&lt;br /&gt;&lt;br /&gt;Why not? Because I soon found myself on a pirate ship I knew was going to get its ass kicked by an approaching man-o-war. Luckily I escaped, and was soon in the desert. Dang it.&lt;br /&gt;&lt;br /&gt;Somewhere in amongst all this I was at a bar, and bumped into a guy, spilling his three large jugs of ale. It cost a solitary gold piece to replace them - why the hell was I bothering with this quest, when I could get three beers for a buck? Jebus.&lt;br /&gt;&lt;br /&gt;Anyway, after an arduous trek across the desert, I found the city of Vatos and began searching for the dragon artefacts. I soon came across a casket, and was asked if I wanted to open it. Considering I'd just seen &lt;span style="font-style: italic;"&gt;Indiana Jones and the Kingdom of the Crystal Skull&lt;/span&gt;, I thought yeah, alright. Bingo! Dragon artefact. If only it was so easy for Indy.&lt;br /&gt;&lt;br /&gt;An interesting twist in this book was the 'Death' creature thingee - he doesn't kill you right away, but instead leaves the five letters of the word 'death' lying about - if you read all five, you die. I only managed to read 'Th' which I suppose would just give me a lisp or something.&lt;br /&gt;&lt;br /&gt;Something else I found interesting was that when I came across a small box with a picture of a dragon on it, I was 'surprised and delighted' to find a dragon artefact inside. Woah, couldn't see that one coming. But without the sarcasm, I truly was surprised to kill a phantom by throwing a button at it. No kidding.&lt;br /&gt;&lt;br /&gt;In the end, the endless adjustments to my luck, skill and stamina scores were too much, and I was killed in the first attack round by a 'night horror'. This thing was almost impossible to injure, and drained your skill as you fought it. I really hope beating this thing isn't required to finish, 'cause it's a horribly unbalanced opponent to come across prior to any 'boss'. I actually came across a paragraph where you fight Malbordus (not one I was on, it was on the opposite page) and he wasn't even as difficult to beat as this 'night horror'.&lt;br /&gt;&lt;br /&gt;So, &lt;span style="font-style: italic;"&gt;Temple of Terror &lt;/span&gt;covered a lot of ground and threw the kitchen sink at it, but I think was let down by the continual battering your character goes through. I was surprised to make it as far as I did, to be honest.&lt;br /&gt;&lt;br /&gt;My book's exactly like the one above. I'd better start hunting down some of the ones I'm missing though, before I run out! Buahaha. Four from fourteen.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-719713384512474864?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Temple_of_Terror' title='#14 - Temple of Terror'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/719713384512474864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=719713384512474864' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/719713384512474864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/719713384512474864'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/05/14-tower-of-terror.html' title='#14 - Temple of Terror'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-5614045068430638072</id><published>2008-05-17T20:43:00.002+12:00</published><updated>2008-05-23T21:46:44.208+12:00</updated><title type='text'>#13 - Freeway Fighter</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/freewayfighter.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/freewayfighter.png" alt="" border="0" /&gt;&lt;/a&gt;13 books in, the team behind the &lt;span style="font-style: italic;"&gt;Fighting Fantasy &lt;/span&gt;series were obviously not afraid of messing with the formula - by this point, the 'norm' was less common than variation, it would seem.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Freeway Fighter&lt;/span&gt; falls into the latter camp, being set not only on Earth (references are made in the introduction to society narrowly avoiding World War III and it being the year 2022) but in the near future (2022, I told you that already!). A virus has wiped out 85% of humanity, which has since divided into two camps - those who formed walled communities, and &lt;a href="http://www.youtube.com/watch?v=QGEKpPu45oE"&gt;those who live on the outside as bounty hunters&lt;/a&gt; (NSFW).&lt;br /&gt;&lt;br /&gt;It's the kind of world, the books says, where you'd kill someone for a can of beans. I came pretty close to this a few times in my flatting days, but it was a little more serious this time, I suppose.&lt;br /&gt;&lt;br /&gt;As Wikipedia puts it, the &lt;a href="http://en.wikipedia.org/wiki/Mad_Max"&gt;&lt;span style="font-style: italic;"&gt;Mad Max&lt;/span&gt;&lt;/a&gt;-isms are pretty blatant, you're heading from one civilised outpost to another in an attempt to exchange the excess grain your town has for 10,000 litres of petrol. &lt;a href="http://www.time.com/time/health/article/0,8599,1701221,00.html"&gt;Much like today&lt;/a&gt;. You're equipped with a car loaded up with awesome weapons like spikes and rockets, though the cover art is perhaps a little misleading - on the inside, on the very first paragraph, you're given a different image. It's basically drawn, but looks more like a &lt;a href="http://en.wikipedia.org/wiki/De_Lorean_time_machine"&gt;De Lorean&lt;/a&gt; than a '50s Dodge.