
So I was pretty thrilled to realise that unlike some other FF books, the cover showed exactly what was inside - actually, it failed to mention that not only are there robots fighting dinosaurs in a Schwarzenagger-esque one-man mission to save the world, but you actually wear the robot. (It was a toss-up between that and The Simpsons for that link...)
Basically, your planet has been invaded by an alien race, and they've put everyone to sleep - except you, somehow. It's your job to defeat the invading army, singlehandedly, whilst avoiding being killed by the dinosaurs that roam the planet you call home.
Truly awesome.
So, I rolled 11/18/9, grabbed a standard 'cowboy' model robot and beelined for the City of Knowledge - figuring I'd need to know what I'd need before hitting up the City of Industry. On the way to the CoK, I killed a pteranodon, and soon came across a digger, apparently a potential replacement for my current robot. Well, we have diggers on Earth, and they're nowhere near as exciting as wearable cowboy robots.
Once at the CoK, I went to the interestingly named 'War College'. We don't have those on Earth, at least not in this part of the world, and it sounded useful. We're at war, and I'm wearing a giant robot, remember.
I was soon attacked by a Karossean (the bad guys), whom I defeated... I went to check out his remains, when he self-destructed and destroyed my robot... which without, I was quickly dispatched by the other Karosseans.
Hmmm. I counted this within the 'restart' boundary, and err, restarted. With the same rolls, as I was pretty happy with those.
So, I quickly made it back to the same spot, killed him, and continued onto the War College. The Karosseans were closing in, and I only had time to read one book - I chose the one called 'Emergency Procedures', considering I was in an emergency, and it was useless. Damn. I escaped, jumping into one of their robots - the Starscream model, I suppose - and escaped.
I went to the Medical College, and made a potion - the antidote to the sleeping virus! I could only make one litre, and it was so volatile it could only be used once. Hmmm. Somehow knowing this jar would still be usefel, I took it with me. There were weird noises, so I bolted.
Next up was the museum, and I went to the Karossean cultural display, to learn about these assholes. I found a dead one, stole his uniform - I assume we fit their clothes? - and soon realised they'd been messing about with the T-Rex exhibit. Hmmm.. must be time to bail this place too!
Onto the dinosaur preserve. I didn't find anything in the admin department (Yeah, I found a freakin' dinosaur preserve, and the first thing I did was check out the freakin' admin dept), but in the barn was a super cowboy robot. If there's one thing better than a cowboy robot or a wearable Starscream, it's something prefixed 'super'.
The dino reserve itself contained vicious Triceratops, plural (however you do it), so I left there. One thing the super cowboy robot couldn't do was fly, damnit. It was one of those times I felt like something was just out of reach due to an idiot ('wow, it has 'super' in the name') decision earlier on.
Next up I travelled to the City of Industry, and it was significantly more boring than the City of Knowledge, much to my surprise. I got my robot touched up a but, got hit on the head by a falling book, and found an ape who did my robot some further fixing.
Okay, no rocket add-ons or super heavy-duty robots? Anyway, onto the City of Pleasure, something to alleive the dull monotony of industry.
Once there, being the geek I am I went straight to the arcade, and a game called Wasp Fighter, which proved that playing games is good for you - my skill against robots increased by one. Bouyed, I played Dinosaur Hunter next, which was fun, then 'Zap the Karossean'. This one was broken, and zapped me back.
Onto the City of Jungles, where I found a serpent robot.
If this entry's getting a little dull, it's because around here the book did for me too. It started so damn well, and I'm not sure exactly what wrong. I think a little freedom is great in FF books, but perhaps this one went a little too far - I was eventually killed in the Capitol City, after being asked for the return call by some Karosseans, and failing. It was a pretty dull end to an adventure that opened so excitingly, but got far too open and wide far too quickly, without a focus or clue as to just how defeating the invaders would be achieved.
I think this book has the real potential to be a classic, for someone willing to buckle down and nut it out - but for a casual stroll, it's too open. It's obvious there's a huge amount to do, places to go, choices to make and paths to follow - and for this, Steve Jackson #2 has to be applauded.
So if you're just in the mood to have a romp through a land full of robot-wearing commandos and loose dinosaurs (to be honest, who is never in the mood for that?!), Robot Commando is perfect. If you're in the mood for a deep, open and mysterious FF adventure, ditto.
But if focus and a linear plot is what you're after, or perhaps a quick read, go elsewhere.
Perhaps tonight, I was just in the mood for something quicker! Any way you look at it, I'm on a bad run at the moment... and I won't be passing Masks of Mayhem, #23, as it's the first gap in my collection, and hasn't been republished in the current series. I picked up Legend of Zagor the other day from Borders, though I'm several months from visiting that one at the moment.
So: all in all, Robot Commando is good if you have the time and patience to give it a decent shot; and a robot made of whatever the Terminator is.