tag:blogger.com,1999:blog-7215693550440664594.post3538066779558190330..comments2024-03-25T13:49:18.217+13:00Comments on Fighting Dantasy: #3 - The Forest of DoomDanhttp://www.blogger.com/profile/10420300163867766297noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7215693550440664594.post-16344920413768802762023-01-12T22:55:52.857+13:002023-01-12T22:55:52.857+13:00Yeah, it's annoying having the items mysteriou...Yeah, it's annoying having the items mysteriously "reset" when you re-try the mission. But the biggest problem I had was the 2nd attempt, when my LUCK got so low that I couldn't make it around the forest. What to do next time? Simple. "Potion of Fortune."<br /><br />I, too, remember my first encounter as being with the thief. Bloody fool. If I find him again in another book I'll teach him a lesson that will resemble the dwarves' hammer in a most uncomfortable part of his anatomy.<br /><br />It's not bad. If memory serves, only one of the items Yaz sells is useless, the other ones can be used at some point in the Forest.<br /><br />While the Forest definitely gives a feeling of being there, it hardly feels like doom. Yeah, there are some scary things, but there are also some pretty normal things there, too -- the huntsman, Qin, and the gnome among them. More sizzle and less steak.<br /><br />Good book, though.Cashiom McAllisternoreply@blogger.comtag:blogger.com,1999:blog-7215693550440664594.post-30724992648821241202020-02-02T12:32:04.645+13:002020-02-02T12:32:04.645+13:00Sarı saçlı kızların, webcam sex şovları ile pornol...<br />Sarı saçlı kızların, webcam sex şovları ile <a href="http://www.sfxporn.com/tavsan-kostumlu-yabanci-cool-girl/" rel="nofollow">pornolar</a>cu kızların kameralı sohbet sitelerinde porno yaptıkları gerçeğini taşıyor. sfxpornhttps://www.blogger.com/profile/09762067028984932433noreply@blogger.comtag:blogger.com,1999:blog-7215693550440664594.post-85777875451212446852013-09-28T22:22:33.736+12:002013-09-28T22:22:33.736+12:00Disagree with the negative comments above. FoD is...Disagree with the negative comments above. FoD is remarkable because of the structure, allowing you to loop back to the beginning. So if you miss a crucial item or didn't buy the right magical items at the start, you can continue the adventure without having to start from scratch. I imagine you don't have to be very bright to skip encounters you have already ... um ... encountered. This gave the book a flexibility sadly lacking in the books ones that came before, or most of those that came after. None of the "You collapse weeping on the Warlock's chest because you didn't get the right keys hahahaha looooooooser!" nonsense in FoD.lurgeehttps://www.blogger.com/profile/08735536088030480119noreply@blogger.comtag:blogger.com,1999:blog-7215693550440664594.post-16062772995455065532011-02-22T15:45:34.549+13:002011-02-22T15:45:34.549+13:00I would have to say that the Forest of Doom is rig...I would have to say that the Forest of Doom is right down in the cellar in terms of my preference for Gamebooks.<br /><br />I agree with the previous commenter who mentioned the flat and unexciting structure of the book. You enter a large, unexplored forest, you wander around, you try to find the two items you need, you come out the other end.<br /><br />With the majority of the other books, there was some sense of progress, that things were moving forward. In Warlock of Firetop Mountain, you moved from the initial caved area to the river, the maze and the inner sanctum. In the Citadel of Chaos, you went past the initial guards into the secretive areas with the Ganjees, the wife, the hydra and so on.<br /><br />Sorry Ian - one of the real disappointments.Aussiesmurfhttps://www.blogger.com/profile/08503529901076228210noreply@blogger.comtag:blogger.com,1999:blog-7215693550440664594.post-44777388628558137742011-02-18T11:06:59.920+13:002011-02-18T11:06:59.920+13:00Legendary write up! bloody excellent! Keep it up b...Legendary write up! bloody excellent! Keep it up broJimbonoreply@blogger.comtag:blogger.com,1999:blog-7215693550440664594.post-70906733102211121512009-06-07T10:06:45.047+12:002009-06-07T10:06:45.047+12:00The first ff book I ever encounterd, so it holds s...The first ff book I ever encounterd, so it holds special memories for me. The book facinated me as a kid and I used to play forest of doom in the woods near where I lived. Played it again recently and was killed by the fucking Wyvern thing.Batseyhttps://www.blogger.com/profile/00977072473355780212noreply@blogger.comtag:blogger.com,1999:blog-7215693550440664594.post-27855193218456878832008-11-21T22:46:00.000+13:002008-11-21T22:46:00.000+13:00This book is before Ian Livingstone decided to mak...This book is before Ian Livingstone decided to make all his FF works to be harsh, merciless scavenger-hunts where you die if you miss a single item out of a dozen. (I think he started at Book 9) In fact, I think guys who read his later works first will be surprised at how lenient he is in this book.<BR/><BR/>This is, however, one of my least favourite books in the series. It is “bad” in the sense that it seems flat and unexciting. In fact, when you consider the fact that this is the 3rd book in the series, I think this is almost a step back from the first two books.<BR/><BR/>I can understand the flaws in the “go back and try again” rules at the end, and I don’t really blame the author much for this, because I understand the limitations of really employing this rule effectively in a book limited to 400 paragraphs (although Steve Jack#2 did a fairly admirable job of it in Scorpion Swamp).<BR/><BR/>I can’t, however, look past the boring encounters in the book. It almost looks like Ian was trading quality for quantity in most of the story’s encounters. We have plenty of encounters in the book, yet most of them are limited to this:<BR/><BR/>You meet a creature/obstacle/object. You are given the choice to:<BR/><BR/>1. Use the appropriate magic item to deal with it if you have it<BR/>2. Fight it.<BR/>3. Leave it<BR/><BR/><I>That’s</I> how bland most of the encounters are. Compare that to Citadel of Havoc, or even Warlock of Firetop Mountain. For most encounters in those books you aren’t just told what object would deal with the creature and use it if you have it. You are almost always given a <I>range</I> of choices. Do I wave a magical Cyclops Eye jewel at the Warlock or throw a slab of cheese at him? Do I throw a spell at Balthus Dire or offer him some berries? All these little choices, while they take up more paragraphs, make the encounters just that much more memorable overall. Like I said, Ian almost appeared to be going for quantity rather than quality as most encounters in this book generally don’t take more than 3 paragraphs and is all about choosing between Fight/Use 1 magic item/bugger off with very little variety. Fortunately, this trait isn’t as prevalent in most of his later books, and that’s a good change, in my opinion.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7215693550440664594.post-17531104251477729702008-06-14T21:38:00.000+12:002008-06-14T21:38:00.000+12:00You should! If you come across some I don't have (...You should! If you come across some I don't have (list on the front page) we could do a swap or something.Danhttps://www.blogger.com/profile/10420300163867766297noreply@blogger.comtag:blogger.com,1999:blog-7215693550440664594.post-8818810317558986062008-06-10T12:37:00.000+12:002008-06-10T12:37:00.000+12:00"stupid forest that seemed to be teeming in arseho..."stupid forest that seemed to be teeming in arseholes and lacking in sacred hammers" - LOL again. I've been meaning to get around to reading all (or at least all of the ones I own) of the FF series in numeric order for awhile. Reading this blog makes me want to do so.TheWycliffehttps://www.blogger.com/profile/10539181386027902626noreply@blogger.com