&lt;br /&gt;&lt;br /&gt;I rolled some good personal stats and some bad car stats, so decided I'd try and fight my way through. Helping my decision were the higher bonuses given to stamina and the extremely forgiving, different fighting rules - I could tell this book would be a series of fights from the moment I read to roll two dice and add &lt;span style="font-style: italic;"&gt;24 &lt;/span&gt;to the result, instead of 12.&lt;br /&gt;&lt;br /&gt;So I head off, ignoring anything along the way - at least that was my plan, just get right to the other town - but was distracted by a hot girl at a servo. Livingstone knows his target market, ha. Anyway, &lt;a href="http://en.wikipedia.org/wiki/It%27s_a_trap"&gt;it was a trap&lt;/a&gt;, but the heavies were so lame I killed them no problems. Oddly enough, the garage had no fuel, which would prove decisive later on...&lt;br /&gt;&lt;br /&gt;Which wasn't too much later on. After being told time and time again I enjoy the speed of the motorway clear of 85% of its traffic, and getting into random shootouts where it took hit after hit to kill anyone (guns in the future &lt;span style="font-style: italic;"&gt;suck&lt;/span&gt;), I eventually ran out of fuel, ending my game. WTF?! Really? Apparently the Dodge/De Lorean gets pretty bad mileage, which leads me to ask why the hell wasn't I after 10,000 gallons instead of litres, if these gas-guzzling things were all that were left.&lt;br /&gt;&lt;br /&gt;So, of all the least expected endings in any of the &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;gamebooks, running out of fuel I doubted would be one. I was winning every fight easy, surely I could've hijacked something, someone? Arghgh. I was enjoying the atmosphere otherwise, &lt;a href="http://web.archive.org/web/20050403202823/www.fightingfantasy.com/ffb13.htm"&gt;though others report&lt;/a&gt; it gets a bit repetitive later on, as it's pretty much a blast through without too much variation. Still, running out of gas pissed me off as an ending.&lt;br /&gt;&lt;br /&gt;My version is one of the later editions, late '80s I suspect, with the gold dragon thing at the top and the bold "X million copies sold" brag on the back, unlike the one pictured above.&lt;br /&gt;&lt;br /&gt;4/13.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-5614045068430638072?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Freeway_Fighter' title='#13 - Freeway Fighter'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/5614045068430638072/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=5614045068430638072' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/5614045068430638072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/5614045068430638072'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/05/13-freeway-fighter.html' title='#13 - Freeway Fighter'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-2685220845200587757</id><published>2008-05-10T21:08:00.002+12:00</published><updated>2008-05-10T22:06:21.398+12:00</updated><title type='text'>#12 - Space Assassin</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/spaceassassin.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/spaceassassin.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Space Assassin&lt;/span&gt;, the second sci-fi themed book in the &lt;span style="font-style: italic;"&gt;Fighting Fantasy&lt;/span&gt; series is much-maligned, going by the review sites linked from &lt;a href="http://en.wikipedia.org/wiki/Space_Assassin"&gt;Wikipedia&lt;/a&gt;. I think it is unfair, really - I quite enjoyed the book, even if I finished it without &lt;span style="font-style: italic;"&gt;too&lt;/span&gt; much difficulty.&lt;br /&gt;&lt;br /&gt;You're an assassin (duh) sent onboard a spaceship known to house Cyrus, the evil leader of this part of the galaxy who wants to use your planet for a gruesome, genocidal experiment. Being a member of the Assassins' Guild (you can take &lt;span style="font-style: italic;"&gt;Fighting Fantasy&lt;/span&gt; out of the middle ages, but you can't take the middle ages out of &lt;span style="font-style: italic;"&gt;Fighting Fantasy&lt;/span&gt;) with training in 27 different kinds of martial arts (but not a single one you'd need in space), you're selected for the job.&lt;br /&gt;&lt;br /&gt;I rolled some pretty damn fine skill, stamina, luck, armour and extra-shit scores, so decided I'd pretty much try and fight my way through. Space Assassin has a pretty cool blaster-fighting system that isn't too complex and means you're not continually stopping to eat food eight times a day, as can happen in some other &lt;span style="font-style: italic;"&gt;FF&lt;/span&gt; books. It also has an inventory limit, not that I really needed to pick up anything on my journey - not a single item I retrieved came in handy at all. I ate one of the energy bars, but only in lieu of a pep pill (like provisions, but you can pop them during fights!).