If the title didn't already give it away, in FF54 our old friend Zagor is back for another outing, only four books on from his last. I blame the better-than-expected sales for Return to Firetop Mountain, more than anything - because to be honest, there is nothing in the path I took through the book that suggests this is specifically Zagor - it could have been anyone, any evil demon, really.
Saturday, 31 January 2009
Posted by Dan at 21:10
Saturday, 24 January 2009
Night Dragon was one of my favourites as a kid and reading it 15 years later, it's no surprise. One of the most complex, intriguing, enjoyable yet oddly fair gamebooks of the FF series, Night Dragon manages to not only combine open-ended gameplay with a developing, coherent plot, but has a scaling difficulty that never seems unfair or over the top - even if the titular Night Dragon has a skill of 17 and a stamina of 32. Not that I made it that far.
Posted by Dan at 22:15
Thursday, 22 January 2009
Sometimes, FF gamebooks just don't gel, and FF51 is one of them. I may have an engrossing mystery to investigate, but the seemingly random swings between open-ended wandering and forced, linear gameplay made it feel disjointed, confusing and incoherent. It wasn't Keith Martin's aim to make me feel like a character from Lost, but it sure felt like it.
Posted by Dan at 21:52
Saturday, 17 January 2009
I didn't post last weekend because at the time, I was at the peak of a nasty dose of chickenpox. Off work for two weeks, blisters, headaches, sore throat, the lot. But I've made up for it here - at the end of this entry, there's a very special treat I hope will give you a good laugh, at the very least.
Posted by Dan at 20:54
Saturday, 3 January 2009
The latter-day FF gamebooks were generally more complex in their structure and gameplay, and Siege of Sardath is no exception. There are numbered items, time, puzzles and clues galore - one even, as you'll read below, hidden in a picture with no reference from the text.
Posted by Dan at 20:35