&lt;br /&gt;&lt;br /&gt;Soon after arriving on board, I found a dead creature, just left by the airlock, and some dodgy wiring that almost electrocuted me. Making a mental note I was in a &lt;a href="http://en.wikipedia.org/wiki/Dystopian"&gt;&lt;span style="font-style: italic;"&gt;dys&lt;/span&gt;topian&lt;/a&gt; future, my resolve to blast my way through hardened. I threatened scientists and got away with it, brazenly attacked guards and opened random doors for fun.&lt;br /&gt;&lt;br /&gt;The armour concept of the book made fighting ridiculously easy. I rolled an 11 initially, then used some of my extra-shit roll to add armour on, so I began with an armour rating of 17 - mean I'd have to be hit six times before I even had a chance of being injured. The enemies I came across were uniformly weak, and it was never an issue. The only time I had concern for my fighting-safety came during a hand-to-hand battle with an octopus-like thing.&lt;br /&gt;&lt;br /&gt;So after a few rooms of things the book tells me were specifically designed to be difficult for humans to use (you'd think they'd design things specifically for themselves, but no, they're more interested in making things hard for everyone else), I came across a library with &lt;a href="http://en.wikipedia.org/wiki/Microfiche"&gt;microfiche&lt;/a&gt;. At first I thought, 'ha! Something designed by, and for, humans!' Then I remembered what a bitch it is already to use microfiche, that any society still using it in a world of spaceships and blasters is doing it for the inconvenience factor, surely.&lt;br /&gt;&lt;br /&gt;Anyway, all the rooms I came across were at least interesting, and my plan of shooting my way through was coming along fine, till I came across a door with a plaque announcing squirrels. I passed on that one, figuring squirrels were not what I needed to bother with. In space.&lt;br /&gt;&lt;br /&gt;The book after this took a rather surreal turn. I came across some buttons, pressed both, and was ejected into some kind of lush grassland - no explanation was really ever given, I went for a swim (in my spacesuit because apparently wearing it meant 'zero-risk' of drowning?!), and was soon back on the ship. Must've been the future space-drugs.&lt;br /&gt;&lt;br /&gt;But then I came across something I never recalled any &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;gamebook having - a real-life logic puzzle of sorts. I had to work out which letter came next in the sequence, then turn to that letter's position in the alphabet, times 10. The sequence was OTTFFSS. I got it in about 30 seconds, I'll leave it up to you what you think it is.&lt;br /&gt;&lt;br /&gt;But I thought that was cool, a non-dice roll-related skill puzzle that relied on real-world smarts. Okay, that's pushing it, it wasn't that hard really, but I got a bit of a buzz from it.&lt;br /&gt;&lt;br /&gt;Mentally, the effort required was nothing compared to the next couple of encounters though. I found myself in some kind of tank battle simulator thing that had a bizarre set of rules, complete with its own rule set and adventure page sheet. I've no idea how it worked - I can only assume each 'status' position of yours was accompanied by a particular position on the gameboard by the enemy, who must've followed some kind of pattern that was too long to be recognised in the short space of time the game took. I couldn't work it out, but luck got me through, just.&lt;br /&gt;&lt;br /&gt;The next was a &lt;a href="http://en.wikipedia.org/wiki/Goonies"&gt;&lt;span style="font-style: italic;"&gt;Goonies&lt;/span&gt;&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Indiana_Jones_and_the_Last_Crusade"&gt;&lt;span style="font-style: italic;"&gt;Indiana Jones and the Last Crusade&lt;/span&gt;&lt;/a&gt;-style 'step on the wrong tile and die' scenario, except you had to add up the numbers of the tiles you wanted to stand on, and turn to that page. If it didn't make sense, you died. If not, you got through. Now, this page pissed me off. Firstly, because in the picture, the intro and outro to the room didn't make it clear if you had to stand on the middle tile or not - it seemed so, but wasn't entirely apparent. This meant there were about a billion zillion options, all based on luck. I'd been told earlier in the game by a friendly character to always take the middle, so I did, and it didn't work.&lt;br /&gt;&lt;br /&gt;Instead of condemning my character to death over what I felt was something patently unfair, I worked out what the correct path was and continued. Cheating? Technically, yeah. But only in that way where there's a bug in the game you're playing and the only past it is to use a cheat code from &lt;a href="http://www.gamespot.com/"&gt;Gamespot&lt;/a&gt; or something.&lt;br /&gt;&lt;br /&gt;So I came across Cyrus, and he was a chicken. I threatened him, he begged for mercy, asked me to play cards, then ran away. I chased him, and found him wearing a giant bionic robot suit &lt;a href="http://en.wikipedia.org/wiki/I%2C_%28Annoyed_Grunt%29-Bot"&gt;like Homer Simpson (didn't) that time&lt;/a&gt;, except the book called it a '&lt;a href="http://en.wikipedia.org/wiki/Waldo"&gt;Waldo&lt;/a&gt;'. Yeah, Wikipedia has nothing (nor anything on why &lt;a href="http://en.wikipedia.org/wiki/Where%27s_Waldo%3F"&gt;&lt;span style="font-style: italic;"&gt;Where's Wally?&lt;/span&gt;&lt;/a&gt; is called &lt;span style="font-style: italic;"&gt;Where's Waldo?&lt;/span&gt; in the US - probably an &lt;a href="http://en.wikipedia.org/wiki/Super_Bowl_XXXVIII_halftime_show_controversy"&gt;FCC thing&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;Still, he was weak as hell, and I dispatched him coldly, and was met with a page-400 victory of "Congratulations." Woah. Is that it? I save the world, and all I get is, "Congratulations"? Could you imagine if, after blowing up the Death Star, all Luke got was a one-word recognition of his efforts? Actually, I don't think there's a single word spoken in that scene, and Chewie doesn't even get a medal, so yeah.&lt;br /&gt;&lt;br /&gt;Anyway, I enjoyed &lt;span style="font-style: italic;"&gt;Space Assassin&lt;/span&gt;, it was quite different, even to &lt;span style="font-style: italic;"&gt;Starship Traveller&lt;/span&gt;, and dare I say it, a little more enjoyable. Perhaps a little easy? Only if you ignore the random, bizarre asides, which I suppose give the book, at least this early in the series, a certain distinctiveness. I'd no idea what to expect going in, as I don't think I had this one as a kid, but it was worth it.&lt;br /&gt;&lt;br /&gt;And it was mercifully quicker than &lt;a href="http://fightingdantasy.blogspot.com/2008/05/11-talisman-of-death.html"&gt;&lt;span style="font-style: italic;"&gt;Talisman of Death&lt;/span&gt;&lt;/a&gt;! 4/12 I'm at now. 33% win rate. Not bad? We'll see.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-2685220845200587757?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Space_Assassin' title='#12 - Space Assassin'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/2685220845200587757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=2685220845200587757' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/2685220845200587757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/2685220845200587757'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/05/12-space-assassin.html' title='#12 - Space Assassin'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-8899851790196703086</id><published>2008-05-03T22:48:00.003+12:00</published><updated>2008-05-04T22:06:15.383+12:00</updated><title type='text'>#11 - Talisman  Of Death</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/Ff24puffin.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/Ff24puffin.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;If you were ever the kind of person to want value for money from your gamebooks, Talisman of Death is your way to go. Not because it takes a million attempts to finish (in fact, I completed this one) but because it is &lt;span style="font-style: italic;"&gt;long&lt;/span&gt;. &lt;span style="font-style: italic;"&gt;Loooong&lt;/span&gt;. Just when I thought I'd be nearing the end, or dead, bam and there I was, right back in it.&lt;br /&gt;&lt;br /&gt;You're an ordinary Earth guy, at least I think you're ordinary as there's no background at all really, except that you seem to have some psychedelic dream and suddenly you're the chosen one in the world of Orb, chosen to save the world that is. As all chosen ones are these days.&lt;br /&gt;&lt;br /&gt;You have to take the Talisman of Death (what kind of craftsman would even create a 'Talisman of Death', let alone allow it to fall into the wrong hands?)back to 'your' world, ie. Earth, to save the world of Orb. No mention is made what might happen to Earth once it contains this evil thing, but hey.&lt;br /&gt;&lt;br /&gt;One of the differences I noted in this book is by this point, book 11, Jackson and Livingstone had finally worked out a combat system for fighting more than one opponent at a time, and it shows - almost every fight that isn't against some ridiculously formidable foe (more on that later) is against two average/weak guys. They, or the authors, obviously weren't too sure if this new system was fair though, often letting fights end well before either party was near death, or having one of the double-team pull out. They wouldn't be so kind in later books, from memory, knowing that most people end up cheating the dice anyway.&lt;br /&gt;&lt;br /&gt;I rolled average stats with good luck, and set out on my quest, which in a few ways reminded me of an old &lt;a href="http://c64s.com/game/604/quest_for_the_golden_egg_cup/"&gt;Commodore 64 text-adventure&lt;/a&gt; I used to play.&lt;br /&gt;&lt;br /&gt;Anyway, I quickly came across a bunch of travellers and told them I was on a quest against evil, which they told me was a lie. I told them I was from another planet, which they knew was the truth. Was this not a quest against evil? Whose side was I on? They gave me a ride to the local town, where they made me hand over my gears and stole the Talisman.&lt;br /&gt;&lt;br /&gt;Phew! I was sick of running from evil spectres and whatnot who were after that thing. At one point, I was given the option of running towards some dark elves (who were probably out to get me) and &lt;a href="http://en.wikipedia.org/wiki/Run_to_the_Hills"&gt;running for the hills&lt;/a&gt;. I chose the latter, obviously.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Relieved of my sacred duties and in a medieval-esque world I'd no care for, I hit the bars on the &lt;a href="http://en.wikipedia.org/wiki/Reeperbahn"&gt;Hamburg-esque 'Street of Seven Sins'&lt;/a&gt;. I fought some guys, got a holy sword and slept on a bale of hay in an inn, all without paying, and hooked up with a bunch of thieves who going by artwork were also transported from Earth, more specifically 1940s Russia.&lt;br /&gt;&lt;br /&gt;We discussed plans for a heist (to get the Talisman back, damnit), and when I told them where it was, they killed me.&lt;br /&gt;&lt;br /&gt;But... my spirit was re-combined with my body, and my quest began anew. I told you this book was long. All this re-combining happened in the Valley of Death, by the way, which I thought was a totally cool Coolio reference. 10 years in advance.&lt;br /&gt;&lt;br /&gt;Anwyay, I rushed through all the earlier scenarios, re-lost the millstone of Death, and came across some theives looking to rob a jeweller. I helped them out, just to fit in and all, and one of them killed the jeweller in cold blood - and I wasn't given the option of bailing out! Talk about &lt;span style="font-style: italic;"&gt;Grand Theft Auto&lt;/span&gt; all you want, but this was pretty cold...&lt;br /&gt;&lt;br /&gt;So, fast-forwarding a little, I re-meet the thieves, and this time keep the important info to myself, for now. We regained the talisman, defeating their leader Hawkana with a heavy use of luck. I didn't used to use so muc luck in battles when I was younger, but maybe I cheated then, unlike now, haha.&lt;br /&gt;&lt;br /&gt;And fast-forwarding a little again (I told you this book was long), I made it to the end... only to be killed by a dragon. Well, killed, and re-incarnated again. Goddamnit. By this point I was kind of just wishing the book had some balls. This time I didn't have to go too far back, and it was a matter of not doing what I did last time that killed me, some lucky rolls, and I'd defeated the dragon in battle (wasn't even a real dragon, even if it could really kill) and saved the other world, the one that gave me nothing but grief and death.&lt;br /&gt;&lt;br /&gt;Despite the length and illogical plot, Talisman of Death was actually quite enjoyable. The sense of freedom that came with losing responsibility of looking after the talisman in the town was great - it's not often in FF gamebooks you get to just wander around a town, checking out the stores.&lt;br /&gt;&lt;br /&gt;A good, if frustrating entry in the catalogue.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7215693550440664594-8899851790196703086?l=fightingdantasy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Talisman_of_Death' title='#11 - Talisman  Of Death'/><link rel='replies' type='application/atom+xml' href='http://fightingdantasy.blogspot.com/feeds/8899851790196703086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7215693550440664594&amp;postID=8899851790196703086' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/8899851790196703086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7215693550440664594/posts/default/8899851790196703086'/><link rel='alternate' type='text/html' href='http://fightingdantasy.blogspot.com/2008/05/11-talisman-of-death.html' title='#11 - Talisman  Of Death'/><author><name>Dan</name><uri>http://www.blogger.com/profile/10420300163867766297</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7215693550440664594.post-2160977852558209461</id><published>2008-04-26T20:41:00.002+12:00</published><updated>2008-04-26T21:13:21.398+12:00</updated><title type='text'>#10 - House of Hell</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i182.photobucket.com/albums/x172/dan_duran/Houseofhell.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://i182.photobucket.com/albums/x172/dan_duran/Houseofhell.jpg" alt="" border="0" /&gt;&lt;/a&gt;This is the only &lt;span style="font-style: italic;"&gt;Fighting Fantasy&lt;/span&gt; gamebook to be set in modern times, at least in the mid '80s when it was published. Your car breaks down on a stormy night, and the only house in walking distance is the titular &lt;span style="font-style: italic;"&gt;House of Hell &lt;/span&gt;- only this time it's not populated by &lt;a href="http:/
